Go Back   Cockos Incorporated Forums > REAPER Forums > ReaScript, JSFX, REAPER Plug-in Extensions, Developer Forum

Reply
 
Thread Tools Display Modes
Old 04-07-2017, 03:56 PM   #1
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default ReaNamer (track-item-region renaming utility) [amagalma & gianfini]

[/i]The v1 and v2 scripts were removed from ReaPack and are now replaced by:

amagalma_gianfini_ReaNamer (track-item-region renaming utility)

(which is in essence: "amagalma_gianfini_Track-Item Name Manipulation - UNDO" v3)



- Manipulate track/item/region names (prefix/suffix, trim start/end, keep, clear, uppercase/lowercase, swap case/capitalize/titlecase, replace, strip leading & trailing whitespaces).
- Mode (tracks or items) is automatically chosen when the script starts. Then to change mode click on appropriate button.
- When satisfied with the modifications (which can be previewed in the list), COMMIT button writes the values to tracks/items/regions and creates an Undo point in Reaper's Undo History
- Requires SWS Extension


Key Shortcuts:
  • Esc to close script
  • Ctrl+T for Tracks mode
  • Ctrl+R for Regions mode
  • Ctrl+I for Items mode
  • Ctrl+Enter Commit
  • Ctrl+Z for Undo
  • Ctrl+Shift+Z for Redo
  • Alt+A for swAp case
  • Alt+C for Clear
  • Alt+E for trim End
  • Alt+K for Keep
  • Alt+L for Lowercase
  • Alt+N for Number
  • Alt+P for Prefix
  • Alt+R for Replace
  • Alt+S for trim Start
  • Alt+T for Titlecase
  • Alt+U for Uppercase
  • Alt+W for strip Whitespaces
  • Alt+X for suffiX
  • Alt+Z for capitaliZe



Hello!

A new little script, inspired by spk77's python script: Manipulate track names

For the creation of the buttons and the mouse handling I have used spk77's code and I have used a Lokasenna function too. So, big thanks to both of them!

The script is here:
Track name manipulation

I would like some help from more experienced users: at the moment the script does not create any undo points. I would like undo points to be created under these two circumstances:
a) when the user exits the program
b) if the user changes track selection

How could this be accomplished?

EDIT: See post #4 for the final version


You may now find amagalma_Track Name Manipulation and amagalma_Item Name Manipulation in ReaPack.


Both scripts got replaced by the script amagalma_Track-Item Name Manipulation
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)

Last edited by amagalma; 11-05-2020 at 11:16 AM.
amagalma is offline   Reply With Quote
Old 04-07-2017, 05:45 PM   #2
Lokasenna
Human being with feelings
 
Lokasenna's Avatar
 
Join Date: Sep 2008
Location: Calgary, AB, Canada
Posts: 6,551
Default

I haven't tried it, but you could do:

1) reaper.Undo_BeginBlock() when the script starts.

2) A function to see if the track selection has changed*, and then the following in Main():
Code:
if did_tracks_change then
  reaper.Undo_EndBlock("Track name manipulator", 0)
  reaper.Undo_BeginBlock()
end
3) reaper.Undo_EndBlock() as an else section for when gfx.getchar comes back as -1.

----------

* I had to do this in my "track selection follows item selection" script. Here's (I think) all you need:
Code:
local num_tracks
local sel_tracks = {}

-- *Very* limited for error checking, types, etc
-- Only use it if you know your tables will work
local function compare_tables(t1, t2)
  if #t1 ~= #t2 then return false end
  for k, v in pairs(t1) do
    if v ~= t2[k] then return false end
  end
  return true
end


-- In Main()

	-- Get the number of selected tracks
	num_tracks = reaper.CountSelectedTracks( 0 )

	-- Grab their MediaTracks into a table
	local cur_tracks = {}
	for i = 1, num_tracks do
		cur_tracks[i] = reaper.GetSelectedTrack( 0, i - 1)
	end

	-- See if the current and stored track selections match
	if not compare_tables(sel_tracks, cur_tracks) then

		-- User changed the track selection
		sel_tracks = cur_tracks

		reaper.Undo_EndBlock("Track name manipulator", 0)
		reaper.Undo_BeginBlock()
		
	end
Checking all of the tracks on every loop might be pretty rough for the script's CPU usage, so you may want to use a timing function to only run that block every 500ms or something.
__________________
I'm no longer using Reaper or working on scripts for it. Sorry. :(
Default 5.0 Nitpicky Edition / GUI library for Lua scripts / Theory Helper / Radial Menu / Donate
Lokasenna is offline   Reply With Quote
Old 04-08-2017, 02:51 AM   #3
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Thank you Lokasenna for your help!

3) reaper.Undo_OnStateChangeEx("Track name manipulation", 1, -1) without a reaper.Undo_BeginBlock() seems to do the trick better. Making-an-Undo-point-when-exiting "problem" solved!

I am going to try what you suggest for the track selection change undo creation point "problem".

Edit: Hmm.. I can't get it to work properly.. I get "reascript: Run" in the Undo list instead of named Undos...
Edit2: I am getting there.. I had to avoid UndoBegin... I'll update in a bit the code..
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)

Last edited by amagalma; 04-08-2017 at 06:59 AM.
amagalma is offline   Reply With Quote
Old 04-08-2017, 05:58 AM   #4
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Manipulate track names (prefix, suffix, trim start, trim end, uppercase, lowercase, swap case, capitalize, titlecase, replace, strip leading & trailing whitespaces).

Undo points are created only if track names have been changed when you close the script or if track names have been changed when you change track selection.

Track Names Manipulation

available in ReaPack
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 04-13-2017, 12:53 AM   #5
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

Great Job! That was strongly needed.

To make it really good there are few missing points I suggest

Basic version
- UNDO is key here, a small error and you get lots of tracks modified, and cannot get back to clean version
- There should be an option to add progressive numbering (in the beginning or at the end after suffix). It should have the number of digit option, start number, whether using numbers or letters

Advanced version (name building mode)
- possibility to build the naming from scratch, adding prefix, suffix, fixed text, progressive numbering and possibility to use old name as wildcard, building a mockup and committing all changes at once at the end. Preview of first 3-5 tracks should be available to see what you get.
For example Prefix=Snare, Suffix =" - mic ", Progressive numbering two digits, $track at the end: could result in "Snare - mic 01 AKG" "Snare - mic 02 SM57" "Snare - mic 03 SM58" (where AKG, SM57, SM58 were the original track names).
- possibility to add other wildcard in the building mode such as $item_name (first item), $channel_number, etc.

g
Gianfini is offline   Reply With Quote
Old 04-13-2017, 05:07 AM   #6
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Thanks!

Undo is already implemented. If you make a mistake just close the script and undo the last action!

I'll add at some point the progressive numbering. done!

For the rest, although they are very cool ideas, I do not have the time/knowledge to implement...

Edit: I added the progressive numbering ability. The update should be available later in ReaPack
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)

Last edited by amagalma; 04-13-2017 at 07:34 AM.
amagalma is offline   Reply With Quote
Old 04-13-2017, 12:15 PM   #7
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

Quote:
Originally Posted by amagalma View Post
Thanks!

Undo is already implemented. If you make a mistake just close the script and undo the last action!

I'll add at some point the progressive numbering. done!

For the rest, although they are very cool ideas, I do not have the time/knowledge to implement...

Edit: I added the progressive numbering ability. The update should be available later in ReaPack
thanks!
Gianfini is offline   Reply With Quote
Old 07-11-2017, 05:46 PM   #8
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

In ReaPack you may now find amagalma_Item Name Manipulation, the sister script that deals with item names.
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 07-15-2017, 07:54 AM   #9
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Both scripts got replaced by the script amagalma_Track-Item Name Manipulation

__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 07-18-2017, 07:07 AM   #10
hopi
Human being with feelings
 
hopi's Avatar
 
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
Default

handy thanks much!
__________________
...should be fixed for the next build... http://tinyurl.com/cr7o7yl
https://soundcloud.com/hopikiva
hopi is offline   Reply With Quote
Old 07-28-2017, 02:36 PM   #11
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

You're welcome
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 07-28-2017, 02:37 PM   #12
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Update: v1.1 (2017-07-28)

- Fixed crash when dealing with empty items
- Changed color scheme
- Added Clear button (clears all names)
- Added Keep button (trims names and keeps only the number of characters defined)
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-06-2017, 08:48 AM   #13
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,108
Default

Just a "first usage" report.

Got a project for mixing where all tracks are named "Songtitle - ..." which I find redundant seeing on the tracknames (when importing and Reaper autonames the tracks according to the filenames) and the items.

Fired up your script, "Replace" "Songtitle -" with nothing, bam, gone.

Until now I used Batch rename utility for such tasks but being able to do it directly in Reaper is nice.

Very useful script, thank you.
nofish is offline   Reply With Quote
Old 10-06-2017, 09:49 AM   #14
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

You are welcome!

Check v2 co-authored by Gianfini and me, it has some extra functionality and looks a lot better!
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-28-2020, 01:49 AM   #15
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

This script was removed from ReaPack and is now replaced by:
amagalma_gianfini_ReaNamer (track-item-region renaming utility)

changelog:
Replaces "amagalma_gianfini_Track-Item Name Manipulation - UNDO"
- add: Region name support
- fix: crash when clicking on empty list
- fix: Down button could be pressed past last list item
- fix: changes in number of list items are correctly shown (no more 'nil' names)
- change: moved help text to the bottom
- change: improved how list items show

__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-28-2020, 02:25 AM   #16
sinkmusic
Human being with feelings
 
sinkmusic's Avatar
 
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
Default

Thank you, Amagalma, this look like a vvery handy script!

Do you think it would be possible to have such features as :
- REGIONS : something a bit like Reanoir : "change all the regions in time selection using random colors", "change all the regions in the time selection using shades from the selected color";
- REGIONS : rename region using track name (when a region is selected, as well as a track, obviously);
sinkmusic is offline   Reply With Quote
Old 10-28-2020, 02:53 AM   #17
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Quote:
Originally Posted by sinkmusic View Post
Thank you, Amagalma, this look like a vvery handy script!

Do you think it would be possible to have such features as :
- REGIONS : something a bit like Reanoir : "change all the regions in time selection using random colors", "change all the regions in the time selection using shades from the selected color";
- REGIONS : rename region using track name (when a region is selected, as well as a track, obviously);

The first FR would be a FR for ReaNoir, which may happen sometime in the future. This utility deals with names, not colors.


The second FR, I don't see how this would work, nor I can see its usefulness.. Sorry!
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-28-2020, 03:33 AM   #18
sinkmusic
Human being with feelings
 
sinkmusic's Avatar
 
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
Default

Quote:
Originally Posted by amagalma View Post
The first FR would be a FR for ReaNoir, which may happen sometime in the future. This utility deals with names, not colors.
Yes, Reannoir is amazing, i use it often
Should I duplicate the FR in the dedicated thread?


Quote:
Originally Posted by amagalma View Post
The second FR, I don't see how this would work, nor I can see its usefulness.. Sorry!
It can be useful depending on your process.
For instance, when you record, you can give the recording the track name (so your audio file have the track name, and can't have the region name).
But later in the production stage, if you need to share stems, you may need to have your stems rendered according to the project region (as tracks can be in a folder, or for whatever reason), so it could be useful to get the original track name and have it written in the region (if that makes sense).
sinkmusic is offline   Reply With Quote
Old 10-28-2020, 02:22 PM   #19
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Quote:
Originally Posted by sinkmusic View Post
Yes, Reannoir is amazing, i use it often
Should I duplicate the FR in the dedicated thread?
No need to.. it has been requested a few times and it has been on my plans for a long time

Quote:
It can be useful depending on your process.
For instance, when you record, you can give the recording the track name (so your audio file have the track name, and can't have the region name).
But later in the production stage, if you need to share stems, you may need to have your stems rendered according to the project region (as tracks can be in a folder, or for whatever reason), so it could be useful to get the original track name and have it written in the region (if that makes sense).

You can create regions from items ("Markers: Insert separate regions for each selected item") .. I still don't get it...
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-28-2020, 04:33 PM   #20
sinkmusic
Human being with feelings
 
sinkmusic's Avatar
 
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
Default

Quote:
Originally Posted by amagalma View Post
No need to.. it has been requested a few times and it has been on my plans for a long time
Thanks!

Quote:
Originally Posted by amagalma View Post
You can create regions from items ("Markers: Insert separate regions for each selected item") .. I still don't get it...
Argh, sorry if i was unclear. It's a workflow thing, quite hard to explain... It depends on the way you record, the way you manage your items,the amount of samples you have and how you need to have your items in the end.

For instance : i record an item. It's a 10 minutes session with 200 short sounds on it. The item name is inherited from the instrument I recorded (for instance "Moog").
I put this item on a new track, which will have for name the kind of sound i recorded (for instance "bass").
Now i slice my session into hundreds of singles samples or snippets, depending on the timbre or note of the sounds (for instance "high resonance", "sub enabled", "square+saw", "C, D, E", etc).
My goal now would be to export each slices using the Region render matrix with such a string : "trackname_itemname_regionname01.wav".


I wish I could easily convert the markers into regions (because When I record, it's easy to drop markers on the fly during the recording, not regions).
I also wish I could give a region the name from a track (because sometimes you just change your mind, or also because sometimes when working with several group/sub folders, you realize it would be easier to have a region with a good name instead of too many sub-folders. In such a situation, I wish I could grab and item, and the script would get the name (where the item is) and give the track name to the region (where the item is, obvisouly).
I don't know if it sounds confuse or if that makes sense
sinkmusic is offline   Reply With Quote
Old 10-29-2020, 01:26 AM   #21
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

This is not a job that would be suited to this utility.

However, I have uploaded to ReaPack two actions for you:

amagalma_Rename region at edit cursor after the first selected item

amagalma_Rename region at edit cursor after the first selected track
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-29-2020, 06:57 AM   #22
sinkmusic
Human being with feelings
 
sinkmusic's Avatar
 
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
Default

Quote:
Originally Posted by amagalma View Post
This is not a job that would be suited to this utility.

However, I have uploaded to ReaPack two actions for you:

amagalma_Rename region at edit cursor after the first selected item

amagalma_Rename region at edit cursor after the first selected track
Wonderful, thank you so much!
sinkmusic is offline   Reply With Quote
Old 10-29-2020, 07:11 AM   #23
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

Hi, now i'm getting (track-item-region renaming utility).lua:1445: attempt to perform bitwise operation on a string value (field '?')

at each Commit

Only when in TRACK mode

g
Gianfini is offline   Reply With Quote
Old 10-29-2020, 09:56 AM   #24
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Quote:
Originally Posted by Gianfini View Post
Hi, now i'm getting (track-item-region renaming utility).lua:1445: attempt to perform bitwise operation on a string value (field '?')

at each Commit

Only when in TRACK mode

g

In my system, Lua automatically casts the string to number, so the bitwise operation works.. Maybe it doesn't work in all systems? No idea! Anyway, I added a tonumber(), in order to force manually the casting, so it will work always.. Uploading v1.02..
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-29-2020, 10:09 AM   #25
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

Quote:
Originally Posted by amagalma View Post
In my system, Lua automatically casts the string to number, so the bitwise operation works.. Maybe it doesn't work in all systems? No idea! Anyway, I added a tonumber(), in order to force manually the casting, so it will work always.. Uploading v1.02..
thanks I'll test it anyway on my Mac at home tonight and let you know

g
Gianfini is offline   Reply With Quote
Old 10-30-2020, 02:52 AM   #26
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

still

1446: attempt to perform bitwise operation on a nil value

Only in TRACK MODE

I'm currently testing on a PORTABLE INSTALL. Could that be the problem? will switch soon to fixed install and test it again

g
Gianfini is offline   Reply With Quote
Old 10-30-2020, 03:24 AM   #27
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Quote:
Originally Posted by Gianfini View Post
still

1446: attempt to perform bitwise operation on a nil value

Only in TRACK MODE

I'm currently testing on a PORTABLE INSTALL. Could that be the problem? will switch soon to fixed install and test it again

g

Hmm.. then it seems like BR_Win32_GetPrivateProfileString is not working correctly or for some reason the keys are named differently on your system!?.. What platform are you on? Mac?


Please, try this script and tell me what you see:
Code:
flag = ({reaper.BR_Win32_GetPrivateProfileString( "trackmgr", "flags", "", reaper.get_ini_file() )})[2]
_, flag2 = reaper.BR_Win32_GetPrivateProfileString( "trackmgr", "flags", "", reaper.get_ini_file() )
reaper.ShowConsoleMsg(string.format("flag1: %s    flag2: %s\n", flag, flag2))
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-30-2020, 03:27 AM   #28
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Furthermore, run action "Show REAPER resource path in explorer" and then open your reaper.ini and do a search for "[trackmgr]". Post all things under it until the next []. Thanks!
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-30-2020, 03:46 AM   #29
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

Quote:
Originally Posted by amagalma View Post
Furthermore, run action "Show REAPER resource path in explorer" and then open your reaper.ini and do a search for "[trackmgr]". Post all things under it until the next []. Thanks!
Here it is

[trackmgr]
wnd_vis=0
wnd_left=726
wnd_top=336
wnd_width=468
wnd_height=367


remember: it's a portable install
Gianfini is offline   Reply With Quote
Old 10-30-2020, 04:41 AM   #30
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

Quote:
Originally Posted by amagalma View Post
Hmm.. then it seems like BR_Win32_GetPrivateProfileString is not working correctly or for some reason the keys are named differently on your system!?.. What platform are you on? Mac?


Please, try this script and tell me what you see:
Code:
flag = ({reaper.BR_Win32_GetPrivateProfileString( "trackmgr", "flags", "", reaper.get_ini_file() )})[2]
_, flag2 = reaper.BR_Win32_GetPrivateProfileString( "trackmgr", "flags", "", reaper.get_ini_file() )
reaper.ShowConsoleMsg(string.format("flag1: %s    flag2: %s\n", flag, flag2))
Here is what comes out with your script (see attachment)
Attached Images
File Type: png Script.png (3.5 KB, 212 views)
Gianfini is offline   Reply With Quote
Old 10-30-2020, 04:56 AM   #31
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Ok, just checked with a portable install. The [trackmgr] entry is created once you open the Track Manager and the flags entry is created once you change options.

v1.03 changelog
- fix: crash when commiting changes in Track mode for portable installs
- add: show pop-up if SWS is not installed


Should be ok now
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-30-2020, 06:49 AM   #32
Gianfini
Human being with feelings
 
Join Date: Jan 2015
Posts: 795
Default

Quote:
Originally Posted by amagalma View Post
Ok, just checked with a portable install. The [trackmgr] entry is created once you open the Track Manager and the flags entry is created once you change options.

v1.03 changelog
- fix: crash when commiting changes in Track mode for portable installs
- add: show pop-up if SWS is not installed


Should be ok now
Works now!

that was not easy!

thanks
Gianfini is offline   Reply With Quote
Old 10-30-2020, 10:09 AM   #33
vanhaze
Human being with feelings
 
vanhaze's Avatar
 
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
Default

Guys, i get this error when synchronizing packages in ReaPack:

ReaTeam Scripts/Various/ReaNamer (track-item-region renaming utility) v1.03:
Conflict: Scripts/ReaTeam Scripts/Various/amagalma_Track-Item Name Manipulation Replace Help.lua is already owned by another package


Any clue ?

OSX 10.15.7, Latest Reaper dev release.
__________________
Macbook Pro INTEL | Reaper, always latest version | OSX Ventura | Presonus Studio 24c
My Reaper Tips&Tricks YouTube Channel: https://www.youtube.com/user/vanhaze2000/playlists
vanhaze is offline   Reply With Quote
Old 10-30-2020, 03:21 PM   #34
lexaproductions
Human being with feelings
 
Join Date: Jan 2013
Posts: 1,128
Default

Quote:
Originally Posted by vanhaze View Post
Guys, i get this error when synchronizing packages in ReaPack:

ReaTeam Scripts/Various/ReaNamer (track-item-region renaming utility) v1.03:
Conflict: Scripts/ReaTeam Scripts/Various/amagalma_Track-Item Name Manipulation Replace Help.lua is already owned by another package


Any clue ?

OSX 10.15.7, Latest Reaper dev release.
yup me too
On mac as well
lexaproductions is offline   Reply With Quote
Old 10-31-2020, 07:42 AM   #35
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

v1.08 changelog:
- add: ability to specify separator when numbering
- add: ability to match case or not in pattern replacement
- change: in Replace mode from now on there is no need to escape commas
- change: name of provided help file for the Replace
- change: updated help file for the Replace
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-31-2020, 07:44 AM   #36
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

Quote:
Originally Posted by amagalma View Post
- change: name of provided help file for the Replace
@vanhaze & @lexaproductions: I think now it should be ok
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 10-31-2020, 10:33 AM   #37
lexaproductions
Human being with feelings
 
Join Date: Jan 2013
Posts: 1,128
Default

Great thanks.
Could you consider linking Ctl-Enter to commit/close? To be able to close the script without the mouse?
lexaproductions is offline   Reply With Quote
Old 10-31-2020, 10:37 AM   #38
vanhaze
Human being with feelings
 
vanhaze's Avatar
 
Join Date: Jul 2012
Location: Netherlands
Posts: 5,247
Default

Quote:
Originally Posted by amagalma View Post
@vanhaze & @lexaproductions: I think now it should be ok
Yes, it is, thx a bunch !!
__________________
Macbook Pro INTEL | Reaper, always latest version | OSX Ventura | Presonus Studio 24c
My Reaper Tips&Tricks YouTube Channel: https://www.youtube.com/user/vanhaze2000/playlists
vanhaze is offline   Reply With Quote
Old 11-01-2020, 08:15 AM   #39
amagalma
Human being with feelings
 
amagalma's Avatar
 
Join Date: Apr 2011
Posts: 3,458
Default

v1.10 changelog:
- add: focus is returned back to script after a GetUserInputs dialog
- add: Ctrl+Enter to Commit
- add: T key for Tracks mode, R key for Regions mode, I key for Items mode

If anyone has any other ideas regarding key shortcuts, I listen
__________________
Most of my scripts can be found in ReaPack.
If you find them useful, a donation would be greatly appreciated! Thank you! :)
amagalma is offline   Reply With Quote
Old 11-01-2020, 09:25 AM   #40
lexaproductions
Human being with feelings
 
Join Date: Jan 2013
Posts: 1,128
Default

Oh wow thanks!

I wouldn’t mind being able to choose each renaming modes with Alt-[LETTER]
Alt-R for replace
Alt-A for Append
Etc...
lexaproductions is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.