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07-09-2015, 01:13 PM
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#1
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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Is there a MIDI plugin that plays + holds a MIDI note?
need a midi plugin (jsfx or otherwise) that simulates a midi keypress being played even when the transport is stopped. to use in combination with reasynth to generate a tone without needing to write midi notes, create loops, and pressing play.
know of one?
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07-09-2015, 01:37 PM
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#2
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Human being with feelings
Join Date: May 2006
Location: Surrey, UK
Posts: 19,679
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Ctrl+click the Virtual MIDI Keyboard
__________________
DarkStar ... interesting, if true. . . . Inspired by ...
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07-09-2015, 01:41 PM
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#3
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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you know how if there is a white noise generator plugin on a track, it plays constantly? i want a plugin that will act like a held key on a midi controller regardless what you do in the project, whether its playing or stopped, as long as the audio device is on.
the virtual midi keyboard stops working if you open the FX window on the synth's track.
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07-09-2015, 03:04 PM
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#4
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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thank you for your reply Darkstar!
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07-09-2015, 03:10 PM
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#5
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by reapercurious
you know how if there is a white noise generator plugin on a track, it plays constantly? i want a plugin that will act like a held key on a midi controller regardless what you do in the project, whether its playing or stopped, as long as the audio device is on.
the virtual midi keyboard stops working if you open the FX window on the synth's track.
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How about just putting the noise generator plugin on a track and automating the track mute.
How do you intend to control the on/off of the generator, with a midi keyboard?
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07-10-2015, 04:57 PM
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#6
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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thanks for your reply,
here it is in a nutshell... simple plugin that "holds a finger" on a "virtual" key that sends that midi note (at a variable velocity) to a VSTi synth or an outboard MIDI controlled synthesizer, Eurorack, etc.
Purpose: creating drones in order to do sound sculpting, making pad presets on a synthesizer, doing sound art, etc.
It should function independently of the play/stop controls of the transport.
So there needs to be a midi channel in reaper that is free from association with the transport first.
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07-11-2015, 09:09 AM
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#7
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Human being with feelings
Join Date: Apr 2014
Posts: 943
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"reapercurious :So there needs to be a midi channel in reaper that is free from association with the transport first"
No... that´s not the prob.
you only need one track that is REAPERs CC#123 Spam free.
for example use
Plug Chain:
JS:
1.// MB MIDI Event Filter2
and filter out CC#123
than
example:
JS:
2. MIDI Note Hold
3. "Your Synth"
and now you can simply trigger your endless note with Record/monitoring on and
"DarkStar: Ctrl+click the Virtual MIDI Keyboard "
or without Ctrl
and you have your endless playing sound for editing or whatever during Play and Stop mode and from Play to Stop or Pause mode......
It stops (only) autom. if you press start the next time or from Pause to Play..
--
Of course only without any flush FX on stop on...
__________________
I hope you can understand me? Without german beer my written english is always very bad, with beer it becomes unbearable!.
Less is more! To much limited the own creativity.
Last edited by ELP; 07-11-2015 at 09:37 AM.
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08-25-2015, 03:44 PM
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#8
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Human being with feelings
Join Date: Oct 2013
Posts: 509
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on the old hardware, we used to just use tape to hold down the keys across the octaves. in the piano roll editor, just draw in some breves or whole notes and drag their endings out longer.
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11-23-2021, 01:07 AM
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#9
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Human being with feelings
Join Date: Jul 2011
Posts: 28
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Can you edit the JS: MIDI Note Hold to hold more than one note at the time so you can use it to play a chord? Or is there some other VST that lets you do that?
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11-23-2021, 11:47 AM
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#10
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,032
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Who wants to buy a nice small keyboard which can do this: k-board, activating its "Togl" button (greed led), there you have your continuous notes. As many as you like, each note can be added and removed, create any chord drones you want. Perfect for sound design for example.
Another related technique if you want to improve/adjust/finetune your fx settings. Hold notes, as above, then add an fx which can do "random hand movements" on one or multiple parameters, so you can hear a range of possible sounds. While this happening in the background you can finetune your fx settings. (How much or little, where to set their limits, min and max per parameter).
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03-21-2022, 12:29 PM
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#12
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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Quote:
Originally Posted by NightofNi
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That's cool! This is an old thread but "taping down keys" is still a thing these days
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03-21-2022, 05:07 PM
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#13
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Human being with feelings
Join Date: Jul 2011
Posts: 28
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Quote:
Originally Posted by reapercurious
That's cool! This is an old thread but "taping down keys" is still a thing these days
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I've been looking for a plugin like that for a long time, I've found a couple of other ones too but there was always some problem so they didn't work properly.
Midi Latch can also be combined with a plugin called Midi Drawbars on the same site which lets you play one or more octaves and chords just holding one note. The developer just upgraded both plugins to both 32- and 64 bit as well.
Last edited by NightofNi; 03-21-2022 at 05:58 PM.
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03-22-2022, 02:03 AM
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#14
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Human being with feelings
Join Date: Mar 2021
Posts: 481
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Quote:
Originally Posted by reapercurious
need a midi plugin (jsfx or otherwise) that simulates a midi keypress being played even when the transport is stopped. to use in combination with reasynth to generate a tone without needing to write midi notes, create loops, and pressing play.
know of one?
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This should work in a JSFX:
Code:
desc:MIDIGenerator
slider1:note=60<0,127,1>note
slider2:vel=80<0,127,1>vel
@init
playing = 0
@slider
playing = 0
@block
playing == 0 ? (
midisend(0, 0xB0, 123); //Send all sounds off
midisend(1, 0x90, note, vel); //Send note on
playing = 1;
)
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03-22-2022, 02:52 AM
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#15
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Human being with feelings
Join Date: Mar 2021
Posts: 481
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And for MIDI latching this should work:
Code:
desc:MIDILatch
slider1:octave_m2=0<0,1,0.1>Octave -2
slider2:octave_m1=0<0,1,0.1>Octave -1
slider3:octave_p1=0<0,1,0.1>Octave +1
slider4:octave_p2=0<0,1,0.1>Octave +2
@init
notes = 0;
memset(notes, 0, 127);
@block
function switch_note(note, vel) (
notes[note] == 0 ? (
midisend(offset, msg1, note, vel);
notes[note] = 1;
) : (
midisend(offset, 0x80, note, msg3);
notes[note] = 0;
);
);
function send_octave(note, vel, pitch_offset, slider_value) (
slider_value > 0 ? (
switch_note(note+pitch_offset, vel * slider_value);
);
);
while(midirecv(offset, msg1, msg2, msg3)) (
msg1 & 0x90 == 0x90 ? (
switch_note(msg2, msg3);
send_octave(msg2, msg3, -24, octave_m2);
send_octave(msg2, msg3, -12, octave_m1);
send_octave(msg2, msg3, +12, octave_p1);
send_octave(msg2, msg3, +24, octave_p2);
);
);
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04-13-2022, 11:20 AM
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#16
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Human being with feelings
Join Date: Jul 2007
Posts: 1,891
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Quote:
Originally Posted by souk21
And for MIDI latching this should work:
Code:
desc:MIDILatch
slider1:octave_m2=0<0,1,0.1>Octave -2
slider2:octave_m1=0<0,1,0.1>Octave -1
slider3:octave_p1=0<0,1,0.1>Octave +1
slider4:octave_p2=0<0,1,0.1>Octave +2
@init
notes = 0;
memset(notes, 0, 127);
@block
function switch_note(note, vel) (
notes[note] == 0 ? (
midisend(offset, msg1, note, vel);
notes[note] = 1;
) : (
midisend(offset, 0x80, note, msg3);
notes[note] = 0;
);
);
function send_octave(note, vel, pitch_offset, slider_value) (
slider_value > 0 ? (
switch_note(note+pitch_offset, vel * slider_value);
);
);
while(midirecv(offset, msg1, msg2, msg3)) (
msg1 & 0x90 == 0x90 ? (
switch_note(msg2, msg3);
send_octave(msg2, msg3, -24, octave_m2);
send_octave(msg2, msg3, -12, octave_m1);
send_octave(msg2, msg3, +12, octave_p1);
send_octave(msg2, msg3, +24, octave_p2);
);
);
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Wow, I just saw these, will try ASAP! Thank you.
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02-28-2023, 09:01 AM
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#17
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Human being with feelings
Join Date: Nov 2022
Location: It is season dependant.
Posts: 755
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Another great option...
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03-01-2023, 11:59 AM
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#18
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Human being with feelings
Join Date: Jan 2023
Posts: 57
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I'm working on a plugin right now and on the first test it incorrectly held all the notes and ignored note off messages besides. That makes me somewhat of an expert on this type of tech!
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03-01-2023, 12:50 PM
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#19
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Human being with feelings
Join Date: Jan 2023
Posts: 57
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gonna borrow this, thanks!
Quote:
Originally Posted by souk21
And for MIDI latching this should work:
Code:
desc:MIDILatch
slider1:octave_m2=0<0,1,0.1>Octave -2
slider2:octave_m1=0<0,1,0.1>Octave -1
slider3:octave_p1=0<0,1,0.1>Octave +1
slider4:octave_p2=0<0,1,0.1>Octave +2
@init
notes = 0;
memset(notes, 0, 127);
@block
function switch_note(note, vel) (
notes[note] == 0 ? (
midisend(offset, msg1, note, vel);
notes[note] = 1;
) : (
midisend(offset, 0x80, note, msg3);
notes[note] = 0;
);
);
function send_octave(note, vel, pitch_offset, slider_value) (
slider_value > 0 ? (
switch_note(note+pitch_offset, vel * slider_value);
);
);
while(midirecv(offset, msg1, msg2, msg3)) (
msg1 & 0x90 == 0x90 ? (
switch_note(msg2, msg3);
send_octave(msg2, msg3, -24, octave_m2);
send_octave(msg2, msg3, -12, octave_m1);
send_octave(msg2, msg3, +12, octave_p1);
send_octave(msg2, msg3, +24, octave_p2);
);
);
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Switch_note's structure looks like an excellent basis for something I'm doing and direly need to refactor; I was close to doing it that way but somehow wasn't seeing the obvious. Thanks!
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