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12-01-2010, 06:03 PM
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#41
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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Quote:
Originally Posted by schwa
At the bottom of preferences/editing behavior/mouse, "control+left-click emulates right-click (control key will be unavailable for mouse modifiers)".
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schwa, you are unstoppable today!
tx
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12-01-2010, 06:09 PM
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#42
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Human being with feelings
Join Date: Jun 2010
Location: canada
Posts: 3,396
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is it possible to still allow control plus other modifiers to exist in the future?
or maybe choose a group of modifiers+left click for global right click?
it just seems like it would be possible to still have modifiers for right click, but not lose the modifier in combination with other modifiers entirely for mouse mods
anyway, just a thought
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12-01-2010, 06:56 PM
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#43
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Human being with feelings
Join Date: Feb 2006
Location: Basel, Switzerland
Posts: 4,715
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'Media item edge' - where's that then?
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12-01-2010, 08:09 PM
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#44
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Media item edge (option to change rate?)
Instead of just timestretch it would be amazing to get the option to change rate of an item (tape style) so that the sample rate is what changes when you drag with the set modifier
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12-01-2010, 08:11 PM
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#45
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Human being with feelings
Join Date: Apr 2008
Location: Cambridge, Ontario
Posts: 2,644
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There's still a bunch of modifier options missing, right now everything is for "drag", there is nothing for "click".
See this:
Quote:
Originally Posted by AdamWathan
Couple things missing, generally just "click" actions overall. The list seems to only account for drag behavior in a lot of cases, but it does include the click behavior in some other cases. For example, "Alt" in the Envelope point section is listed as delete point, which is a click action, not a drag action, but Alt+Click is not listed at all in the Media Item Fade section, and it should be "Delete Item Fade".
This is important because I assume that if a scenario isn't accounted for in this list, it won't be user definable when we get modifier customization and some pretty important ones are missing.
Here's a complete list for "Media Items" for example. Note not all situations require this much details (media item edges come to mind,) but some of these situations are important to cover. Without this detail it will be impossible to assign something to "Place edit cursor ignoring snap" for example.
Code:
Mouse: Media item
Default Click Select item and place cursor obeying snap
Default Drag Move item
Shift+Click Add item to contiguous selection
Shift+Drag Move item ignoring snap
Cmd+Click Add item to non-contiguous selection
Cmd+Drag Copy item
Shift+Cmd+Click Add item to contiguous selection
Shift+Cmd+Drag Copy item ignoring snap
Opt+Click Select item (do not place cursor)
Opt+Drag Move item contents
Shift+Opt+Click Add item to contiguous selection
Shift+Opt+Drag Move item edges but not content
Cmd+Opt+Click Add item to non-contiguous selection
Cmd+Opt+Drag Render item to new file
Shift+Cmd+Opt+Drag Add item to contiguous selection
Shift+Cmd+Opt+Drag Copy source file to external application
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12-01-2010, 08:36 PM
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#46
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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could most modifiers not allow for a action you can choose yourself like some of them do?
That would be so powerful!
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12-01-2010, 08:42 PM
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#47
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Human being with feelings
Join Date: Apr 2008
Location: Cambridge, Ontario
Posts: 2,644
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Honestly all I want is to be able to somehow have modifier+click = place edit cursor/select item ignoring snap. Just a regular click action, but ignore snapping if I'm holding whatever key. I am being a girl but I hate toggling snapping on and off just to place my cursor off the grid.
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12-01-2010, 08:43 PM
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#48
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Human being with feelings
Join Date: Apr 2008
Location: Cambridge, Ontario
Posts: 2,644
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Also, "Move item contents ignoring grouping" please
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12-01-2010, 08:49 PM
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#49
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Human being with feelings
Join Date: Jul 2006
Posts: 20,859
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Quote:
Originally Posted by AdamWathan
Honestly all I want is to be able to somehow have modifier+click = place edit cursor/select item ignoring snap. Just a regular click action, but ignore snapping if I'm holding whatever key. I am being a girl but I hate toggling snapping on and off just to place my cursor off the grid.
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That would be nice. I generally like to have snap on, but I do have to turn if off quite a bit, only for making selections and splits.
__________________
It's time to take a stand against the synthesizer.
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12-01-2010, 10:04 PM
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#50
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Human being with feelings
Join Date: Nov 2009
Posts: 976
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Mouse : Media Item
Modifier | Action
-----------------------------------------
undefined | Move item on one axis only
Please.
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12-01-2010, 10:24 PM
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#51
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Human being with feelings
Join Date: Feb 2006
Location: Basel, Switzerland
Posts: 4,715
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Quote:
Originally Posted by jens
'Media item edge' - where's that then?
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Anyone? Or let me rephrase:
where do I have to double-click the item in order to double-click its 'edge'?
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12-01-2010, 10:27 PM
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#52
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Human being with feelings
Join Date: Apr 2008
Location: Cambridge, Ontario
Posts: 2,644
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Quote:
Originally Posted by jens
Anyone? Or let me rephrase:
where do I have to double-click the item in order to double-click its 'edge'?
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Can't find this either, double clicking an edge doesn't work, it functions as double clicking the item.
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12-02-2010, 09:04 AM
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#53
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Human being with feelings
Join Date: Apr 2008
Posts: 64
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What about mouse modifiers on toolbar buttons to get alternate actions? Some of my custom actions have a few alternate versions with slightly different behaviors and it would be nice to access them by modifier-clicking the buttons. Or can this be done already?
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12-02-2010, 09:38 AM
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#54
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by schwa
At the bottom of preferences/editing behavior/mouse, "control+left-click emulates right-click (control key will be unavailable for mouse modifiers)".
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i'm lost,
is this option in the current alpha or is it coming to a later alpha?
Subz
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12-02-2010, 09:43 AM
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#55
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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The preference for control+click to emulate right-click is on OSX only (to support one-button mice and trackpads).
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12-02-2010, 09:57 AM
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#56
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by schwa
The preference for control+click to emulate right-click is on OSX only (to support one-button mice and trackpads).
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Doe!!
my bad i thought it was a left click marquee option
Subz
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12-02-2010, 10:10 AM
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#57
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Human being with feelings
Join Date: Apr 2009
Location: Bristol uk
Posts: 1,006
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Quote:
Originally Posted by schwa
This can be done now. There are actions to reassign the default mouse action, so you could assign those actions to toolbar buttons. IE. a toolbar button for "slip edit", "adjust pitch", and so on.
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Wow that sounds absolutely awesome I'll have a good play around trying to setup custom tools and report back (once the little one has gone to bed)
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12-02-2010, 10:21 AM
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#58
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Human being with feelings
Join Date: Apr 2008
Location: Cambridge, Ontario
Posts: 2,644
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I just noticed you can basically create "double click" tools now with the actions list option, didn't really even think of it...
Can easily do something like alt+double click an item splits the item, basically a scissors tool for all you Cubendo guys.
Would be killer if we could do the same sort of thing with single click, just don't run anything until mouse up of course and make sure the user didn't start dragging after mouse down...
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12-02-2010, 11:22 AM
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#59
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Human being with feelings
Join Date: Jan 2007
Location: mcr:uk
Posts: 3,889
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Quote:
Originally Posted by AdamWathan
I just noticed you can basically create "double click" tools now with the actions list option, didn't really even think of it...
Can easily do something like alt+double click an item splits the item, basically a scissors tool for all you Cubendo guys.
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Imagine if we could set the cursor graphic for mouse modifiers...
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12-02-2010, 11:29 AM
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#60
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Human being with feelings
Join Date: Mar 2007
Location: UK
Posts: 472
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WOW !
That's all, just WOW !
__________________
Bought REAPER V1.5 and still going strong today with V5.
Thanks Justin & Co !
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12-02-2010, 11:59 AM
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#61
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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I'd love to see an action assignable to any type of mouse action like Adam said.
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12-02-2010, 12:35 PM
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#62
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Human being with feelings
Join Date: Apr 2009
Location: Bristol uk
Posts: 1,006
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Yep this kind of misses the mark for me.
I was hoping to be able to set up a set of tools .
Hears what I was hoping for. Tallisman puts it much better than I ever could.
Quote:
Originally Posted by Tallisman
I have bee thinking a lot about this and I believe that I have a suggestion that would do two wonderful things:
1. maintain the current simplicity and functionality or
2. allow the user to blow the door off the frickin' hinges.
Currently, this feature set lets the user create a pseudo tool. which is great and addresses many long standing concerns voiced here in these forums.
My Idea is to add an advanced mode, that would change that simple pseudo tool into an in depth totally customizable tool set.
Pressing that advanced button reveals an editor that lets the user completely customize the available clicks. Here is a crappy mock-up:
This would allow us to do simple things like replace a single click+Mod, or empower the user to create deep, indepth pseudo editing toolsets. In that mock-up I have left the LMB and RMB at their defaults. Shift+LMB splits the item under the mouse. Ctrl+LMB splits all items that are under the current mouse cursor time position. ALT+LMB is at the default (slip slide item contents) ALT+RMB does the Reaper default on mouse button down (time sel+item sel) and then runs the custom on release: split selected items at time selection... (*note, the image does not actually show the RMB assignements).
.tallis
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I would be happy even if this is possible without the fancy graphics and all set through actions as long as any custom action can be used as any modifier.
Thanks Jed
Last edited by jedstar2000; 12-02-2010 at 12:45 PM.
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12-02-2010, 03:45 PM
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#63
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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A great one to add to item modifiers
The ability to LOCK left and right movement with a certain set of modifiers.
That would make it WAY easier to move items up or down the arrange without accidental horizontal movement.
You could have the same thing for locking it to just left and right movement (although that's not as tricky as moving things up or down without messing up the position.
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12-02-2010, 04:18 PM
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#64
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Human being with feelings
Join Date: Sep 2008
Location: Illville - Germany
Posts: 972
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yeah, that would be nice. i really miss this feature since i switched from samplitude to reaper.
in samplitude you hold down shift while you drag the item and it will only move up and down.
please implement this!
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12-02-2010, 04:33 PM
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#65
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Human being with feelings
Join Date: Jul 2006
Posts: 20,859
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Quote:
Originally Posted by jedstar2000
Yep this kind of misses the mark for me.
I was hoping to be able to set up a set of tools .
Hears what I was hoping for. Tallisman puts it much better than I ever could.
I would be happy even if this is possible without the fancy graphics and all set through actions as long as any custom action can be used as any modifier.
Thanks Jed
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This is the type of thing that I was hoping for as well.
__________________
It's time to take a stand against the synthesizer.
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12-02-2010, 04:36 PM
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#66
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by schwa
This can be done now. There are actions to reassign the default mouse action, so you could assign those actions to toolbar buttons. IE. a toolbar button for "slip edit", "adjust pitch", and so on.
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I might be wrong but I thought that would allow you to do it?
Especially if you right click the tool which should give you a graphical representation of the tool as well
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12-02-2010, 04:38 PM
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#67
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Idea for a great item edge modifier type..
With grouped items (say a drum beat you have cut up then grouped) it would be amazing to have a modifier that allows you to grab the last edge of the cut up (but grouped) beat and then drag it out to timestretch BUT it would take into account the individual grouped items by not just stretching them but moving them to keep the whole thing relative.
Basically, a way of time stretching a whole split beat as if it hadn't been split.
This would get us closer to real warp markers
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12-02-2010, 06:25 PM
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#68
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,747
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Quote:
Originally Posted by jedstar2000
I would be happy even if this is possible without the fancy graphics and all set through actions as long as any custom action can be used as any modifier.
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You can assign any action or custom action to double-click (plus modifiers if you want). What's not there at the moment is the ability to assign actions to single-click -- instead you can assign behaviors. We'll certainly think about adding the ability to assign actions to single-click, though.
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12-02-2010, 06:32 PM
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#69
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Human being with feelings
Join Date: Sep 2009
Location: Virginia
Posts: 2,067
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Quote:
Originally Posted by schwa
You can assign any action or custom action to double-click (plus modifiers if you want). What's not there at the moment is the ability to assign actions to single-click -- instead you can assign behaviors. We'll certainly think about adding the ability to assign actions to single-click, though.
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One quick question schwa. If this was to happen (single click actions) would it work for snapping the cursor to item's edge's when clicking the timeline? See Signature.
Great work on everything.
Thanks, Wyatt
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12-02-2010, 07:02 PM
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#70
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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on this subject, I am going to await until we can have a bit more control- at least to the point of being able to left single click to insert notes/right click or drag to erase notes.
Would be nice to assign mouse cursors too.
I have a feeling once things get this far, I will try out this aspect again
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12-02-2010, 10:33 PM
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#71
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Human being with feelings
Join Date: Feb 2007
Location: Sydney Oz
Posts: 8,480
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I notice the Win key is only included combined with other modifiers, although it would be an awesome modifier on it's own...is there a reason that it can't be included by itself?
Last edited by Bevosss; 12-03-2010 at 04:32 AM.
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12-03-2010, 03:52 AM
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#72
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Human being with feelings
Join Date: Feb 2006
Location: Basel, Switzerland
Posts: 4,715
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Quote:
Originally Posted by schwa
This is meant to trigger the action when double-clicking empty track space (not over an item).
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I found it now - at first I thought you meant the empty space below the track-headers, but then I realized you mean the timeline-background.
But here's a big problem:
what, if the track has no (or almost no) empty-space (or at least not at the current zoom-level)? Mind you, this is not an academical question at all, but a regular case for me.
It thus should also be possible to click on the track-headers instead.
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12-03-2010, 04:40 AM
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#73
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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had to manually re add "double click to delete note"
& would really love to be able to "select notes" with left click as a "Piano Roll" Option
i know you seem set against left click Marquee things but i still have to ask
Subz
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12-03-2010, 04:44 AM
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#74
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Human being with feelings
Join Date: Feb 2006
Location: Basel, Switzerland
Posts: 4,715
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HA!
I now set Crtl+Win for track double-click, media item double click, media item (bottom part) double click, media item edge double click, media item (fade/crossfade) double click, envelope point souble-click and envelope segment double-click all to
Custom: View: Zoom out project + View: Toggle track zoom to minimum height
so that whereever I double-click while pressing crtl+win on the timeline, the whole project gets zoomed out.
And then shift+win to zoom in on tracks and on items and suddenly everything is just two clicks away.
This stuff is great!
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12-03-2010, 04:50 AM
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#75
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by jens
HA!
I now set Crtl+Win for track double-click, media item double click, media item (bottom part) double click, media item edge double click, media item (fade/crossfade) double click, envelope point souble-click and envelope segment double-click all to
Custom: View: Zoom out project + View: Toggle track zoom to minimum height
so that whereever I double-click while pressing crtl+win on the timeline, the whole project gets zoomed out.
And then shift+win to zoom in on tracks and on items and suddenly everything is just two clicks away.
This stuff is great!
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thanks for shearing!!
i never noticed that custom actions can go on a double click!
this will be bigger than i thought!!
we need the ability to save & load mouse maps!!
Subz
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12-03-2010, 05:08 AM
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#76
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Human being with feelings
Join Date: Feb 2006
Location: Basel, Switzerland
Posts: 4,715
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Quote:
Originally Posted by Subz
i never noticed that custom actions can go on a double click!
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that's a big part of this major new feature - just to repeat it here:
there are so far eight different double-click areas on the timeline&ruler and five in the MIDI-editor - and each can not only be set-up to trigger any (including custom ones) actions but also to react on shift double-click, crtl double-click, alt double-click, shift+crtl double-click, etc. - good-bye custom toolbars!
This, I daresay, is a small GUI-revolution.
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12-03-2010, 06:47 AM
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#77
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Oooooooooohhhhhhhhh.
(That's a quote from Toy Story, the little green aliens)
I've written this down in another thread, but it belongs here. It concerns managing mouse modifiers, and swapping them with other contexts, users and workstations.
... more difficult without being able to copy and paste an entire zone set. Those functions would also need to scan for feedback effects.
Copy, paste, swap, clear and a filing system similar to the menu system is suggested.
How complex would it be to have complete sets be available as actions ? Too much data ? That would facilitate Tallismans excellent idea I would think. Perhaps a slot system ?
Last edited by airon; 12-03-2010 at 06:53 AM.
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12-03-2010, 07:45 AM
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#78
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-blänk-
Join Date: Jun 2008
Posts: 11,359
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OooooooooOoooooOoooohhhhhhh!
(quoted from Spongebob's friend Patric Star)
Very nice that the MIDI assignments work in the inline editor as well. Only thing I couldn't get to work yet is the marquee when it comes to selecting CC events.
Btw, will there be mousewheel and middle/right mouse button sections at some point? The more = the better .
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12-03-2010, 08:51 AM
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#79
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Human being with feelings
Join Date: Nov 2009
Posts: 976
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Quote:
Originally Posted by musicbynumbers
The ability to LOCK left and right movement with a certain set of modifiers.
That would make it WAY easier to move items up or down the arrange without accidental horizontal movement.
You could have the same thing for locking it to just left and right movement (although that's not as tricky as moving things up or down without messing up the position.
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Quote:
Originally Posted by lawrs
Mouse : Media Item
Modifier | Action
-----------------------------------------
undefined | Move item on one axis only
Please.
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Just in case this is missed..
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12-03-2010, 09:01 AM
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#80
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Human being with feelings
Join Date: Jun 2008
Posts: 4,923
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does anyone have this working on mac intel 10.5.6?
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