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Old 06-15-2020, 07:03 PM   #1
pcx901
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Default A Few More ReaNinjam Suggestions

I've been thinking of a few more ideas that would be nice additions to ReaNinjam and its recordings.

1. When importing a clipsort file, it would be great to choose which tracks you want to import. In the past, one could do this to some degree by editing the last interval in the file so that the bpm and bpi were both 0, and putting only the tracks you did not want below that, while deleting the others. You'd lose any good content from that interval, but generally that wasn't a problem. However now this does not seem to work anymore, and I think a list of tracks to import would speed up the process for huge jams with many people coming and going.

2. Recently after importing a ninjam session for experimentation, I noticed changing tempo does not always work. In the past You could change the project tempo in options, or set a tempo marker, and the audio would adjust to the new bpm. Now certain jams do not do this, and the first method, setting project tempo as a whole, does not work on any.

3. Back to chat accessibility, having checked with several other blind users, there are varying amounts of success with reading the chat. For me it has improved, but the only way to read it consistently is to select the text and paste it into a document. If you scroll through the chat without doing this, NVDA goes silent. NVDA tends to do the same thing with WordPad which also uses the same type of RichEdit window, and the way I fix that is by switching the focus to another app, start menu, etc quickly and back. However with ReaNinjam if I do this, or press any other key whatsoever, it immediately jumps to the chat input box even if the key is not one you use for ttyping messages. So it seems that either one of the following would help solve this:
A. Changing the chat display to a plain text window, or
B. Disabling the automatic switch to the chat input field when any key is pressed; right now if I press something like control, windows, etc it jumps to the edit field. This is not necessary.
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Old 06-15-2020, 11:28 PM   #2
pljones
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When importing a clipsort.log, it would be nice if the BPI was included in the import each time it changed.

Currently, I have to manually hunt through the file, find the point in the imported project, split the parts and set the marker (making sure nothing weird happens with the playback speeds to "compensate" if the BPM changed as well).
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Old 06-16-2020, 10:13 AM   #3
pcx901
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Quote:
Originally Posted by pljones View Post
When importing a clipsort.log, it would be nice if the BPI was included in the import each time it changed.

Currently, I have to manually hunt through the file, find the point in the imported project, split the parts and set the marker (making sure nothing weird happens with the playback speeds to "compensate" if the BPM changed as well).
I've had that happen previously as well. I thought that was fixed in one of the newest Reaper versions, but maybe I misread the update if you are still having that happen to you.
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Old 06-16-2020, 10:38 AM   #4
pljones
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Quote:
Originally Posted by pcx901 View Post
I've had that happen previously as well. I thought that was fixed in one of the newest Reaper versions, but maybe I misread the update if you are still having that happen to you.
Yeah, I thought I read it in an update note -- and then had it happen. I re-read the update note and it wasn't clear that the intent had been to fix this problem...
-- edit --
Ah, I see - 6.12 release not mentions it, too. I'd not seen that when I wrote the above. I'll give it a try at some point.
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Last edited by pljones; 06-16-2020 at 01:40 PM.
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Old 06-17-2020, 11:12 AM   #5
pljones
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Version: Reaper v6.12/x64 6bb58 (15 Jun 2020)

Right, I've tried the same project I was having problems with again from scratch.

Exactly the same problem.

Switching from 95.00 BPM, 16 BPI to 95 BPM, 24 BPI. It now splits the non-local parts. But it doesn't change the BPI at all - no marker gets inserted, nothing.

If you try to insert the marker at the right place - it happens that it's not a common multiple of 16 and 24 beats into the project - you get told it's not possible to split the measure.

What needs to happen is Reaper needs to split the local part at the end of the 16 BPI measure, insert the 24 BPI change, then align subsequent parts to that.

If you try doing anything by hand - like inserting the 24 BPI marker - and then realise it's not working, removing the marker ends up with the weird timing issue (1.001 times real time or whatever).
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Old 06-17-2020, 02:51 PM   #6
akademie
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I suppose you are converting to full track WAV on ninjam import, right?
Because I think it works (worked) correctly when I used it some time back.
(I cannot test it now, so try to import as original interval OGGs).
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Old 06-19-2020, 03:44 PM   #7
pcx901
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Doesn't importing as original OGG files take up a lot more memory? I've never tried it, as the .wav files created from import are easier to work with later.

In any case, hopefully someone from Reaper will see the original post and be able to give those other ideas a try.
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Old 07-15-2020, 10:58 PM   #8
pcx901
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It's a shame this stuff never got implemented. I guess Ninjam went back to not being a priority after the lockdowns ended.
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