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04-11-2010, 12:34 PM
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#1
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Human being with feelings
Join Date: Sep 2009
Posts: 996
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Actions to reverse item fades and item envelopes when item is reversed
It would be really handy to be able to reverse the item fades as well as the selected item.
For example, if you have a kick with a sharp fade at the start but a longer fade at the end, when you reverse the kick the fades will be in the wrong place, with a long fade at the transient and a sharp fade at the tail end of the kick. You then have to correct this manually.
Also, say you have done a bit of manual compression on a bass hit using a take envelope, when you reverse it the envelope would be in the wrong place and you would have to reorder it.
If you like to reverse things a lot to create interesting sounds then this fr would make your life much easier.
This could probably be achieved with a macro if we had these two actions:
"reverse fades of selected item"
and
"reverse take envelopes in selected item"
Vote here: http://forum.cockos.com/project.php?issueid=2316
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04-11-2010, 01:17 PM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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makes sense to me, voted..
but as stated must be a toggle option at least
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04-11-2010, 01:36 PM
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#3
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Nice find. Voted.
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04-11-2010, 05:30 PM
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#4
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Yes, yes and yes! Actions all the way for me
+1
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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04-13-2010, 02:13 AM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Yes on all accounts.
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04-16-2010, 01:24 PM
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#6
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Human being with feelings
Join Date: Sep 2009
Posts: 996
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*bump*
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08-17-2010, 03:30 AM
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#7
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Bump. This is cool stuff.
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08-17-2010, 04:41 AM
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#8
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Yes
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08-17-2010, 04:53 AM
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#9
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Human being with feelings
Join Date: Jul 2009
Location: Ljubljana, Slovenia
Posts: 3,801
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A must. +1
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09-14-2010, 07:27 PM
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#10
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Human being with feelings
Join Date: Dec 2009
Posts: 50
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Mee too +1
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09-15-2010, 03:12 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Bump too but I say that it should be a separate action.
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08-08-2017, 01:42 PM
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#12
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Human being with feelings
Join Date: Mar 2017
Posts: 16
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+3
I need this feature right now)
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08-08-2017, 09:32 PM
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#13
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,960
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Code:
function swap(item, par1, par2)
local f_in_par = reaper.GetMediaItemInfo_Value( item, par1 )
local f_out_par = reaper.GetMediaItemInfo_Value( item, par2 )
reaper.SetMediaItemInfo_Value( item, par1, f_out_par )
reaper.SetMediaItemInfo_Value( item, par2, f_in_par )
end
function main()
for i = 1, reaper.CountSelectedMediaItems(0)do
item = reaper.GetSelectedMediaItem(0,i-1)
swap(item, 'D_FADEINLEN', 'D_FADEOUTLEN')
swap(item, 'D_FADEINDIR', 'D_FADEOUTDIR')
swap(item, 'C_FADEINSHAPE', 'C_FADEOUTSHAPE')
end
end
main()
reaper.UpdateArrange()
About take envelopes:
What if you reverse take which has another source length (so edges was moved) - use current edges state (less logic but always as you expected from pictures above) or use source length (more logic but may have unexpected result sometimes, anyway can be prevented by gluing take before performing action)?
Last edited by mpl; 08-09-2017 at 01:44 AM.
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08-09-2017, 07:02 AM
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#14
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Human being with feelings
Join Date: May 2017
Posts: 454
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A defo yes, to this,makes completely sense
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08-09-2017, 12:36 PM
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#15
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Human being with feelings
Join Date: Mar 2017
Posts: 16
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Quote:
Originally Posted by mpl
About take envelopes:
What if you reverse take which has another source length (so edges was moved) - use current edges state (less logic but always as you expected from pictures above) or use source length (more logic but may have unexpected result sometimes, anyway can be prevented by gluing take before performing action)?
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I think use "current edges state" as from pictures above is more preferable variant, because the "current edges state" designate workflow within this edges (borders).
Otherwise, why do we set item's edges from the source file.
And if I need to do any operation with full source file, I will simply extend these edges of item that i need. "I get what I see" is preferably.
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04-01-2021, 03:35 AM
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#16
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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I need this.
For reversing fades the script "X-Raym_Invert selected items fades" exists now..
But for reversing envelopes it seems that still to this date not a single scripter has created a script?!
I wish I could finally get rid of having to render items just to reverse them without having to redo the whole envelope..
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04-04-2021, 08:33 AM
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#17
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Human being with feelings
Join Date: Nov 2016
Location: Paris, France
Posts: 48
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Yeahh !! I was about to write a feature request but you did it!!! Thank you so much. This is very much needed in my case. I draw a lot pan and volume envelopes, I use and abuse audio reverse (I compose concrete / acousmatic music).
Also, I teach Reaper to some students in the Paris 8 university, they asked for it :-)
__________________
'The more it fails, the more likely it is that it will work' (shadok proverb)
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04-04-2021, 09:54 AM
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#18
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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Quote:
Originally Posted by toyoto
I use and abuse audio reverse (I compose concrete / acousmatic music).
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Me too! When creating sounds, often fades, volume and pan automation and many take fx which are all automated are used and carefully experimented with until it sounds right. If we want the exact same sound reversed the only option is to glue it before reversing and you lose the possibility to tweak the fx automations. Otherwise moving around all the envelope points can take even several minutes of work.
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06-15-2021, 02:58 AM
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#19
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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Quote:
Originally Posted by shakey.oberon
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Please
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