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Old 02-03-2023, 01:13 PM   #41
tonalstates
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The animation feature is nice! I need stuff like this to tell me my monitor FX is on so I don't bounce my stuff with them I hope there's more animations and maybe opacity and color options?
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Old 02-03-2023, 01:23 PM   #42
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Originally Posted by schwa View Post
No, it should work now too, it just requires knowing some incantations. The toolbar ripple button is special because it's a 3-way switch. I think the associated action is 1155, "Options: Cycle ripple editing mode".
Just after I reverted to previous pre (as me and the animation probably won't become friends) you tell me.
But yes (reinstalling this pre and trying), it did the trick, thanks!
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Old 02-03-2023, 01:59 PM   #43
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Originally Posted by Klangfarben View Post
I'm with most everyone else here that the animation is too obtrusive for normal work. However, the above is a GREAT usage case and would love to see this. Even for stuff like, "hey you know this is armed, right??"

Yes, even if it's only by adding additional toggle-states that allow to choose the corresponding theme-image-animation to be displayed in the button.
That would be huge.
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Old 02-03-2023, 02:18 PM   #44
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hello,
What's the use of having a 'marquee selection' button like there is on the right drag? (sorry for being negative )
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Old 02-03-2023, 02:39 PM   #45
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Originally Posted by schwa View Post
Are you using the default mouse modifiers? In your screencap it looks like you are using the modifier "move comp area (no edge attach)".
Not infront of the PC right now, I will check better tomorrow again, but as I remember there was only the split and move media modifier selected. Except if it was combined with the one that doesn't attach the edges, but not sure if that's possible tbh
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Old 02-03-2023, 02:57 PM   #46
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Can the animation of a toolbar-button be influenced by ReaScript?
Didn't try yet because not at home, but how cool it would be if it was possible to switch between multiple actions from reascript (like in the cycle actions), and attach pngs for each action where they will animate and change on the button as we cycle through the actions.
Things like showing the changes of the grid on one toolbar button and more could open up
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Old 02-03-2023, 03:04 PM   #47
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Didn't try yet because not at home, but how cool it would be if it was possible to switch between multiple actions from reascript (like in the cycle actions), and attach pngs for each action where they will animate and change on the button as we cycle through the actions.
Things like showing the changes of the grid on one toolbar button and more could open up
FR API: programmatically set toolbar button text (and icons).
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Old 02-03-2023, 03:06 PM   #48
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So many great things here devs! Thanks!

Found a bug


-Create a basic comp from say two lanes onto a new top lane.
-razor select all items on all 3 lanes
-copy drag the razor edit area to the right so it's out the way of the original.

Result is that the top comp lane no has a duplicated (stacked up) set of items on it when it shouldn't have changed.


I also can't get any crossfades on comps but maybe they are there but don't show visibly? Only just started messing with it
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Old 02-03-2023, 03:51 PM   #49
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Originally Posted by sockmonkey72 View Post
v6.74+dev0203 - February 3 2023
  • + Toolbars: add preference/appearance/toggle action ID highlight configuration
  • + Toolbars: allow slightly more text on buttons
  • + Toolbars: animate/blink a configurable list of enabled toggle actions (e.g. ripple editing)
  • + Toolbars: animate/blink armed actions
Yay, nice.

Can we have option to synchronize phase of blinking/animations, please?
Also the option to have speed of blinkig synced to a project tempo would be fine

In addition I am dreaming of blinking MUTE/SOLO buttons (and some others top) in MCP and TCP !!

Also
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...<snip>
2. Could we have an option to just toggle on/off? I find the animation distracting.
Global animation ON/OFF override would be great, too. Yes, it can be distracting at some occasions, so the quick way to enable/disable animations will be appreciated for sure (reconfiguring individual buttons is not a way in this case really).

Last edited by akademie; 02-03-2023 at 04:03 PM.
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Old 02-03-2023, 05:13 PM   #50
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Double binger!
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Old 02-03-2023, 05:16 PM   #51
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It would be great to be able to make our custom animated buton!

Is it possible to have animation on enabled buton? (not armed actions).

And I don't know if it's possible but it would be great to choose which animation we want for each buttons.

Last edited by ovnis; 02-03-2023 at 05:22 PM.
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Old 02-03-2023, 05:17 PM   #52
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Originally Posted by musicbynumbers View Post
So many great things here devs! Thanks!

Found a bug


-Create a basic comp from say two lanes onto a new top lane.
-razor select all items on all 3 lanes
-copy drag the razor edit area to the right so it's out the way of the original.

Result is that the top comp lane no has a duplicated (stacked up) set of items on it when it shouldn't have changed.
i think that's intended behaviour so you copy section of source lanes an the comp along with it. if you want to only ducplicate the source lane part then turn off comping while doing the razor copy drag. but maybe i didn't quite get waht you are saying...
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Old 02-03-2023, 05:24 PM   #53
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No, it's a bug. The bug is that the comp areas themselves move while the media items copy. Fixed for the next build 😃
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Old 02-03-2023, 06:07 PM   #54
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Oh WOW this is an UPDATE. Killer work, devs!

Quote:
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[*]+ Mouse modifiers: add 3 arrange view mouse modifier override sections

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Old 02-03-2023, 06:22 PM   #55
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The new Auto Bypass FX stuff... is there the possibility where it might engage (incorrectly) when printing stems?

Specifically when using the "Render selected area of tracks to stereo post-fader stem tracks".

I've never had issues before, but I've sent stems a couple of times recently and ended up with a couple of completely blank stem tracks.
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Old 02-03-2023, 07:26 PM   #56
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Actually, if we want to use actions (via the kebybord shortcuts) related to the arrangment window, we have to click on the arrangment window. Same thing for the MIDI editor (we have to click on it).

Is it possible to ask to Reaper to automaticaly focus on the arrangement window when the mouse cursor is over the arrangment window and to focus automaticaly on the MIDI editor when the mouse cursor in over the the MIDI editor?

Using reaper would be much faster and more instinctive!

Thx you!
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Old 02-03-2023, 08:21 PM   #57
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as long as toolbars have made the agenda, can we think about having a definable grid to snap buttons to? also, the ability to lock the positions. i almost exclusively use dfk's toolbar script for my toolbars as it provides this functionality.

i got so sick of my toolbars scrambling themselves when i'd accidentally hit the edge of a window, changing its size, that i had to give up on native toolbars. dfk's scripts are aging out at this point, though, as reaper progresses and dfk no longer maintains them.

and, while i'm at it, how about drag and drop actions onto the suggested grid to place and position buttons?

thx,
babag

Last edited by babag; 02-03-2023 at 08:32 PM.
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Old 02-03-2023, 08:34 PM   #58
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Is it possible to ask to Reaper to automaticaly focus on the arrangement window when the mouse cursor is over the arrangment window and to focus automaticaly on the MIDI editor when the mouse cursor in over the the MIDI editor?
Yeah, agreed!
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Old 02-03-2023, 08:44 PM   #59
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Old 02-03-2023, 08:54 PM   #60
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Quote:
Originally Posted by babag View Post
as long as toolbars have made the agenda, can we think about having a definable grid to snap buttons to? also, the ability to lock the positions. i almost exclusively use dfk's toolbar script for my toolbars as it provides this functionality.

i got so sick of my toolbars scrambling themselves when i'd accidentally hit the edge of a window, changing its size, that i had to give up on native toolbars. dfk's scripts are aging out at this point, though, as reaper progresses and dfk no longer maintains them.

and, while i'm at it, how about drag and drop actions onto the suggested grid to place and position buttons?

thx,
babag
all of this would be amazing
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Old 02-03-2023, 09:11 PM   #61
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Old 02-03-2023, 09:13 PM   #62
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Old 02-03-2023, 09:26 PM   #63
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Love the ARA updates!!
Can we have an option to create incomplete measures instead of auto-aligning media to detected grid when running "import tempo, time sigs, & measure grid"?

These updates have me stoked for Reaper's 20th anniversary
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Old 02-03-2023, 09:49 PM   #64
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Old 02-03-2023, 09:52 PM   #65
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Old 02-03-2023, 09:53 PM   #66
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Old 02-03-2023, 11:25 PM   #67
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Old 02-03-2023, 11:26 PM   #68
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Old 02-03-2023, 11:28 PM   #69
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Old 02-04-2023, 01:00 AM   #70
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Quote:
Originally Posted by sockmonkey72 View Post
v6.74+dev0203 - February 3 2023
  • # ARA: fix action to return unpooled takes to ARA pool [p=2641895]
Fixed! Thank you!
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Old 02-04-2023, 01:41 AM   #71
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Originally Posted by ovnis View Post
Actually, if we want to use actions (via the kebybord shortcuts) related to the arrangment window, we have to click on the arrangment window. Same thing for the MIDI editor (we have to click on it).

Is it possible to ask to Reaper to automaticaly focus on the arrangement window when the mouse cursor is over the arrangment window and to focus automaticaly on the MIDI editor when the mouse cursor in over the the MIDI editor?

Using reaper would be much faster and more instinctive!

Thx you!
I'm not sure that I would want this all the time, but I would certainly use it most of the time. Especially with the docked MIDI Editor, it's often unclear _where_ to click to focus the view (although maybe that's just a related issue).

Also helpful in this space would be a visual indication of what is focused at any particular moment. Maybe that's a global momentary switch to turn on an overlay so that it's 100% clear. Or maybe just a subtle outline which could be on all the time. Or sth else entirely, just sth to eliminate the guesswork.
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Old 02-04-2023, 01:45 AM   #72
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Quote:
Originally Posted by babag View Post
as long as toolbars have made the agenda, can we think about having a definable grid to snap buttons to? also, the ability to lock the positions. i almost exclusively use dfk's toolbar script for my toolbars as it provides this functionality.

i got so sick of my toolbars scrambling themselves when i'd accidentally hit the edge of a window, changing its size, that i had to give up on native toolbars. dfk's scripts are aging out at this point, though, as reaper progresses and dfk no longer maintains them.

and, while i'm at it, how about drag and drop actions onto the suggested grid to place and position buttons?

thx,
babag
Agreed. It's an art to learn how to manipulate the toolbars with spacers etc to do what you want but then one small change to say fit one more in can through it all out.

Having a grid system would be amazing at some point!
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Old 02-04-2023, 02:54 AM   #73
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Agreed. It's an art to learn how to manipulate the toolbars with spacers etc to do what you want but then one small change to say fit one more in can through it all out.

Having a grid system would be amazing at some point!
+1!
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Old 02-04-2023, 03:04 AM   #74
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Originally Posted by ovnis View Post
Is it possible to ask to Reaper to automaticaly focus on the arrangement window when the mouse cursor is over the arrangment window and to focus automaticaly on the MIDI editor when the mouse cursor in over the the MIDI editor?
And to focus automatically on the media explorer when the mouse cursor is over the media explorer
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Old 02-04-2023, 04:54 AM   #75
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Default Comp lane item display

When dragging the comp area up and down, the comp lane item display has reverted to not updating until mouse up :\
In 6.73+dev0129a the comp lane updated as you dragged the comp area.


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Last edited by bolgwrad; 02-04-2023 at 05:02 AM. Reason: obligatory gif
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Old 02-04-2023, 05:11 AM   #76
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Originally Posted by sockmonkey72 View Post
I'm not sure that I would want this all the time, but I would certainly use it most of the time. Especially with the docked MIDI Editor, it's often unclear _where_ to click to focus the view (although maybe that's just a related issue).

Also helpful in this space would be a visual indication of what is focused at any particular moment. Maybe that's a global momentary switch to turn on an overlay so that it's 100% clear. Or maybe just a subtle outline which could be on all the time. Or sth else entirely, just sth to eliminate the guesswork.
+1.
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Old 02-04-2023, 05:13 AM   #77
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Originally Posted by Jae.Thomas View Post
ARE YOU PEOPLE FUCKING SERIOUS YOU MADE IT SO WE CAN CONVERT TAKES TO LANES/COMPS WHAT THE FUCK HOW ARE YOU THE BEST

I don't even know how to adequately express how cool some of these developments are
I do agree with you 😀 those guys are amazing
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Old 02-04-2023, 06:17 AM   #78
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Hitboxes are little offset:
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Old 02-04-2023, 07:36 AM   #79
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Quote:
Originally Posted by schwa View Post
Are you using the default mouse modifiers? In your screencap it looks like you are using the modifier "move comp area (no edge attach)".
Back to check and I confirm that I was using the split and move media modifier. It's also visible in the gif that the comp area and the item are moving together.
But dragging the edge it doesn't move with the edge of the attached comp area.

Quote:
Originally Posted by sockmonkey72 View Post
v6.74+dev0203 - February 3 2023[*]# Media item lanes: prevent creating comp area when dragging in comping lane unless mouse is within an existing comp area
If accidentally happens to drag outside the comped areas in comping lane, would it be possible not to open the right click menu?
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Old 02-04-2023, 08:20 AM   #80
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Originally Posted by Phazma View Post
The buttons for showing regions/markers and signature changes overlap now on macOS

It doesn't do that here - macOS Monterey.
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