Old 04-19-2022, 09:03 AM   #81
Joystick
Human being with feelings
 
Joystick's Avatar
 
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
Default

Quote:
Originally Posted by matt_f View Post
I second Desa's comment - that looks fantastic!
Thank you Matt!

We have some nice features planned for future releases related to immersive audio playback and rendering.

I bookmarked the programming libraries you mentioned for ADM file creation and I'm making an entry on our internal knowledge base for future reference.

Cheers!
__________________
Pan Athen
SoundFellas Immersive Audio Labs
www.soundfellas.com
Joystick is offline   Reply With Quote
Old 04-19-2022, 09:43 AM   #82
Dodecahedron
Human being with feelings
 
Join Date: Apr 2022
Posts: 33
Default

Quote:
Originally Posted by matt_f View Post
I believe so - it's referenced from here; https://cvssp.org/data/s3a/public/VI...-reverberation
As for the limiter, yes I think mono sidechain feed applying attentuation to all 64 channels to the Scene should work, although I've not tried it. The problem might be a chasing-your-own-tail situation - the limiter analyses the monitoring output and applies attentuation at the Scene, which lowers the monitoring output, so the limiter releases, and the cycle begins again.
Oh, I should've been more clear. I would actually either pre-render the whole scene, and then do the side-chain thing, or just send everything to a separate track before it hits EPS, and feed that through the side-chain input of all the limiters on the individual tracks.

Quote:
Originally Posted by matt_f View Post
It's certainly possible. Not sure how much work it would be. Theres a mechanism for sending frequent metadata from the Object plugins to the Scene which you could probably hook in to and fire off an OSC message at the same time.
I think I linked to this on the Atmos thread, and I am almost certain you know it anyway, but maybe this could be interesting here:
https://github.com/immersive-audio-live/ADM-OSC
Dodecahedron is offline   Reply With Quote
Old 04-21-2022, 09:00 AM   #83
Kewl
Human being with feelings
 
Join Date: Jan 2009
Location: Montreal, Canada
Posts: 170
Default

I made a FR regarding the routing of the EPS plug-ins.

https://forum.cockos.com/showthread.php?t=265696
Kewl is offline   Reply With Quote
Old 04-26-2022, 03:50 PM   #84
BPBaker
Human being with feelings
 
BPBaker's Avatar
 
Join Date: Oct 2013
Location: Brooklyn, NY
Posts: 209
Default

Quote:
Originally Posted by Dodecahedron View Post
Also, what kind of tools do you normally use for Ambisonic or multichannel reverb?
When it comes to ambisonics, I've mostly been using Noisemakers Ambi Verb HD and 360verb from Audio Ease's 360Pan Suite. While they both support HOA input, the 100% wet convolved reverb signal is also on FOA channels for both--so your wet/dry balance adds in (or passed through) the original HOA signal. The "spread" control also works differently in each. It looks like 360reverb uses some kind of B-format/A-format/B-format process on the impulse responses, so a spread at 0% more closely resembles an A-format pattern, while at 100% it seems more like it's using the W-channel exclusively as an mono/omni input. Ambi Verb HD does something different that results in a reverb that follows and "sticks" to the ambisonic input signals with the spread at 0%, and then (I think?) widens to the W channel at 100%.

I use them both for slightly different things but tend to think that 360reverb sounds more 3D. But I really want a true HOA convolution reverb.

I also started to use Exponential Audio's Symphony and Stratus 3D for multichannel before they broke when I updated to Monterey. Still waiting for the update on that one...
BPBaker is offline   Reply With Quote
Old 04-27-2022, 03:11 AM   #85
Joystick
Human being with feelings
 
Joystick's Avatar
 
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
Default

Quote:
Originally Posted by BPBaker View Post
It looks like 360reverb uses some kind of B-format/A-format/B-format process on the impulse responses, so a spread at 0% more closely resembles an A-format pattern, while at 100% it seems more like it's using the W-channel exclusively as an mono/omni input. Ambi Verb HD does something different that results in a reverb that follows and "sticks" to the ambisonic input signals with the spread at 0%, and then (I think?) widens to the W channel at 100%.
My measurements also confirm what you document here.

Quote:
Originally Posted by BPBaker View Post
But I really want a true HOA convolution reverb.
Have you tried the Blue Ripple Sound's O3A Reverb suite?
__________________
Pan Athen
SoundFellas Immersive Audio Labs
www.soundfellas.com
Joystick is offline   Reply With Quote
Old 04-27-2022, 09:02 AM   #86
BPBaker
Human being with feelings
 
BPBaker's Avatar
 
Join Date: Oct 2013
Location: Brooklyn, NY
Posts: 209
Default

Quote:
Originally Posted by Joystick View Post
Have you tried the Blue Ripple Sound's O3A Reverb suite?
No I haven't yet but would like to at some point. Have you, and if so, how did you find it in comparison to these other FOA-based convolution verbs? (Perhaps we should start a dedicated reverb thread.)
BPBaker is offline   Reply With Quote
Old 04-27-2022, 10:13 AM   #87
Joystick
Human being with feelings
 
Joystick's Avatar
 
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
Default

Quote:
Originally Posted by BPBaker View Post
No I haven't yet but would like to at some point. Have you, and if so, how did you find it in comparison to these other FOA-based convolution verbs?
I'm testing it and doing some measurements until the end of this week. I'll have something to report by the end of the week.

Quote:
Originally Posted by BPBaker View Post
Perhaps we should start a dedicated reverb thread.
Good idea, I just did!

https://forum.cockos.com/showthread.php?t=265994
__________________
Pan Athen
SoundFellas Immersive Audio Labs
www.soundfellas.com
Joystick is offline   Reply With Quote
Old 01-02-2023, 01:58 PM   #88
Kewl
Human being with feelings
 
Join Date: Jan 2009
Location: Montreal, Canada
Posts: 170
Default

Updated to version 0.8.0. https://ear-production-suite.ebu.io

Changes
• Support custom object names rather than using track names #214
• Support sharing of audio assets between objects (avoids asset duplication) #223 #211 #207
• Import process finds and imports orphaned AudioObjects #208
• Fix envelope point creation for blocks using jump position with rtime of 0
• Fix crash when adding DirectSpeakers objects to programmes before their speaker layout is set #209
• Fix rendering crash when using HOA without format set
• Fix rendering crash when using ADM Export Source plugin with unsupported asset types for plugin suite
• Update libadm to 0.14.0
• Fix import of some 2076-2 ADM structures
• Fix import of files with large individual audio assets • Fix Read-only plugin parameters after JUCE upgrade
Kewl is offline   Reply With Quote
Old 01-02-2023, 04:09 PM   #89
Joystick
Human being with feelings
 
Joystick's Avatar
 
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
Default

[QUOTE=Kewl;2630055]Updated to version 0.8.0. https://ear-production-suite.ebu.io

New year's present! :-)
__________________
Pan Athen
SoundFellas Immersive Audio Labs
www.soundfellas.com
Joystick is offline   Reply With Quote
Old 01-02-2023, 07:57 PM   #90
plush2
Human being with feelings
 
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
Default

Nice to see this effort continuing.

Hopefully we will see some platforms for publishing these ADM works soon as well.
plush2 is online now   Reply With Quote
Old 03-12-2024, 04:51 PM   #91
ScuzzyEye
Human being with feelings
 
ScuzzyEye's Avatar
 
Join Date: Apr 2021
Posts: 455
Default

Version 1.1.0 of EPS was just released. https://ear-production-suite.ebu.io/

The biggest change is support for 128 channels of audio in Reaper 7.

Also, I knew immediately about the update because apparently 1.0.0 has been checking on each load of Reaper. That's now optional. Also FB360 and VISR support is marked deprecated. Finally some bug fixes and performance improvements.
ScuzzyEye is online now   Reply With Quote
Old 03-12-2024, 05:00 PM   #92
Joystick
Human being with feelings
 
Joystick's Avatar
 
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
Default

Quote:
Originally Posted by ScuzzyEye View Post
Version 1.1.0 of EPS was just released. https://ear-production-suite.ebu.io/
Great news, thanks for the heads up! :-)
__________________
Pan Athen
SoundFellas Immersive Audio Labs
www.soundfellas.com
Joystick is offline   Reply With Quote
Old 03-13-2024, 05:57 AM   #93
matt_f
Human being with feelings
 
matt_f's Avatar
 
Join Date: Nov 2018
Posts: 29
Default

Quote:
Originally Posted by ScuzzyEye View Post
Also, I knew immediately about the update because apparently 1.0.0 has been checking on each load of Reaper. That's now optional.
It was optional in v1.0, but you had to enable/disable it through the "Extensions" menu in Reaper. I think that was probably too buried away so it's just been made configurable during the install process now too.
matt_f is offline   Reply With Quote
Old 03-13-2024, 12:49 PM   #94
Berg
Human being with feelings
 
Join Date: Jul 2014
Location: Rennes, FR
Posts: 195
Default

Quote:
Originally Posted by ScuzzyEye View Post
Version 1.1.0 of EPS was just released. https://ear-production-suite.ebu.io/

The biggest change is support for 128 channels of audio in Reaper 7.

Also, I knew immediately about the update because apparently 1.0.0 has been checking on each load of Reaper. That's now optional. Also FB360 and VISR support is marked deprecated. Finally some bug fixes and performance improvements.
Dolby Atmos ADM import compatibility also, interesting !
Berg is offline   Reply With Quote
Old 03-13-2024, 02:37 PM   #95
ScuzzyEye
Human being with feelings
 
ScuzzyEye's Avatar
 
Join Date: Apr 2021
Posts: 455
Default

Quote:
Originally Posted by Berg View Post
Dolby Atmos ADM import compatibility also, interesting !
1.0.0 could import them too, but with access to 128 channels, larger Atmos ADM should work better.
ScuzzyEye is online now   Reply With Quote
Old 03-14-2024, 05:23 AM   #96
matt_f
Human being with feelings
 
matt_f's Avatar
 
Join Date: Nov 2018
Posts: 29
Default

It also now correctly imports ADM produced by the MPEG-H Authoring Suite
matt_f is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.