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08-01-2007, 04:26 AM
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#1
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,047
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Post Production Feature Requests
Please post some post pro feature requests and suggestions in here
lets try and keep the signal to noise ratio pretty high please.
It doesnt matter " how you always did it in xxx application"...interested here in "how I WISH I could do it"
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08-01-2007, 04:36 AM
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#2
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Human being with feelings
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
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Definitely....scrubbing audio. A big must in post.
Shane
__________________
"Music should be performed by the musician not by the engineer."
Michael Wagener 25th July 2005, 02:59 PM
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08-01-2007, 02:21 PM
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#3
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Human being with feelings
Join Date: Aug 2007
Location: Namibia
Posts: 14
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Hi
This is my first post here, and I would like to say HELLO, and... thank you. Reaper is just amazing piece of craftmanship. I´ve demoed it now for couple of days. I´ve trasfered some of our work from Nuendo just for fun. Briliant. Not a single hickup.
My money will be sent as soon as I finish current production. With Nuendo .
For post for me
- Show frames in the Video event/item
- Time code track is a bit confusing. What about sync options in the pref?.
- Media Bay/Sample database. Mix of Nuendos Pool and Vegas Database. With custom tags, rating, info, blabla.
- ReaMote for Video - ReaPAL!!!. That will bring Reaper in every post studio!!. If we can sync Video from other PC or laptop.... OMG!.
- Snap point for Items. To make it easy to sync samples.
- Sync to External source.
Thats for now.
But anyway, its a fantastic application. Will jump ship as soon as my clients pay current bills and go. Need time to practice key-strokes .
drakem
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08-01-2007, 04:28 PM
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#4
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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EDIT 2009 - September 9th
We have several feature requests in the recently introduced Issue Tracker that concern post production. At the very least, they are :
Improved Video Support
Area Selection
Reaper Media List/Bay/Bins
Vote for them!!!
Here now follows the older post.
================================================== =============
Nice ones Drakem. I hope these requests of mine are as useful.
==Timecode==
All timecode formats usable in grid and snap.
Nudge with userdefinable step width, with presets depending on kind of timecode in project. In a 25fps project I need to nudge stuff by frames, fractions of frames (1/4 frame for example) and seconds for example. Nudge should have its very own timecode selector too so I can push things around by whatever distance I choose.
==Timecode Offset in the project setting==
It is rare that things start at 00:00:00:00 in post production.
Film reels begin at 01:00:00:00, 02:00:00:00 and so on. In Germany television shows start at 10:00:00:00. Whatever the picture cutters deliver, you have to use, and you're bound to their timecode most of the time.
For a number of reasons, we therefore require timecode offsets in our session, meaning that the sessionstart has to be a timecode setting.
For the show I work on (program starts at 10:00:00:00) I start my session at 09:57:30:00, because I need to include reference level tone and 2 second pre-program 1-frame blip. This stuff goes on to tape and in later production stages is a reference for people not just for levels but also where the program starts, in case they only got the raw audio file.
Timecode offsets for any grid, though I'd be happy with HH:MM:SS:ff formats. Rendering to WAV with the bext chunk will then be of much greater use for us post production folks.
==Scrubber==
Emulation of 1/4 inch tape scrub using the mouse and any other input device with an input range. Those could be any endless knobs and jogwheels.
Implementing this in the Reaper universe could be having a toggle action that turns off/on the context sensitive menus and other functions that concern the right mouse button, thereby freeing the right mouse button, which is the easiest, and in my experience, the quickest to use.
Modifier keys are an alternative and a good addition, but they will always be slower. The stuff you have at your fingertips is the fastest, and speed is what it's about for post production folks. The modifer key or the right mouse button could also work for the left/right item edge trimmer to operate in a scrubbing mode. This is extremely useful to have too.
==Automation Recording==
One automation mode setting for the standard controls of volume, pan and sends, and then one automation mode setting for all the effects in the insert section.
The reason behind this is that when mixing effects and dialog, often you'll ride your faders a lot, and may wish to EQ something a little more, or change the compressor settings for a few lines.
Right now you can't do that without blowing away your volume automation in WRITE mode. The alternative is to disarm everything you don't wish to change by opening the envelope window manualy for each track. It takes a VERY long time to do so right now.
The disadvantage in disarming the volume automation recording is that you can no longer quickly do touch ups while going over a loop when you're adjusting your EQs or compressors in write mode. You have to set the automation mode to Touch, rearm the volume parameter, and restart playback. I can't do that shit over and over and over without losing in the ballpark of 80% of my mixing time.
Therefore, keeping a seperate automation mode for one section containing the volume and pan parameters, and one seperate for the effects, you can work away, no problem. You'll probably be switching the effects to READ, WRITE or LATCH only. The volume can stay in TOUCH mode.
Additional "Arm All" buttons, tied to actions, for each plugin or at least for all fx. A possible action is "Arm parameters of Plugin 1", and so on.
An option to arm all automation on newly added plugins may be useful too. I would probably leave that on all the time, since I automate the living daylights out of EQs, compressors and reverbs.
==Automation Editing==
Displaying just three parameters on one track makes it very difficult to edit with decent speed. It takes a long time to make stuff visible and not visible, mainly because as far as I know no actions exist to make plugin parameters and no parameters at all visible or not visible.
I want to treat automation like audio. Selecting is great. Moving is great. Copying works great, but pasting automation at precisly the same location in another track is fiddly, which is why I suggest you give the user the ability to move the edit cursor up and down. You select something, THAT's where the cursor is then at the top left of the selection, if it's multitrack. The cursor can travel up or down with the assignable actions or even by selecting another track panel. Since we can have multiple lanes inside tracks right now, the default target should be the same parameter if the same parameter/plugin parameter exists in that track. Using the cursor up/down actions could then pick another target if those lanes are displayed.
And I'd like a track mode in which I can edit the automation without accidentally touching the audio or automation of any other parameter. Perhaps a graphical focus(tint?) of the automation I'm working on. Having to click on a curve to work on it sucks so a mouse focus would improve the visual feedback as well.
Copying automation with by dragging with a modifier would be nice too, like dragging an item is. Perhaps SHIFT+CTRL+drag ?
==Automation Snapshots==
I have a setting on an EQ that I'd like to get written to the next five minutes of my first dialog track. Then I'd like to have that same setting written to the other six dialog tracks in the same time frame.
or
I've made a pass across a three minute section, where the plugins were set to write mode, but only during the last 30 seconds did I find the right settings for the entire loop selection. I stop the transport and now wish to write those plugin settings to the entire loop selection of this track or all tracks that had WRITE enabled for the plugins.
That's the beginning of snapshot automation. Advanced ways are to keep multiple passes like we collect takes in lanes and pick and choose between them.
==General Editing==
Selecting part of an item in the track directly, not via a loop selection. May require that new track mode mentioned above where you focus on one type of editing. Either automation or audio.
Optionable parameters for actions enabling me to write a macro that splits away a selection in an item to the track below it leaving a hole in the source material. Then it grows the edge of the material on the left side of the hole by 1/4 frame and fades out that grown 1/4 frame with a slow fadeout. Then it grows the edge of the material on the right side of the hole by 6 frames and fades in those six frames with a fast fade. Then it extends the split out material on the track below to the left by 1/4 frame and to the right by six frames, and fades these in and out with fast and slow fades.
The result is lightning fast dialog split editing. Actions with parameters.
==============================
That's it so far. I'm sure some folks here can add a great deal more.
Last edited by airon; 09-09-2009 at 03:55 AM.
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08-01-2007, 07:48 PM
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#5
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Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
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Whatever happens I think the first priority should be getting the timecode issues figured out. By this I mean offset, nudge and general frame based editing which are all well described above.
I rather like the idea of having video displayed accurately, frame by frame for whatever editing action I'm doing at the time. As I edge to resize an item from its entry point those frames are what update on the video window, as I edge an item from its ending those frames (that coincide with wherever the item end is at the time) are what update on the video window, same for moving items, editing automation points, adjusting fade lengths and so on. After the edit is completed the video window should revert back to the frame coinciding with wherever the playhead is. This is similar to what Airon suggests at the end of his ==Scrubber== description I think.
In Snapshot automation there should be an easy way to disable the automation for the plugin being worked on at the time while still allowing all other automation in the session to proceed as normal. My thinking is that when an eq needs to be altered either because it is automated to the wrong setting for the selection being worked on or because it needs a correction in a few parameters its easiest to turn off all automation, make the changes while listening to the desired section, write the changes to that selection and enable automation for the plugin once again. This makes sense in post because the setting is static with sudden changes mirroring the track contents. The frustration this solves is needing to choose between all automation on, no automation on or tediously taking parameters off-line one at a time.
I really like the idea of ReaPal. Being able to link machines together to a common picture/clock would allow for 3 people to mix and make changes on their respective areas during an approval mix session. What would be even cooler is if the machines could be linked over lan or the internet to check scenes during the design phase. Kind of a post-production ninjam.
Thanks to Pipe for starting this discussion. Keep the suggestions coming.
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08-05-2007, 01:20 PM
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#6
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Human being with feelings
Join Date: Jul 2006
Location: Hungary
Posts: 3,129
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Quote:
Originally Posted by drakem
- Snap point for Items. To make it easy to sync samples.
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i think it's in. Reaper can do Snap Offset on events, if this is what you mean.
you can adjust the snap point at every item's bottom left corner.
just drag and move that "flag"
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08-05-2007, 05:14 PM
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#7
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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That snap offset exists, but it doesn't do what we need quickly enough. It would be faster to just move it manualy there.
As soon as scrubbing happens you'll start to see a lot of applications using a sync point, or sticking items to the playhead and moving that.
I'd like to add to the Item Bin idea from above.
=== Item Editor ===
This is a straightforward copy of the trimmer in Vegas, the source monitor in Avid and the clip editor in AudioVision. I need to edit the in/out and sync point of stuff before dragging in in to the timeline
When building ambience tracks for a show, you usualy have several ambience audio files ready to use, but which are usualy too long for the section you wish to place them in. In a simlar fashion, you may wish to use only a small piece from a long line of material in an audio file.
You need to edit the item boundaries and perhaps even item volume in a seperate editor before you insert or pencil pain it in to the timeline of the session, because sometimes there isn't the room for you to place the whole audio file in the timeline, and then trim it down.
The item editor would be a big help, by editing existin items in the timeline, and anything you care to hand to it, be it from the media explorer or from Item Bins(more likely).
Last edited by airon; 08-08-2007 at 04:53 AM.
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08-11-2007, 06:26 PM
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#8
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Human being with feelings
Join Date: May 2007
Posts: 3
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I'd like the option to render the audio and video file together. Unless I take the audio files and import into the video editing program I am using ie Premiere or Final Cut. Reaper does stuff that I can't do in those for obvious reasons.
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08-01-2007, 10:28 PM
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#9
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Human being with feelings
Join Date: Mar 2007
Location: Vancouver
Posts: 2,279
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Sync points are an absolute must for me when doing VO etc. The foundation for this is already established with the snap offset. I'll post some more thoughts on how we can improve this later and after conversing with a few others here.
Shane
__________________
"Music should be performed by the musician not by the engineer."
Michael Wagener 25th July 2005, 02:59 PM
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08-02-2007, 07:16 AM
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#10
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Plush, how about "WRITE solo"ing a plugin when twiddling the knobs.
Also, you're forgetting that we ride EQs too sometimes, so whenever you write ALL plugin automation across a section, you also destroy the automation you performed or edited of the other plugins on that track.
Therefore the snapshot has to be on the whole track or just the write solo'ed plugin, should that be a usable idea.
I agree with Shan totally with Sync Points. Everyone likes them, as they're an easy way to take THAT moment in the audio to THAT point in picture. So set a sync point in the item(or item group which I'll detail below), go to the point in time you wish to take it to, and then Syncpoint_SHORTCUT+select the item to put it there.
The sync point is in fact good for more than that, because in VO work I sometimes just sync to other audio. I then set the sync point in a recorded track, find the same line or syllable in the new take, place the sync point. Then I simply place the cursor at the sync point, which acts like a item boundary so as to be accessible with a shortcut that jumps to item boundaries. Then I just take to cursor down a track and SYNC the item whose sync point I wish to be placed there. Sounds complicated, but it's not once you use it.
There is however another way, that does not replace the sync point, but adds a very quick way to sync things to picture.
This is STICKING the item under the playhead/cursor to the playhead/cursor and moving that. Since playhead/cursor controls the video playback you get a nice sync to picture functionality.
So Sync Points and Stick Item To Playhead/Cursor.
==Item Groups and Savable Item Sequences==
I've got a dozen tracks with footsteps and other misc clothing rustles. A picture change comes in that cuts away some of them. No problem. Then another picture change comes in that puts some of them back!! Now I need to get those footsteps and rustle noises back from an earlier version of the session. Pain In The Ass.
Enter Item Groups and Savable Item Sequences.
Item groups would be nothing but one item that contains a bunch of other items(including their automation). You can trim this item like any other, even trim its item volume and apply that to the item groups contents if you wish as you dissolve the group.
Editing the inside of an item group could be as simple as opening another arrangment view in its own window that contains just the item group. The alternative may very well be to ungroup the items, which could be quite a pain. Of course per-track automation would still be editable and recordable in the normal arrangement view, but individual item properties would only be editable in the item group editor.
Saving these item groups away would give us the holy grail of post production editing. Finally, after AudioVision was killed by Digidesign so many years ago, we'd get savable item sequences again. Save away effect, foley or music arrangments. The automation would be saved with it. Should the folks not have the plugins required when you insert the sequence back in to another session, just issue the "Plugin not found" warning.
If the plugins exists, ask "Substitute current plugin selection?", "Add to plugins in tracks?" and "Don't use plugins from sequence".
Inserting item sequences in to a current session would be drag'n'dropping them in to the session. I presume they'd simply be sessions.
You'd win over many folks with item groups and savable item groups(item sequences is just another name for that).
Last edited by airon; 08-02-2007 at 07:23 AM.
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08-05-2007, 01:03 PM
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#11
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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=== Item Bins ===
These are item lists and they serve the purpose of organizing your media ahead of time, during a project or for later reference.
These bins need to be savable. Their contents need to be drag'n'droppable between other bins and the timeline.
For example, I would keep several bins open when producing effects for a show. One bin may contain a standard selection of telephone ringtones, the next a bunch of doors I use on the show, the next a stack of background ambiences, the next could contain foreground elements. All these sounds could be spread across my library, but the Bins allow me to choose from sound collections I have prepared beforehand.
Bins also allow me to organize my edits. I would keep a bin just for production sound, so they don't get mixed up with my effects or anything else(like it is in Fucktools with one big flat list).
It is a good idea to save bins in either a project directory(new bins) or a central location. The user needs to be able to duplicate bins, organize them(see above for how many may be open), close and quickly open them again. They need to be placed anywhere, or perhaps organized in their own window, where they could be stacked or evenly spread out, just like any other window.
The request below also concerns Bins.
==== Using Broadcast WAV data in the bext chunk ====
If you've got sound effect libraries, you've got the bext chunk in there with descriptions, source CD and other stuff.
This data could be the name of the item, not the filename, which is 99% of cases is useless. The long descriptions in there are idea for knowing what a file is, but until now has gone unused by Reaper.
The Media Explorer could optionably display this data when browsing a directory(and cache what sees to speed up future reference).
Bins should contain and display this data, so folks can easily pick and chose audio based on that, and usualy NOT the filename.
Rendering a file would also let you fill the DESCRIPTION field of the bext chunk. This would make it possible to drop stuff produced in Reaper in to any sound librarian. This meta data is much more practical than filenames.
=== Exporting Items from the Timeline and from Bins in to files===
This is extremly convenient for exporting edited bits and pieces from field recordings, useful effects cut from production sound or basically any file you've produced in Reaper.
When you're recording VO, you may cut them free, render them to a new track as a new take, name them, and export the whole lot in one go.
Some may wish to collect all they want to export in to a bin, and then export all in one go.
The Export dialog could be similar to the Render dialog, with format, sample rate, channels, resample mode and so on. Another option to include is using the name of the item to fill the DESCRIPTION field in the bext chunk, and 'tag' several other fields along with it.
Last edited by airon; 08-05-2007 at 01:05 PM.
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03-24-2008, 07:53 AM
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#12
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Human being with feelings
Join Date: Mar 2008
Posts: 70
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[edit: seems like it has already been requested, so I'll just add my voice!]
Hope this has not been already requested:
I'd like Reaper to support mp4a audio format, which is apparently used in some videos.
I tried imporing a .mov video in Reaper, the image is there and works fine, but there's no sound.
cheers
d
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04-08-2008, 02:48 PM
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#13
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Human being with feelings
Join Date: Mar 2007
Location: Mediterrenean Sea
Posts: 977
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-Import AFF or OMF files
-Increase automatition resolution
Hope postpo features are covered soon
regards!
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10-28-2008, 10:47 PM
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#14
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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time line offset?
Not all other apps allow this but some do and I'd think it would be easy to implement...
being able to set the time to minus numbers... like minus 2 bars or -4 bars., so it can read to the left of zero.
this has become a standard for me over the years as it gives a little breathing room to a project...
sure, we could just 'do it in our heads' but if you can set it to minus bars, then you can still keep what you want true to the bar numbers.... i.e., you know... 16 bars, 32 bars, etc.
my wish'o'da'day
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10-31-2008, 06:45 AM
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#15
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Human being with feelings
Join Date: Oct 2008
Location: London UK
Posts: 125
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Hi there I have the non commercial licence and have a fiddle every now and
then.
I would love to see :
OMF import / export (essential)
Replace audio in video
Edit audio whilst in record,(so I can top and tail and fit to
audio (ripped from video) whilst still in record.
I am sure I can add more later but I am not 100pct sure of what Reaper
can do fully with video as yet but I suspect the above are not currently available.
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12-21-2019, 10:12 AM
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#16
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Human being with feelings
Join Date: Feb 2018
Location: Corner of an asteroid
Posts: 118
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OMF import/export
Quote:
Originally Posted by SafeandSound
...
I would love to see :
OMF import / export (essential)...
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I totally second OMF import (also on Macs!) at the very least.
Reaper would become a major professional postpro tool with this, even if only import works.
We could import OMF, treat sound, render out and throw file back into AVID or whatever.
Last edited by jayrope; 12-21-2019 at 10:13 AM.
Reason: Typo
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12-11-2008, 12:54 PM
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#17
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Human being with feelings
Join Date: Dec 2008
Location: US
Posts: 255
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Mute takes precedence over Solo
Mute takes precedence over Solo when both buttons are pressed. That would be A nice option to add to the preference menu.
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12-16-2008, 01:22 AM
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#18
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Human being with feelings
Join Date: Oct 2008
Location: a zonzo
Posts: 473
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This should be a forum in itself. It is far too broad a topic for just this thread. Anyway, thanks for all the great comments. Reaper is evolving in an interesting way - mostly by feedback from musicians, then recording engineers, then rerecording/mixers, and hopefully, now editors.
Last edited by jas; 12-16-2008 at 01:31 AM.
Reason: no not Reason for Editing - Reaper for Editing
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12-30-2008, 11:16 AM
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#19
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Human being with feelings
Join Date: May 2008
Posts: 13
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editing related request
I do a lot of voiceover using reaComp to duck music under, etc.
The delete key doesn't work when cleaning out the audio pool, you have to mouse click "remove selected files", which seems silly.
Even better, I'd like to see an option to automagically clean the current project directory whenever you close reaper. Everything I do gets rendered, so there's never a reason to keep the source files around.
If that's asking too much, how about just a one-click clean instead of having to manually select all the files and confirm it. When you do it all the time like I do, you don;t second guess, and in the rare instance where I would regret it, it take a couple minutes to redo a voice over.
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01-21-2009, 03:15 PM
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#20
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Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
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Video, Video, Video. All video features. ReaPAL would be a big hit!
Just recrute a video geek programmer and start the revolution! (You already started it, but please don't stop!)
And a nice feature is the "Aim Assist" of Sonar 8, in Reaper this can be done with scripting to show any info needed.
Another feature is to put a button in the transport to play all selected parts simultaneously from their beginning, that way we can test any set of effects and foley we want, how they sound together without even moving a part from our arrangement.
Surround, freely configurable with presets.
Use statistics, like when session started, who worked on it, how many new sound files added, it makes service pricing and customer reporting much easier. Saved with every session.
Text playback ala-karaoke style plugin to play back subtitle files or a simple time synced text format in a window that can be placed in the talents screen, with time variations and maybe remembering and saving a database with the linking to the text and takes recorded for future reference.
Peace...:-)
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03-09-2009, 10:46 PM
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#21
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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You know I think the Karaoke thing could be done by an extension, or you could sync up an ADR package with MTC/LTC perhaps, although Reaper can run on timecode from such a package too.
Can't say I disagree on the solo-play of selected items. That's a nice one.
What is Aim Assist in Sonar ? Let's hear some details about that.
DavidWeese, what you require is a proper session file management. Everyone else is pushing for it too.
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06-04-2009, 01:25 AM
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#22
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Human being with feelings
Join Date: Jun 2009
Location: Brussels
Posts: 78
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automation
I've read some things about automation at the beginning of this topic. I'm working in post-production but want to use reaper for music stuff, and I miss lot of automation option in almost EVERY DAW.
I'm looking for options like preview, capture, fill to punch, fill to end.....Nuendo and Protools have these options. I thought about purchase cubase but hopefully I realized that these option are nuendo-only available. I think this is very expensive 800 USD more just for something like that.
I don't understand how to work with plug-ins without preview mode. And in cubase, I was disappointed when I was making a rough mix at the beginning of the song, and when I push stop before the end, all the faders return to ZERO!!
I hope you'll understand me, because of my french way to speak english
I loved to see this kind of automation in reaper: and that's the best way to have a really HUGE difference with cubase, sonar, traktion and more...Just thinking about automation like a real mixer: you don't need to watch your screen (and you can't see automation lane in a real mixer, but don't need to...), you know how the automation responding.
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06-04-2009, 10:51 AM
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#23
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Some of these Nuendo features have been suggested in another FR thread already. See here: http://forum.cockos.com/showthread.php?t=26116
It's pretty useful stuff, and we have global overrides now at least, but there's much more to do, and it's all just data handling. No magic DSP or groundbreaking research involved. Just ways to record and apply small amounts of data.
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08-17-2009, 07:41 PM
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#24
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Human being with feelings
Join Date: Aug 2009
Posts: 36
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Thanks Airon
I think you guys have a lot of the must-haves covered. One essential I'd like to +1 to is the "automation snapshots". That's absolutely crucial. I need to be able to watch a scene in repeat, adjust the FX paramaters as I listen to find the ideal settings, and then apply those settings to the track. And another track later. Etc. etc. Also, it'd be great to be able to fade between different snapshots.
Thanks! Reaper's a great DAW, and once it implements the suggestions on this change and starts to superserve the Post-Production community I'll be able to fully embrace it as my DAW of choice :-)
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09-04-2009, 06:58 AM
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#25
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by RAgamesound
I think you guys have a lot of the must-haves covered. One essential I'd like to +1 to is the "automation snapshots". That's absolutely crucial. I need to be able to watch a scene in repeat, adjust the FX paramaters as I listen to find the ideal settings, and then apply those settings to the track. And another track later. Etc. etc. Also, it'd be great to be able to fade between different snapshots.
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This is on the to-do list as well. The extension of SWS does in fact let you capture snapshots of automation and practically everything else, but it does not let you paste that settings across an area yet. It only lets you write that snapshot to the edit cursor, so it's very limited if I haven't missed anything. Only good for progressive virgin territory writing.
They've been sent videos and explanations. They're aware of what Nuendo can do to a certain degree, and of what Protools can do with its Preview and Capture functions. They'll get to it.
Quote:
Thanks! Reaper's a great DAW, and once it implements the suggestions on this change and starts to superserve the Post-Production community I'll be able to fully embrace it as my DAW of choice :-)
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They're moving along at a good pace. You'll find a rather interesting release in the Pre-Release forum now. There's something for us post folks there too, though none of the big ones like Video and Area Selection.
Don't forget to vote, no matter what.
Improved Video Support
Area Selection
Reaper Media List/Bay/Bins
-edited for spelling mistakes,sheesh-
Last edited by airon; 09-09-2009 at 03:53 AM.
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09-04-2009, 12:11 AM
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#26
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Human being with feelings
Join Date: Aug 2009
Location: canada/china
Posts: 197
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AFF from Protools
I'm into Reaper for a few days now - I like it! I like the community aspect, I like the talent of the Reaper team.
I've hit a wall though - I need AFF import from Avid to get over my wall,
any speculation when this may/could happen (fingers crossed!)
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09-04-2009, 12:49 AM
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#27
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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This will most likely require you to convert via Protools-Digitranslator and save as a Protools 5 session.
AATranslator (charging a small fee compared to ProConvert) can then translate the Protools 5 file to a Reaper session. That version of AATranslator is about to be released actually and will cost slightly more than the current one I'm told. ProConvert can of course convert it to either Vegas Text EDL or Samplitude EDL which Reaper can import nativley.
AAF so far seems unlikely to be supported by anyone but Digitranslator itself, because it's such a huge spec.
Last edited by airon; 09-04-2009 at 12:51 AM.
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01-19-2010, 01:51 PM
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#28
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Human being with feelings
Join Date: Dec 2009
Location: Cinemaland
Posts: 1,377
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automation shapes that snap to grid!!
see attached pic!!!
Last edited by mtsproductions; 03-25-2011 at 12:39 PM.
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01-20-2010, 03:23 PM
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#29
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Human being with feelings
Join Date: Apr 2008
Location: London
Posts: 230
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Quote:
Originally Posted by mtsproductions
automation shapes that snap to grid!!
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Sorry can't see how this is that useful in Post-Pro (hey nice idea as it is & can see how it could be useful in Music production).
So for sure not a bad idea, but no-way as important as the "issues" airon has identified.
To be blunt, in "Post" i find grid snapping is far more of a pain than a benefit!
The only time I feel the need is if I want to try and make my "sample accurate" edit decisions be compatible to the very coarse frame based ones applicable to NLE's. IE when I want to do an export from Reaper to FCP or Avid.
John L
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01-16-2011, 12:30 PM
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#30
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Human being with feelings
Join Date: Nov 2010
Location: Bangalore, India
Posts: 130
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Video Frames Track
Post-Production need #1: Have a separate lane(adjustable height) right on top, near the markers lanes that shows you the video track frame by frame.
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01-17-2011, 03:07 AM
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#31
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Hmm. Nobody's ever considered requesting that, probably because Protools always ran so slow when I had the the frames visible in the video track instead of just anonymous blocks.
Would you prefer this kind of feature to be implemented before smoother and less stutter-prone video playback ?
I would have to say no,but then I haven't contemplated the uses for actually being able to see the frames of the video in an item instead of the audio.
One of the drawbacks of the approach as it has been done so far in Protools and other DAWs, is that you have to zoom in pretty far to catch picture cuts. My preference is to have grid-snap active and just click and drag in the arrangement with the area selection-type of cursor, because the video (less)swiftly(in Reaper) follows that, and I find the scene transitions or other cuts a bit quicker that way.
If all I was going to use was a thumbnail view, I'd nervously check if I'd zoomed in enough so that I'm looking at single consecutive frames of video so I'm not accidentally placing my scene transition a frame too early or late.
So, why would you prefer thumbnail travel to video scrubbing ?
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08-17-2018, 08:07 AM
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#33
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Human being with feelings
Join Date: Jul 2015
Location: Orlando, Florida
Posts: 9
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Import video clips to start timecode location
I am working with a large number of small video files, each with embedded timecode data. I would like to be able to import these clips in a "spot" mode way, so that each clip aligns itself on the timeline with its starting timecode position.
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09-20-2018, 01:59 PM
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#34
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Human being with feelings
Join Date: Sep 2015
Location: Paris
Posts: 544
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Hello guys.
There are three things I'd like to suggest for next versions :
1 - when you select multiple audio items, and when you edit the fade on one of these item with the cursor, I think it should edit the other selected items fades also. It's quite logical. Think Hi hats or other samples. It's something we should be able to do. Or decide if we want it or not. in the preferences or on a case by case basis.
2 - When I double click on a midi items, the midi editor opens up below. I don't know why, the zoom level is messed up Every single time. Could it be possible to simply open the midi editor whithout any buggy zoom whatsoever ? IMHO it should simply follow the arrange view current zoom. Much more elegant... If I want to zoom, I can do it after. When I double click a midi item, I simply need to open the midi editor.
3 - Please consider adding more track layouts slots ; Actually there are not enough for me and maybe others ? I'd like more if possible really...
And that's it. The rest of Reaper is amazing but these are the annoying details I can think of right now. Hope it's okay to post here. I don't know where to be read.
Have a nice day guys. Coders, thank you for your work !
EDIT : one last thing... IMHO, there should be as little difference as possible between how we edit/move/select/crop/cut/delete/duplicate/mute AI and audio item. It should be treated the same I think. Because it has the same artistic value. It has the same nature... It's an event, just like midi or audio. Unity would be great don't you think ? Would be more elegant I think. Thx for your attention. Bye
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03-09-2021, 01:48 PM
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#35
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Human being with feelings
Join Date: Dec 2019
Location: St Petersburg FL
Posts: 996
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Option to load everything into memory and process there
My system has 192GB of fully buffered ECC ram (as I expect many workstations do given how inexpensive RAM has become) so it might be useful under certain circumstances to have the option to simply load _everything_ into the RAM, kind of like setting up a RAM drive.
I also wish there was an option to auto-select all the buffering options to avoid any hiccups regardless of latency. It’s annoying when you have a client listening to the mix and resultant master all in real-time, and you add that last FX that you know is gonna be money; then the jitters come and make it look like your system must be old (since the average person has zero clue about the kind of stuff we need to do these days to keep up)
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03-12-2021, 05:12 AM
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#36
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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We requested RAM caching just after I tried it out on PT back when Avid introduced it. The ability to load sessions off a shit USB stick or a network drive and still have instant playback and snappy response was impressive.
That's quite an undertaking. Even just 1 GB of RAM cache just for audio would be an enormous help one might think. My rig has 32 GB and even that would be plenty for the audio portion of my sessions. Video not so much but they sit on an SSD anyway.
Apart from playing sessions from a slower source, how big would the performance gains be ?
We all store audio sessions on SSDs these days. Should we just increase the media buffer sizes in Prefs/Audio/Buffering ?
Or is a RAM cache outside of what Windows/MacOS already provides that big of a boost ?
I'd love to know what developers with experience think.
Last edited by airon; 03-12-2021 at 05:20 AM.
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06-03-2021, 04:08 AM
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#37
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Human being with feelings
Join Date: Jun 2021
Posts: 3
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Please add a master signal level indicator to the panel where the play-stop-record buttons are. This is useful when the mixer is closed. I know you can add a master as a track, but it takes up workspace. Thank you!
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06-03-2021, 09:54 AM
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#38
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Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
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Quote:
Originally Posted by stasserov
Please add a master signal level indicator to the panel where the play-stop-record buttons are.
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OMG! This must be the most useful think in ages.
A small peak and a small VU box displaying small lines for each channel and a clipping indicator. It would be nice to also have it follow the meter preferences (range, ballistics, etc.)
A great idea!
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06-04-2021, 08:45 AM
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#39
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Human being with feelings
Join Date: Aug 2010
Posts: 396
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Quote:
Originally Posted by stasserov
Please add a master signal level indicator to the panel where the play-stop-record buttons are. This is useful when the mixer is closed. I know you can add a master as a track, but it takes up workspace. Thank you!
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FWIW, there's a thread in the scripts forum about adding a peak indicator for the master fader as a 'sticky' button. I just posted an updated script that should work if you want to use a standard reaper 'toolbar button'.
https://forum.cockos.com/showpost.ph...6&postcount=59
This script a bit experimental, and sort of 'abuses' the button toggle state, so it may not be ideal for everyone. You might want to scan the thread for the 'gotchas'.
Also, I'm working on a version that uses a GFX window instead of a toolbar button that will have a few more options/features and allows you to just click the window to clear the peak (Licecap below is an older version that used a button to clear the peak), it will also change color to give feedback on levels.
WIP Example of the GFX window version.
Last edited by benmrx; 06-04-2021 at 08:51 AM.
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03-10-2022, 08:23 AM
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#40
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Human being with feelings
Join Date: Feb 2021
Location: Paris, France
Posts: 297
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choosing routing default
Hello it could be very nice to choose a default number of souce in the routing section of tracks.Doing multichannel mixing I have to change every single send or receive from the default 2 channels source to multichannel source/6 channel/1-6 and it really slows down the workflow.
thanck you very much!
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