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Old 05-23-2022, 12:20 PM   #41
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Quote:
Originally Posted by Kenny Gioia View Post
Hmmm, aren't you using the action to insert lane marker at mouse?
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Old 05-23-2022, 12:23 PM   #42
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Originally Posted by FeedTheCat View Post
Hmmm, aren't you using the action to insert lane marker at mouse?
There are some mouse modifiers in the media item left click context.
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Old 05-23-2022, 12:31 PM   #43
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Originally Posted by BirdBird View Post
There are some mouse modifiers in the media item left click context.
Ah awesome, didn't notice the new mouse modifier contexts.
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Old 05-23-2022, 12:32 PM   #44
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Moving markers across tracks:
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Old 05-23-2022, 12:47 PM   #45
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I played around with the markers a little bit, and I found it really promising!
I'm very glad to see a deep integration with actions / modifiers from the start

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Recent projects: add option to control whether projects are added to recent list when loading
Thank you! Very nice addition.
Another suggestion for us "recent projects tidiness" enthusiasts (from a previous pre-release thread):
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Originally Posted by musicbynumbers View Post
Please consider an option that when you use the "save new version of project" option. The previous project is removed from these lists.

This would make it so we only ever see the latest version of each different project which would clean up the list massively and make it much faster to work with

Right now I have to scan through the list to find the latest of each project I want to load. All the time worried that I might accidentally load up an older one accidentally.
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Old 05-23-2022, 12:57 PM   #46
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So currently it needs to be continuous flow (no gaps, muted segments) all segments need to be soloed?

(just for showcase VS take system since I do not want to add script implementations which are totally different thing)



It would be desired to mute/non-solo a section also

Last edited by Sexan; 05-23-2022 at 01:03 PM.
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Old 05-23-2022, 01:13 PM   #47
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Quote:
Originally Posted by BirdBird View Post
There are some mouse modifiers in the media item left click context.
oh, that's nice!!

Also I was looking for a way to delete all play markers at once, here the Razor comes in handy:

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Old 05-23-2022, 01:18 PM   #48
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I have some questions regarding the comping (the future of development), hope its ok:

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Originally Posted by Kenny Gioia View Post
This context, there is a noise in the middle and beginning etc which is not something thats going to end up in comp:

Is there a plan to somehow make comp editable?
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Old 05-23-2022, 01:24 PM   #49
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[Probably not helpful comment]

I find this (in current state and at first glance) quite similar to the old takes recording/slice and dice comping method actually (manual split = take play marker, ok it doesn't auto-split which many people don't seem to like).
So I'm (respectfully) wondering where's the (big?) benefit compared to slice and dice comping?
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Old 05-23-2022, 01:27 PM   #50
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Quote:
Originally Posted by ferropop View Post
Idea: the singer just wants to re-sing the entire line. You listen, and indeed it's way better than the mess of a comp you had.

Currently : have to either delete all the take markers, or activate all the "pieces" of what is an uninterrupted take. We're back to the splits problem!
Wouldn't it suit you just to solo the item line on which the singer sang, and then remove the solo and compare?
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Old 05-23-2022, 01:34 PM   #51
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Quote:
Originally Posted by nofish View Post
[Probably not helpful comment]

I find this (in current state and at first glance) quite similar to the old takes recording/slice and dice comping method actually (manual split = take play marker, ok it doesn't auto-split which many people don't seem to like).
So I'm (respectfully) wondering where's the (big?) benefit compared to slice and dice comping?
I think the similarity to the current take system is it's biggest benefit.

Most people love the REAPER takes system but hate all the splits on items because it's item-based. This is track or lane based.
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Old 05-23-2022, 01:38 PM   #52
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Quote:
Originally Posted by nofish View Post
[Probably not helpful comment]

I find this (in current state and at first glance) quite similar to the old takes recording/slice and dice comping method actually (manual split = take play marker, ok it doesn't auto-split which many people don't seem to like).
So I'm (respectfully) wondering where's the (big?) benefit compared to slice and dice comping?
Takes remain freely editable independent of its container.

Takes can be stretched / split (where splitting actually belongs!) / manipulated independently of all other takes.

You don't have 20,000 splits when in the end you might actually only use one take! Splits comping leaves you with a split at every single edgepoint of a recording pass, even if you end up only using one or two of the takes. This is a trillion times cleaner.

...for the record I actually advocate for "Auto Play Marker" in the exact same behaviour as Auto Split ONLY when using Time Auto Punch. It's really the only time you'd want something like that...for a single word or phrase. Otherwise you're probably taking your time listening through takes in their entirety.
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Old 05-23-2022, 01:39 PM   #53
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Quote:
Originally Posted by MrTsonts View Post
Wouldn't it suit you just to solo the item line on which the singer sang, and then remove the solo and compare?
...vs a single swipe, I'll take a 3x improvement in efficiency for an action that will be performed thousands of times in a single sitting any day.
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Old 05-23-2022, 01:41 PM   #54
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Quote:
Originally Posted by Sexan View Post
I have some questions regarding the comping (the future of development), hope its ok:



This context, there is a noise in the middle and beginning etc which is not something thats going to end up in comp:

Is there a plan to somehow make comp editable?
Made a ProTools-style commit custom action that takes care of this in the meantime:



If this operated exclusively on the "active Play Marker" slices, you'd have what you're asking for. Sounds scriptable - just bump slices of audio based on Play Marker boundaries instead of splits.
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Old 05-23-2022, 01:45 PM   #55
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Ok, thanks for the thoughts, guess I need to let it settle down a bit more.
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Old 05-23-2022, 01:50 PM   #56
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Quote:
Originally Posted by Kenny Gioia View Post
I think the similarity to the current take system is it's biggest benefit.

Most people love the REAPER takes system but hate all the splits on items because it's item-based. This is track or lane based.
Gonna have to respectfully disagree with you there and I'm not sure what you are basing your claim on. User poll? Secret survey?
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Old 05-23-2022, 01:55 PM   #57
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Originally Posted by Klangfarben View Post
Gonna have to respectfully disagree with you there and I'm not sure what you are basing your claim on. User poll? Secret survey?
Doesn't matter. Let's just stay on topic.
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Old 05-23-2022, 01:58 PM   #58
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Quote:
Originally Posted by daniellumertz View Post
Small thing: Continuous Scrolling makes markers disappear
Fixing, thanks!
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Old 05-23-2022, 01:59 PM   #59
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Quote:
Originally Posted by BirdBird View Post
markers should be included in razor edits when there is an edit that goes over them
Fixing, thanks!
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Old 05-23-2022, 01:59 PM   #60
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Looks great.

I could imagine using both this and the old take system which I like most of the time.
When I want to completely re-record a section of a song this brings the option of changing to lanes for the first pass of redo and then going back to the take system for the newly created item.

I was expecting the play marker snapping to obey relative grid snap (it currently snaps right onto the grid with that option on).

Here's some unusual behaviour when recording on another track - the track that has a play region with edits on looks like it's being affected while in record.

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Old 05-23-2022, 02:14 PM   #61
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Quote:
Originally Posted by daniellumertz View Post
Small thing: Continuous Scrolling makes markers disappear
Quote:
Originally Posted by schwa View Post
Fixing, thanks!
here, when playing without continuous scroll, markers also vanish when zoomed. By purpose/unavoidable?
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Old 05-23-2022, 02:22 PM   #62
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Quote:
Originally Posted by ferropop View Post
Razor the section, and it creates Two New Play Markers at the edges of the Razor, it removes all Play Markers within the Razor, and makes active the take under the mouse within the Razor bounds!
I agree that would be great!
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Old 05-23-2022, 02:50 PM   #63
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Quote:
Originally Posted by Mercado_Negro View Post
What do you mean by "open"? Open UI or loaded in track?
loaded anywhere... could remove the word "open" and it would clarify
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Old 05-23-2022, 03:26 PM   #64
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Quote:
Originally Posted by Justin View Post
loaded anywhere... could remove the word "open" and it would clarify
Thanks, Justin! It's clear now.
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Old 05-23-2022, 03:38 PM   #65
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6.58+dev0523a is now posted with a number of minor fixes, details in the first post in this thread.
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Old 05-23-2022, 04:19 PM   #66
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IN the newest version:

Very big overlapping sections stop being draw and the lane selection dont




Hey VERY nice update with RE seriously ! on fire
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Old 05-23-2022, 04:21 PM   #67
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1) Create a razor edit area
2) Run following actions in succession:
  • Razor edit: Move areas up without contents
  • Item lanes: Insert fixed lane play markers and play only razor edit areas
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Old 05-23-2022, 04:27 PM   #68
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Quote:
# Media item fixed lanes: include lane play markers in razor edits that span tracks
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Old 05-23-2022, 04:36 PM   #69
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1) Zoom in
2) Create two markers that are very close together, select a lane
3) Click on second marker (the marker jumps)
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Old 05-23-2022, 05:02 PM   #70
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Very excited by this and relieved that the markers can move/copy with the items!

I'll give it a proper go tomorrow.

Multi mic/track recordings

I'm concerned how recording say multitracked instruments like drums will work though with it as you would normally want each track to get the same markers on them and edits so maybe there needs to be a mode for that with grouped items/tracks or we stick to using item takes which could themselves benefit from something like this.

Hmm.. Maybe I should start recording drums as a multichannel wav instead. that might work with a bit of routing!
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Old 05-23-2022, 05:12 PM   #71
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+ Recent projects: add option to disable 'Save copy of project' being added to recent list
+ Recent projects: add option to have old project removed from recent list when using 'Save new version of project'


Massively amazing thing to have thanks devs! Will try it out properly tomorrow
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Old 05-23-2022, 05:44 PM   #72
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Couldn't resist and had a quick go and I love it so far!

A bug I found was that if you create two tracks and then add in some play markers to both tracks (but in different places). Grabbing and moving a play marker on one of the tracks, can also sometimes move and select a play marker on the other track too.

It seemed a different set of markers moved together each time I tried it so hard to reproduce the same thing although it did happen each time I did
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Old 05-23-2022, 06:05 PM   #73
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Quote:
Originally Posted by BirdBird View Post
1) Create a razor edit area
2) Run following actions in succession:
Fixing, thanks!
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Old 05-23-2022, 07:26 PM   #74
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Awesome update! The new comping system looks very nice, will test more of it tomorrow, thx!
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Old 05-23-2022, 08:05 PM   #75
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Quote:
Originally Posted by musicbynumbers View Post
A bug I found was that if you create two tracks and then add in some play markers to both tracks (but in different places). Grabbing and moving a play marker on one of the tracks, can also sometimes move and select a play marker on the other track too.
Same here, after I duplicate the track with lanes and move the markers from one track, deselect all then select and move markers from the other the previous selected ones move too
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Old 05-23-2022, 08:07 PM   #76
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Quote:
Originally Posted by BirdBird View Post
1) Create a razor edit area
Hey BirdBird, really curious here, what are you using to zoom in horizontally and vertically like that? Looks smooth.
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Old 05-23-2022, 08:09 PM   #77
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Quote:
Originally Posted by tonalstates View Post
Hey BirdBird, really curious here, what are you using to zoom in horizontally and vertically like that? Looks smooth.
Its a secret
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Old 05-23-2022, 08:16 PM   #78
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Originally Posted by Sexan View Post
Its a secret
https://c.tenor.com/51GhmpOT4GIAAAAd/sad-indian.gif
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Old 05-23-2022, 08:17 PM   #79
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Quote:
Originally Posted by tonalstates View Post
Hey BirdBird, really curious here, what are you using to zoom in horizontally and vertically like that? Looks smooth.
it is alkamist zoom tool script

https://forum.cockos.com/showthread.php?t=223411
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Old 05-23-2022, 08:25 PM   #80
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Quote:
Originally Posted by daniellumertz View Post
it is alkamist zoom tool script
Hmmm I thought of that too but I didn't see the magnifying glass cursor that appears when you run that script and I can't use it since it's buggy on OSX but I feel thats another script, saw it smoother than the alkamist gifs... and probably sexan knows more about it hahaha oh well, guess I'll wait (?)
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