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05-23-2022, 12:20 PM
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#41
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,159
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Quote:
Originally Posted by Kenny Gioia
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Hmmm, aren't you using the action to insert lane marker at mouse?
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05-23-2022, 12:23 PM
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#42
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Human being with feelings
Join Date: Mar 2019
Posts: 425
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Quote:
Originally Posted by FeedTheCat
Hmmm, aren't you using the action to insert lane marker at mouse?
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There are some mouse modifiers in the media item left click context.
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05-23-2022, 12:31 PM
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#43
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,159
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Quote:
Originally Posted by BirdBird
There are some mouse modifiers in the media item left click context.
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Ah awesome, didn't notice the new mouse modifier contexts.
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05-23-2022, 12:32 PM
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#44
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Human being with feelings
Join Date: Mar 2019
Posts: 425
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Moving markers across tracks:
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05-23-2022, 12:47 PM
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#45
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Human being with feelings
Join Date: Mar 2021
Posts: 463
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I played around with the markers a little bit, and I found it really promising!
I'm very glad to see a deep integration with actions / modifiers from the start
Quote:
Recent projects: add option to control whether projects are added to recent list when loading
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Thank you! Very nice addition.
Another suggestion for us "recent projects tidiness" enthusiasts (from a previous pre-release thread):
Quote:
Originally Posted by musicbynumbers
Please consider an option that when you use the "save new version of project" option. The previous project is removed from these lists.
This would make it so we only ever see the latest version of each different project which would clean up the list massively and make it much faster to work with
Right now I have to scan through the list to find the latest of each project I want to load. All the time worried that I might accidentally load up an older one accidentally.
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05-23-2022, 12:57 PM
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#46
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,585
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So currently it needs to be continuous flow (no gaps, muted segments) all segments need to be soloed?
(just for showcase VS take system since I do not want to add script implementations which are totally different thing)
It would be desired to mute/non-solo a section also
Last edited by Sexan; 05-23-2022 at 01:03 PM.
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05-23-2022, 01:13 PM
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#47
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Human being with feelings
Join Date: Mar 2019
Posts: 875
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Quote:
Originally Posted by BirdBird
There are some mouse modifiers in the media item left click context.
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oh, that's nice!!
Also I was looking for a way to delete all play markers at once, here the Razor comes in handy:
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05-23-2022, 01:18 PM
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#48
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,585
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I have some questions regarding the comping (the future of development), hope its ok:
Quote:
Originally Posted by Kenny Gioia
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This context, there is a noise in the middle and beginning etc which is not something thats going to end up in comp:
Is there a plan to somehow make comp editable?
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05-23-2022, 01:24 PM
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#49
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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[Probably not helpful comment]
I find this (in current state and at first glance) quite similar to the old takes recording/slice and dice comping method actually (manual split = take play marker, ok it doesn't auto-split which many people don't seem to like).
So I'm (respectfully) wondering where's the (big?) benefit compared to slice and dice comping?
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05-23-2022, 01:27 PM
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#50
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Human being with feelings
Join Date: Apr 2019
Location: Ukraine, Kyiv
Posts: 173
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Quote:
Originally Posted by ferropop
Idea: the singer just wants to re-sing the entire line. You listen, and indeed it's way better than the mess of a comp you had.
Currently : have to either delete all the take markers, or activate all the "pieces" of what is an uninterrupted take. We're back to the splits problem!
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Wouldn't it suit you just to solo the item line on which the singer sang, and then remove the solo and compare?
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05-23-2022, 01:34 PM
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#51
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by nofish
[Probably not helpful comment]
I find this (in current state and at first glance) quite similar to the old takes recording/slice and dice comping method actually (manual split = take play marker, ok it doesn't auto-split which many people don't seem to like).
So I'm (respectfully) wondering where's the (big?) benefit compared to slice and dice comping?
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I think the similarity to the current take system is it's biggest benefit.
Most people love the REAPER takes system but hate all the splits on items because it's item-based. This is track or lane based.
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05-23-2022, 01:38 PM
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#52
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Quote:
Originally Posted by nofish
[Probably not helpful comment]
I find this (in current state and at first glance) quite similar to the old takes recording/slice and dice comping method actually (manual split = take play marker, ok it doesn't auto-split which many people don't seem to like).
So I'm (respectfully) wondering where's the (big?) benefit compared to slice and dice comping?
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Takes remain freely editable independent of its container.
Takes can be stretched / split (where splitting actually belongs!) / manipulated independently of all other takes.
You don't have 20,000 splits when in the end you might actually only use one take! Splits comping leaves you with a split at every single edgepoint of a recording pass, even if you end up only using one or two of the takes. This is a trillion times cleaner.
...for the record I actually advocate for "Auto Play Marker" in the exact same behaviour as Auto Split ONLY when using Time Auto Punch. It's really the only time you'd want something like that...for a single word or phrase. Otherwise you're probably taking your time listening through takes in their entirety.
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05-23-2022, 01:39 PM
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#53
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Quote:
Originally Posted by MrTsonts
Wouldn't it suit you just to solo the item line on which the singer sang, and then remove the solo and compare?
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...vs a single swipe, I'll take a 3x improvement in efficiency for an action that will be performed thousands of times in a single sitting any day.
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05-23-2022, 01:41 PM
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#54
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Quote:
Originally Posted by Sexan
I have some questions regarding the comping (the future of development), hope its ok:
This context, there is a noise in the middle and beginning etc which is not something thats going to end up in comp:
Is there a plan to somehow make comp editable?
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Made a ProTools-style commit custom action that takes care of this in the meantime:
If this operated exclusively on the "active Play Marker" slices, you'd have what you're asking for. Sounds scriptable - just bump slices of audio based on Play Marker boundaries instead of splits.
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05-23-2022, 01:45 PM
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#55
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Ok, thanks for the thoughts, guess I need to let it settle down a bit more.
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05-23-2022, 01:50 PM
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#56
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by Kenny Gioia
I think the similarity to the current take system is it's biggest benefit.
Most people love the REAPER takes system but hate all the splits on items because it's item-based. This is track or lane based.
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Gonna have to respectfully disagree with you there and I'm not sure what you are basing your claim on. User poll? Secret survey?
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05-23-2022, 01:55 PM
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#57
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by Klangfarben
Gonna have to respectfully disagree with you there and I'm not sure what you are basing your claim on. User poll? Secret survey?
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Doesn't matter. Let's just stay on topic.
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05-23-2022, 01:58 PM
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#58
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Quote:
Originally Posted by daniellumertz
Small thing: Continuous Scrolling makes markers disappear
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Fixing, thanks!
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05-23-2022, 01:59 PM
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#59
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Quote:
Originally Posted by BirdBird
markers should be included in razor edits when there is an edit that goes over them
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Fixing, thanks!
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05-23-2022, 01:59 PM
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#60
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Human being with feelings
Join Date: Jan 2012
Posts: 1,180
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Looks great.
I could imagine using both this and the old take system which I like most of the time.
When I want to completely re-record a section of a song this brings the option of changing to lanes for the first pass of redo and then going back to the take system for the newly created item.
I was expecting the play marker snapping to obey relative grid snap (it currently snaps right onto the grid with that option on).
Here's some unusual behaviour when recording on another track - the track that has a play region with edits on looks like it's being affected while in record.
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05-23-2022, 02:14 PM
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#61
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Human being with feelings
Join Date: Mar 2019
Posts: 875
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Quote:
Originally Posted by daniellumertz
Small thing: Continuous Scrolling makes markers disappear
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Quote:
Originally Posted by schwa
Fixing, thanks!
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here, when playing without continuous scroll, markers also vanish when zoomed. By purpose/unavoidable?
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05-23-2022, 02:22 PM
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#62
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Quote:
Originally Posted by ferropop
Razor the section, and it creates Two New Play Markers at the edges of the Razor, it removes all Play Markers within the Razor, and makes active the take under the mouse within the Razor bounds!
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I agree that would be great!
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05-23-2022, 02:50 PM
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#63
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Mercado_Negro
What do you mean by "open"? Open UI or loaded in track?
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loaded anywhere... could remove the word "open" and it would clarify
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05-23-2022, 03:26 PM
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#64
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by Justin
loaded anywhere... could remove the word "open" and it would clarify
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Thanks, Justin! It's clear now.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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05-23-2022, 03:38 PM
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#65
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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6.58+dev0523a is now posted with a number of minor fixes, details in the first post in this thread.
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05-23-2022, 04:19 PM
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#66
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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IN the newest version:
Very big overlapping sections stop being draw and the lane selection dont
Hey VERY nice update with RE seriously ! on fire
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05-23-2022, 04:21 PM
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#67
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Human being with feelings
Join Date: Mar 2019
Posts: 425
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1) Create a razor edit area
2) Run following actions in succession: - Razor edit: Move areas up without contents
- Item lanes: Insert fixed lane play markers and play only razor edit areas
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05-23-2022, 04:27 PM
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#68
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Human being with feelings
Join Date: Mar 2019
Posts: 425
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Quote:
# Media item fixed lanes: include lane play markers in razor edits that span tracks
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05-23-2022, 04:36 PM
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#69
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Human being with feelings
Join Date: Mar 2019
Posts: 425
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1) Zoom in
2) Create two markers that are very close together, select a lane
3) Click on second marker (the marker jumps)
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05-23-2022, 05:02 PM
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#70
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Very excited by this and relieved that the markers can move/copy with the items!
I'll give it a proper go tomorrow.
Multi mic/track recordings
I'm concerned how recording say multitracked instruments like drums will work though with it as you would normally want each track to get the same markers on them and edits so maybe there needs to be a mode for that with grouped items/tracks or we stick to using item takes which could themselves benefit from something like this.
Hmm.. Maybe I should start recording drums as a multichannel wav instead. that might work with a bit of routing!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-23-2022, 05:12 PM
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#71
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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+ Recent projects: add option to disable 'Save copy of project' being added to recent list
+ Recent projects: add option to have old project removed from recent list when using 'Save new version of project'
Massively amazing thing to have thanks devs! Will try it out properly tomorrow
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-23-2022, 05:44 PM
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#72
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Couldn't resist and had a quick go and I love it so far!
A bug I found was that if you create two tracks and then add in some play markers to both tracks (but in different places). Grabbing and moving a play marker on one of the tracks, can also sometimes move and select a play marker on the other track too.
It seemed a different set of markers moved together each time I tried it so hard to reproduce the same thing although it did happen each time I did
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-23-2022, 06:05 PM
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#73
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,746
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Quote:
Originally Posted by BirdBird
1) Create a razor edit area
2) Run following actions in succession:
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Fixing, thanks!
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05-23-2022, 07:26 PM
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#74
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,795
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Awesome update! The new comping system looks very nice, will test more of it tomorrow, thx!
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05-23-2022, 08:05 PM
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#75
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Human being with feelings
Join Date: Jun 2020
Posts: 656
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Quote:
Originally Posted by musicbynumbers
A bug I found was that if you create two tracks and then add in some play markers to both tracks (but in different places). Grabbing and moving a play marker on one of the tracks, can also sometimes move and select a play marker on the other track too.
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Same here, after I duplicate the track with lanes and move the markers from one track, deselect all then select and move markers from the other the previous selected ones move too
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05-23-2022, 08:07 PM
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#76
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Human being with feelings
Join Date: Jun 2020
Posts: 656
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Quote:
Originally Posted by BirdBird
1) Create a razor edit area
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Hey BirdBird, really curious here, what are you using to zoom in horizontally and vertically like that? Looks smooth.
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05-23-2022, 08:09 PM
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#77
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,585
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Quote:
Originally Posted by tonalstates
Hey BirdBird, really curious here, what are you using to zoom in horizontally and vertically like that? Looks smooth.
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Its a secret
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05-23-2022, 08:16 PM
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#78
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Human being with feelings
Join Date: Jun 2020
Posts: 656
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05-23-2022, 08:17 PM
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#79
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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Quote:
Originally Posted by tonalstates
Hey BirdBird, really curious here, what are you using to zoom in horizontally and vertically like that? Looks smooth.
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it is alkamist zoom tool script
https://forum.cockos.com/showthread.php?t=223411
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05-23-2022, 08:25 PM
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#80
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Human being with feelings
Join Date: Jun 2020
Posts: 656
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Quote:
Originally Posted by daniellumertz
it is alkamist zoom tool script
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Hmmm I thought of that too but I didn't see the magnifying glass cursor that appears when you run that script and I can't use it since it's buggy on OSX but I feel thats another script, saw it smoother than the alkamist gifs... and probably sexan knows more about it hahaha oh well, guess I'll wait (?)
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