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Old 02-14-2023, 11:14 AM   #1
X-Raym
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Default BUG: SetTakeMarker doesn't work with negative time offset

Hi,


If we add take markers with the action Item: Quick add take marker at play position or edit cursor, then then can have negative timecode.


But not using reaper.SetTakeMarker.


So insertion on some items with partial loop at start will not work:

You can see that with my script Script: X-Raym_Add take markers from project markers to selected takes.lua.



Thanks!
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Old 02-02-2024, 06:33 AM   #2
daxliniere
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Has this been resolved yet?
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Old 02-02-2024, 06:50 AM   #3
nofish
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Quote:
Originally Posted by daxliniere View Post
Has this been resolved yet?
Seems so:
Quote:
Originally Posted by whatsnew.txt
v7.08 - January 9 2024
+ ReaScript: allow setting a negative take marker offset via SetTakeMarker() t=267197
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