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06-16-2012, 12:33 AM
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#121
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Human being with feelings
Join Date: Jan 2007
Location: Erfurt
Posts: 790
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AU Plugins
OSX
I have now a problem with all AU Plugins. If I click Preset-"Restore to factory default" in FX Window after reset the plugins do not working right.
I can change the values on knobs and sliders but the sound do not change. I must delete the Plugin and reload it to get it working again.
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06-16-2012, 12:52 AM
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#122
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Human being with feelings
Join Date: Apr 2010
Location: Ukraine
Posts: 736
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Quote:
Originally Posted by jedstar2000
Can we use knob stacks for sliders as well so we can do funky vol handles like sonar x1 and studio 1 tcp's
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+1000!!!
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06-16-2012, 12:54 AM
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#123
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,653
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Quote:
Originally Posted by axel_ef
OSX
I have now a problem with all AU Plugins. If I click Preset-"Restore to factory default" in FX Window after reset the plugins do not working right.
I can change the values on knobs and sliders but the sound do not change. I must delete the Plugin and reload it to get it working again.
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Isn't this an old bug? See http://forum.cockos.com/showthread.php?t=85064. It would be nice if it could get fixed though.
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06-16-2012, 01:10 AM
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#124
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Quote:
Originally Posted by nickmoritz
+1000!!!
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Can't see a problem with that. Just use different lengths of pink lines for horizontal and vertical side of the knob strip?
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06-16-2012, 02:21 AM
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#125
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by jedstar2000
Can we use knob stacks for sliders as well so we can do funky vol handles like sonar x1 and studio 1 tcp's
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I'd do them with a swipe (like the meters or send meter), not a bitmap stack ...a much bigger ask, but much more efficient.
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06-16-2012, 04:45 AM
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#126
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,818
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And those facilities already exist in a similar form for the pan of the MCP sends.
Of course swipable strips like that always have a negative aspect as well. They're very small targets to click on.
So if this is something the devs are thinking about now or any time in the future, here's an old idea.
Make the entire strip, including the label, the control. Don't use single-click to change the value based on location of the click, but make the entire swipable strip the "fader". The user thus needs to click and drag to change the value.
That target is huge and easy to aquire. And nobody actually needs a single-click value change for controls this small.
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06-16-2012, 05:06 AM
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#127
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Human being with feelings
Join Date: Oct 2007
Posts: 784
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Quote:
Originally Posted by nickmoritz
+1000!!!
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I'd really like these types of controls too please. I did ask after them in the theme forum a while ago but I'm not sure I explained them properly!
Are they doable with the current tech?
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06-16-2012, 05:25 AM
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#128
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Human being with feelings
Join Date: Sep 2009
Location: Dayton, Ohio USA
Posts: 1,714
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So, this is not really a problem new to 4.23pre, but since the tempo stuff is being worked on, maybe this issue with Padre's LFO generator can be fixed?
See this post for the details. http://forum.cockos.com/showthread.p...d=1#post981389
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06-16-2012, 06:28 AM
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#129
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by airon
Make the entire strip, including the label, the control. Don't use single-click to change the value based on location of the click, but make the entire swipable strip the "fader". The user thus needs to click and drag to change the value.
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From an underlying tech point of view, that's not a fader; its a knob. What gets drawn is just art, the behaviour we have is 'click anywhere and drag/up down' and that's enough for a vertical 'actually a knob' fader. To do a horizontal you'd need some means to respond to horizontal movement, but the rest is in place already.
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06-16-2012, 06:58 AM
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#130
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,818
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Quote:
Originally Posted by White Tie
From an underlying tech point of view, that's not a fader; its a knob. What gets drawn is just art, the behaviour we have is 'click anywhere and drag/up down' and that's enough for a vertical 'actually a knob' fader. To do a horizontal you'd need some means to respond to horizontal movement, but the rest is in place already.
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Yeah, but I would propose that vertical movement be used either primarily or in addition to horizontal movement, since vertical movement is much more precise as a push and pull motion. This kind of behaviour has proven itself in Ableton lives many controls like this. It is used in the MCP send pan controls, although left/right motions can used there as well.
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06-16-2012, 07:13 AM
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#131
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Doh, we're both wrong. It already does this. You have everything you need... I command you to party.
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06-16-2012, 07:17 AM
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#132
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Human being with feelings
Join Date: Apr 2009
Location: Bristol uk
Posts: 1,006
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Sweet party on dudes
Does this mean we simply draw a swipe in knob man and walter can animate it.
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06-16-2012, 07:53 AM
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#133
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Yeah.
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06-16-2012, 07:59 AM
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#134
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Human being with feelings
Join Date: Apr 2009
Location: Bristol uk
Posts: 1,006
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Bad behaviour
Sorry to spoil the party
But Param knobs don't work well with 3rd party plugs like NI massive.
I simply cant change direction without reaching the max or min limit or releasing the mouse .
This really sucks........
EDIT.....................Sorry its just Massive ..........Bummer............
Party on people........
And thanks Dev's
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06-16-2012, 08:18 PM
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#135
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by Breeder
Since you're adding WALTER stuff I guess default theme will get updated. Here's a tiny bug I found in one of the TCP layouts.
It's the Reduced one.
Here's the licecap
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One more nitpick in the default theme.
Big Meter Layout is missing vertical images of track_fx_in_empty.png and track_fx_in_norm.png, so tt looks a bit strange right now
I'm sorry if this is considered spam, but as I said earlier in my post - if additions are being added to the default you might as well fix these nitpicks
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06-17-2012, 02:57 AM
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#136
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by Breeder
Since you're adding WALTER stuff I guess default theme will get updated.
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There's no specific plan to update the theme, but bugspots are welcome at any time!
Quote:
Originally Posted by Breeder
Here's a tiny bug I found in one of the TCP layouts.
It's the Reduced one.
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I'm not seeing that here, can anyone confirm?
Quote:
Originally Posted by Breeder
Big Meter Layout is missing vertical images of track_fx_in_empty.png and track_fx_in_norm.png, so tt looks a bit strange right now
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That's not the big meter layout, and it seems fine here. Are you sure you're not using an edit or very early prelease of of the default theme, or something like that? I'm pretty sure its not the packaged default theme
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06-17-2012, 04:34 AM
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#137
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,818
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Just found out that the video now follows markers that I move.
Wow, nice. When did that happen ? Thumbs up!
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06-17-2012, 04:40 AM
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#138
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by White Tie
That's not the big meter layout, and it seems fine here. Are you sure you're not using an edit or very early prelease of of the default theme, or something like that? I'm pretty sure its not the packaged default theme
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When I read you post I installed the portable to check it out. First I thought I lost my mind because the bug wasn't there at the first place...but I found the culprit.
Reduced TCP layout
It happens only when the pan mode is stereo pan or dual pan
Don't forget to pull the width of the TCP, it only happens when it's over 360 px (showing only 2 lines)
Big meter TCP layout
I'm definitely seeing it on portable install as well. I'm talking about TCP layout, not MCP. The track needs to be recorded armed so that part of the io button is replaced with input fx button.
The screenshot is just a crop to show the wrong orientation of input fx - not the whole layout
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06-17-2012, 05:11 AM
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#139
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Quote:
Originally Posted by White Tie
I'm not seeing that here, can anyone confirm?
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This is funny, I saw exactly the same thing Breeder was showing couple of days ago. But now that I tried Reduced layout again, I didn't see it anymore.
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edit: Ok, here's the Reduced layout with dual pan as per Breeders previous note:
I quess the L/R pans should be swapped too when TCP is this wide, they show in more logical order when panel is set narrower.
Quick fix for the meter misalignment was to copy the meter line from the Minimal layout and pasting it to Reduced. Setting y-anchor proper would be more elegant solution, perhaps?
Last edited by xpander; 06-17-2012 at 06:13 AM.
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06-17-2012, 06:28 AM
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#140
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Human being with feelings
Join Date: Feb 2009
Posts: 89
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Quote:
Originally Posted by White Tie
There's no specific plan to update the theme, but bugspots are welcome at any time!
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Dont know if it has been reported yet, but I've seen this problem with the default theme:
Just start a fresh install, open project property, and set default pan mode to stereo or dual pan, only one knob is visible and accessible.
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06-17-2012, 01:04 PM
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#141
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Human being with feelings
Join Date: Jul 2010
Location: Denmark
Posts: 465
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Thanks for continuous scrolling. I have been waiting a long time for that. I normally don't install the prereleases, I only check here daily to see what is happening to Reaper. But this time I had to try the scroll thing.
__________________
Reaper 5, latest release, 64-bit w SWS |GA Z270 UD5|Intel i7 K7700|32 GB RAM|Fireface 800|500GB SSD sys, 1TB SSD Rec, 4TB HDD samples|Win 10 64bit|Dynaudio BM6A|Softube Console 1|Sonnox|Waves|Melda|Superior 3|Komplete 12U|Melodyne|Slate|Izotope.
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06-17-2012, 07:12 PM
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#142
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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Quote:
Originally Posted by airon
Just found out that the video now follows markers that I move.
Wow, nice. When did that happen ? Thumbs up!
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airon what does that mean?
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06-17-2012, 09:47 PM
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#143
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,818
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Quote:
Originally Posted by hopi
airon what does that mean?
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The video will follow markers that I click and drag, enabling me to place markers for specific frames of the video.
This is pretty neat for scene changes, effects, ADR lines and all.
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06-18-2012, 04:34 AM
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#144
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by xpander
I quess the L/R pans should be swapped too when TCP is this wide, they show in more logical order when panel is set narrower.
Quick fix for the meter misalignment was to copy the meter line from the Minimal layout and pasting it to Reduced. Setting y-anchor proper would be more elegant solution, perhaps?
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Thank you, fixed!
Quote:
Originally Posted by Breeder
Big meter TCP layout
I'm definitely seeing it on portable install as well. I'm talking about TCP layout, not MCP. The track needs to be recorded armed so that part of the io button is replaced with input fx button.
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Still not seeing this bug - can anyone else confirm?
Quote:
Originally Posted by mikael
Dont know if it has been reported yet, but I've seen this problem with the default theme:
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Thank you, fixed!
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06-18-2012, 04:40 AM
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#145
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Human being with feelings
Join Date: Mar 2010
Posts: 4,713
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Quote:
Originally Posted by White Tie
Still not seeing this bug - can anyone else confirm?
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Confirmed on OSX. Big meter tcp layout, when recarmed. There are no modified input fx images in the big meter subfolder, so it's condensing the default ones
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06-18-2012, 04:52 AM
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#146
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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OK, got it thanks ...very weird, its in my local build and always has been. I'll chase that up!
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06-18-2012, 05:17 AM
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#147
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Human being with feelings
Join Date: Nov 2010
Posts: 2,436
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Quote:
Originally Posted by White Tie
Still not seeing this bug - can anyone else confirm?
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Licecap on freshly installed portable win7 x32:
https://stash.reaper.fm/13052/Reduced%20layout%20bug.gif
Also, I think tcp.label.margin in the default and reduced/minimal layout is wrong. Some letters don't show up correctly, for example letter g, it looks like letter q. Letter j looks like i.
I fixed it this way for the default:
tcp.label.margin is [3 2 6 3]
Changing the 4th coordinate from 3 to 2 fixes it. Like this [3 2 6 2].
You could also do it like this [3 1 6 3] if you want it centered vertically.
edit: it seems that even big meter and vertical layout are affected by something too. g looks fine, but j still looks like i
Last edited by Breeder; 06-18-2012 at 05:37 AM.
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