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#1 | |
Human being with feelings
Join Date: Feb 2012
Posts: 19
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Thanks to matnoir for pointing me to the EAR production suite.
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What I find really hard to wrap my head around is how to incorporate third party vst plugins like a 7.1.2 reverb. I could create a 7.1.2 bed mix, which I can send to the EAR scene as a 7.1.2 direct input. But what if I want to have a reverb for objects? Same with a limiter. How do I make sure my final mix is in spec? Does the renderer take plugins after the monitoring VSTs into account? |
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#2 | |
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 477
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#3 | |
Human being with feelings
Join Date: Feb 2012
Posts: 19
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But after reading through dolby's documentation, I think the easiest solution are re-renders. - Dolby recommends using a 5.1 re-render for final loudness measurements - objects would be initially mixed without reverb. Once the mix is done, all objects could be grouped together and rendered to a 7.1.2 stem. This could then be mixed back into the reverb on the original bed track and might give a good approximation of space, while keeping the flexibility of objects intact. I'll report back once I've tried that out ![]() |
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#4 | |
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 477
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Yes what you propose could work too. My recommendation work for both games and music if you balance the localization/diffusion aesthetics right according to your needs. If you produce any ambience to get into the game as a per-rendered loop, maybe you wanna avoid the center and LFE channels and produce a clean quad. It's more compatible with the end users' setups. I would love to hear what you've done. Cheers! |
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#5 |
Human being with feelings
Join Date: May 2017
Posts: 841
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I have been playing around with this for a while now . The direct speakers and object plugins doesn’t get added automatically into the scene plugin. Everytime I add an object or a direct speaker plugin Iam manually adding them to the scene . Also when creating a project with ADM file or exploding an ADM file it doesn’t create the scene and monitor tracks automatically.
Also a stereo Object plugin will be very useful. Also ability to add object plugins and direct speakers plugins as take FX will be very very useful Hope to see this soon 😀. Great work so far ! |
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#6 | ||
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 477
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Their website is here: https://ear-production-suite.ebu.io/ They have a contact mail link for feature and bug reports on the bottom. They also have a place on GitHub: https://github.com/ebu/ear-production-suite |
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