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09-30-2021, 09:34 AM
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#321
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Human being with feelings
Join Date: May 2009
Posts: 29,260
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Quote:
Originally Posted by MonkeyBars
Then C++ plugin extension would be the way.
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It uses the API too FYI. I used it when I wrote/updated the FaderportXT controller driver way back around 2011 which is in C++.
__________________
Music is what feelings sound like.
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09-30-2021, 09:39 AM
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#322
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Human being with feelings
Join Date: May 2020
Location: Istanbul
Posts: 25
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+1 and for track grouping for editing multiple tracks.
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09-30-2021, 09:41 AM
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#323
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Quote:
Originally Posted by karbomusic
It uses the API too FYI. I used it when I wrote/updated the FaderportXT controller driver way back around 2011 which is in C++.
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Thanks for the clarification! I was under the impression that the C++ can shortcircuit the ReaScript API and hook into lower-level functions.
Since C++ isn't a scripting language but is compiled, can you explain the logic behind your statement?
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09-30-2021, 09:56 AM
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#324
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Human being with feelings
Join Date: May 2009
Posts: 29,260
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Quote:
Originally Posted by MonkeyBars
Thanks for the clarification! I was under the impression that the C++ can shortcircuit the ReaScript API and hook into lower-level functions.
Since C++ isn't a scripting language but is compiled, can you explain the logic behind your statement?
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I'd have to dig through my old project but I think you get lower level access to MIDI hardware etc. (think control surface - that's what "csurf" means when you see it in the doc below) but I know that when I "talk to reaper" via extension, I'm restricted to all the functions available in the SDK/API here:
https://github.com/justinfrankel/rea...in_functions.h
So if what needs to be done as far as Reaper is in those functions it's possible, if not, then not. But my assumption is some events or actions, functions one would for playlists need aren't there.
Keep in mind, different people use PT Playlists/Takes whathaveyou in different ways so some things you could solve but not all - it would get bloated and ugly pretty quickly IMHO, but then again, it will by trying to do it natively simply because it can't replace what is there already and there are lots of differing use cases.
This is precisely why I think the best path is to try to get a feature called track versions, that is a separate component of Takes/Comps.
__________________
Music is what feelings sound like.
Last edited by karbomusic; 09-30-2021 at 10:02 AM.
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09-30-2021, 09:58 AM
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#325
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Quote:
Originally Posted by karbomusic
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I think that is the compiled SDK and is separate from the ReaScript API, which is more limited
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09-30-2021, 10:10 AM
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#326
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Human being with feelings
Join Date: May 2009
Posts: 29,260
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Quote:
Originally Posted by MonkeyBars
I think that is the compiled SDK and is separate from the ReaScript API, which is more limited
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Right but it is the "API" and you can see every function it contains and the majority that are Reaper specific, not MIDI or audio hardware specific are the same I think (scripts are likely just wrappers for the C++ API). And you or whomever can use that to confirm what it can/can't do and answer the question fully.
A good way to look at it is the scripting APIs were to make this possible for scripters without having to learn C++. I could be wrong but the last time I programmed extension wise, there wasn't some amazing set of functions that didn't exist anywhere else - you had some advantages and could do more stuff with ASIO/MIDI but what's exposed, is what's exposed API wise and all that is in the header file I posted. Could be wrong though.
__________________
Music is what feelings sound like.
Last edited by karbomusic; 09-30-2021 at 10:32 AM.
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09-30-2021, 10:17 AM
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#327
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Human being with feelings
Join Date: May 2009
Posts: 29,260
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Actually, if you want a better idea of what the API can do or can't, look at the SWS extension, since it pretty much covers the gamut of C++ API functionality.
You can do that by either by checking out the features it exposes in Reaper, or looking at the source code on GitHub since it is open source...
https://github.com/reaper-oss/sws
__________________
Music is what feelings sound like.
Last edited by karbomusic; 09-30-2021 at 10:34 AM.
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09-30-2021, 11:05 AM
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#328
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Quote:
Originally Posted by karbomusic
Actually, if you want a better idea of what the API can do or can't, look at the SWS extension
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Was just about to do so!
Seems to me with that SDK making a playlist / track version solution would definitely be possible.
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09-30-2021, 10:02 PM
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#329
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Human being with feelings
Join Date: Dec 2018
Posts: 503
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+1 to playlists/track versions, or whatever it might be called in REAPER's context.
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10-07-2021, 06:45 AM
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#330
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Human being with feelings
Join Date: Jul 2019
Posts: 3
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All I can do is agree and say this: if Reaper had track based edit groups and a playlisting function like PT, I would switch DAWS from PT to Reaper in a heartbeat
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10-21-2021, 12:07 PM
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#332
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,636
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Seems like a new comping system is coming. It's in the new beta release.
https://forum.cockos.com/showthread.php?t=258703
I think it's by far less flexible as pro tools style playlists. Perhaps you want to discuss with us to stem the tide and turn it into a better direction.
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02-22-2022, 10:00 AM
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#333
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Human being with feelings
Join Date: Jul 2021
Posts: 7
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Unfortunately, nothing so far. I'm still waiting impatiently...
At the moment I have to record and comp in Pro Tools then take it into REAPER for the rest. I hate having to work this way. Please, introduce a better comping system, Cockos!
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02-22-2022, 11:03 PM
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#334
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Human being with feelings
Join Date: Oct 2010
Posts: 149
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+1000000000000000000000000000000
Same.
Omg I just had to mix a few episodes of a TV show in Pro Tools and having playlists made things sooooo easy. I can't believe Reaper doesn't have playlists like WTF.
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02-23-2022, 10:46 AM
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#335
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Human being with feelings
Join Date: Apr 2017
Posts: 119
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Playlist Folders - Pro Tools style playlists for Reaper
Hey everybody
While we wait for Cockos to build the new envelope lanes feature (as noted above it' available in pre-release builds) into the cool new takes system we all hope for, you can try out my Playlist Folders scripts which mimick Pro Tools playlists pretty closely.
It's currently in beta, but Pro Tools users should feel right at home. If you're interested I'd love to hear your feedback!
https://forum.cockos.com/showthread.php?p=2529613
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05-15-2022, 01:51 PM
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#336
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Human being with feelings
Join Date: May 2017
Posts: 120
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Recorded some drums and a bass today in Reaper, and tried to do some comping. What a DRAG. Seriously the worst daw for multi track editing without track edit groups and/or playlists. Won’t make that mistake again!
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05-16-2022, 11:07 AM
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#337
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Human being with feelings
Join Date: Nov 2015
Location: Cologne
Posts: 1,636
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Quote:
Originally Posted by thermos
Recorded some drums and a bass today in Reaper, and tried to do some comping. What a DRAG. Seriously the worst daw for multi track editing without track edit groups and/or playlists. Won’t make that mistake again!
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well yes, you're right. If you know how, you can do some workarounds. But who wants to work around...
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05-16-2022, 05:48 PM
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#338
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Human being with feelings
Join Date: May 2017
Posts: 120
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Quote:
Originally Posted by Gass n Klang
well yes, you're right. If you know how, you can do some workarounds. But who wants to work around...
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I tried a slew of custom scripts recommended here and elsewhere: some just didn’t work, some required a dev release (of which there are none currently on landoleet). Lots of installing reapack stuff, but to no avail. Really really time consuming. I got it done but it probably took 3 hrs extra over a pt or logic session.
Love Reaper for everything BUT this.
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05-16-2022, 11:07 PM
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#339
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Human being with feelings
Join Date: Apr 2020
Posts: 1,501
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Quote:
Originally Posted by thermos
some required a dev release (of which there are none currently on landoleet).
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https://www.landoleet.org/old/
You can find the older dev versions there. Only the most recent build (release candidate or dev) is in the landing page FYI.
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05-17-2022, 02:34 AM
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#340
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Human being with feelings
Join Date: Jan 2013
Posts: 648
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Have you tried this?
__________________
Love is patient and kind; love does not envy or boast; it is not arrogant or rude.
It does not insist on its own way; it is not irritable or resentful;
it does not rejoice at wrongdoing, but rejoices with the truth. Corinthians 13:4-6
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05-17-2022, 12:15 PM
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#341
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,593
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It requires prerelease since it uses crucial feature to make/show lanes (and it is on landoleet but in old folder).
I'm working against the prerelease so when update comes there I update the script also (and don't need to make the whole script after the feature is live). When the feature gets in stable reaper I will be announcing it.
For now it cant be done without the feature that is in prerelease (I've done my system before with FIMP and simulating "solo" lane by muting all other items but that is really wonky and some nasty hacks are there to make it work with comping etc)
This is the closest you will get to ProTools Playlist
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05-18-2022, 06:16 PM
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#342
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Human being with feelings
Join Date: May 2017
Posts: 120
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Quote:
Originally Posted by Sexan
It requires prerelease since it uses crucial feature to make/show lanes (and it is on landoleet but in old folder).
I'm working against the prerelease so when update comes there I update the script also (and don't need to make the whole script after the feature is live). When the feature gets in stable reaper I will be announcing it.
For now it cant be done without the feature that is in prerelease (I've done my system before with FIMP and simulating "solo" lane by muting all other items but that is really wonky and some nasty hacks are there to make it work with comping etc)
This is the closest you will get to ProTools Playlist
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Sadly still can't get it to work with the latest dev release. Your scripts show up in the ? prompt, but do nothing.
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05-18-2022, 11:02 PM
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#343
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,593
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Please write in the script thread. Its probably like other users did not install all the requirements.
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05-19-2022, 05:07 PM
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#344
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Human being with feelings
Join Date: May 2017
Posts: 120
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Quote:
Originally Posted by Sexan
Please write in the script thread. Its probably like other users did not install all the requirements.
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Actually it looks like the command window was popping up behind the ? prompt. I see it now! I'm excited to give it a whirl.
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