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10-31-2019, 08:45 AM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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v5.984+devBOO2 - October 31 2019
v5.984+devBOO2 - October 31 2019
# MIDI editor: prevent crash when clicking in velocity lane, introduced by scary ghouls in previous build
v5.984+devBOO - October 31 2019
+ Batch converter: optionally preserve existing BWF start time or use media item position [t=213925]
# MIDI editor: add mouse modifier to deselect events
# MIDI editor: increase left-hand hit area for note velocity lane
# MIDI editor: prevent crash when unlinking editor transport from main transport
# MIDI editor: prevent drawing notes on tiny mouse moves
# Toolbars: fix special-case of snap showing relative snap
Full changelog / Latest pre-releases
BOO
Last edited by Edgemeal; 10-31-2019 at 10:10 AM.
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10-31-2019, 09:23 AM
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#2
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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thanks a million for implementing the "tiny mouse movement" adjustment in the midi editor for notes. i'm at least 75% less likely to unintentionally draw a note when i'm trying to move my edit cursor.
attempting to test this in the velocity lane resulted in the following crash:
this crash doesn't seem to happen in the CC lane, only velocity
the tiny mouse movement adjustment has not been applied in the CC lane, and i can instantly tell because of unintentionally drawn CC points as i click around.
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10-31-2019, 09:34 AM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Bestest version name ever.
I also got a crash in velocity lane. Seems to happen if you hold the mouse drag to edit the velocities and pass the last note in the MIDI item.
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10-31-2019, 09:34 AM
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#4
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by mccrabney
attempting to test this in the velocity lane resulted in the following crash:
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Darn ghosts and poltergeists! Fixing, updated build coming shortly :/
[edit] updated.
Last edited by schwa; 10-31-2019 at 10:05 AM.
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10-31-2019, 09:47 AM
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#5
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Human being with feelings
Join Date: Dec 2016
Posts: 880
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Love the name of this release. Happy Halloween everyone!!!!
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10-31-2019, 10:00 AM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by mccrabney
attempting to test this in the velocity lane resulted in the following crash:
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Damn.. "Crash to Pumpkin".. That's pretty serious!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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10-31-2019, 10:16 AM
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#7
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Hmm, the "draw/edit CC events ignoring selection" is still broken:
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10-31-2019, 11:02 AM
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#8
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by _Stevie_
Hmm, the "draw/edit CC events ignoring selection" is still broken:
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That is actually the intended (and long-existing) behavior. That mouse modifier will draw ignoring selection, but editing by grabbing the events and dragging them always respects selection.
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10-31-2019, 11:23 AM
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#9
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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I see. Then I find the MM description a bit misleading. Just checked for the MIDI notes context, there we have: "Move note ignoring selection".
This works as expected, however it will deselect all notes and only select the one under the mouse cursor.
So, basically could we have that behavior for notes/velocity and CCs?
Using the "ignore selection" modifier would keep the selection intact and only
modify the event under the mouse cursor.
This would be super useful to edit a "misfit" note or CC, when we already made a complex selection.
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10-31-2019, 12:57 PM
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#10
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by _Stevie_
This would be super useful to edit a "misfit" note or CC, when we already made a complex selection.
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+1. There needs to be a way to edit a single value without losing the entire selection.
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10-31-2019, 01:40 PM
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#11
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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It's ok, but then maybe we would need some other cases like: move note ignore selection and snaping
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10-31-2019, 03:06 PM
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#12
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Human being with feelings
Join Date: Apr 2017
Location: Los Angeles, CA
Posts: 376
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All works well for me so far on Mac. No problem in the velocity lane.
Wondering if there will ever be automation items in the CC lanes.
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10-31-2019, 03:09 PM
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#13
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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could you please consider a move (maybe create too) modifier which only allow moving a cc event to existing neighbour value. This allows control and precision in a very quick way and avoid in most cases the need of LFO panel or GUI scripts (at least me), because it is so quick and precise. Another use is doing a simple straight line.
(Envelopes would benefit with similar modifier)
In this example the drag would be only allowed (and actually visually moving) when the Y Axis reaches already existing CC values in this midi item.
Last edited by deeb; 10-31-2019 at 03:32 PM.
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10-31-2019, 03:45 PM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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If you want a straight line, use the square CC curve type.
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10-31-2019, 03:57 PM
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#15
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
If you want a straight line, use the square CC curve type.
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ok thanks, but that is not what i want. I want with any CC curve to be able to do a line between moving event to neighbours values. As described in previous post.
Last edited by deeb; 10-31-2019 at 04:23 PM.
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10-31-2019, 03:58 PM
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#16
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Human being with feelings
Join Date: Sep 2016
Location: Toronto
Posts: 749
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While the media explorer is getting looked at, could you consider adding its right-click context menu to the list of customizable menus? So we can make our menus more SPOOKY and SINISTER
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10-31-2019, 11:12 PM
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#17
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Human being with feelings
Join Date: Dec 2017
Posts: 85
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Dear Devs, can you fix this ? If not difficult, please.
After changing the shapes of points from square to linear on tempo map,the points loses synchronization with bar lines, grid divisions.
https://www.youtube.com/watch?v=ygYOlNiNucg
Last edited by Arthur; 11-01-2019 at 03:03 AM.
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11-01-2019, 12:33 AM
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#18
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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This has bothered me for a long time.
Drawing ramps and drawing CC events can be very clumsy.
When I want to draw CC events with "Click Left Draw" I can't start on the line. It has to be above or below, and this is frustrating.
When I want to draw a linear ramp I'd like to start at least a little before the CC events. But since "Shift Left drag" also inserts events, it's impossible.
It would be great if this could somehow be fixed.
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11-01-2019, 03:55 AM
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#19
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Human being with feelings
Join Date: Dec 2017
Posts: 85
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On my system (Win7x64) with changed display scale settings, this release "BOO2" also changes the scale, is it possible, that the system settings do not affect the scalability of Reaper?
Last edited by Arthur; 11-01-2019 at 12:16 PM.
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11-01-2019, 06:05 AM
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#20
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Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Since mouse modifiers are receiving some attention could it be possible to add a mouse modifier to not move the play cursor in midi editor when you click on velocity or CC lanes?
See this for reference.
Thank you.
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11-01-2019, 06:28 AM
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#21
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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you mean edit cursor, not play cursor.
and while i don't understand you people, i support your request for the option
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11-01-2019, 06:44 AM
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#22
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Quote:
Originally Posted by Tod
Drawing ramps and drawing CC events can be very clumsy.
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Yes, I noticed this as well. Wasn’t this fixed in the past? +1 on fixing this!
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11-01-2019, 09:08 AM
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#23
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by _Stevie_
Yes, I noticed this as well. Wasn’t this fixed in the past? +1 on fixing this!
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Hi Stevie, as far as I know it's always been with us. I made the gifs with this devboo2 version.
The problem stems from the fact that left click has it's own action and of course you have to left click in order to left click drag.
Same for the linear ramp, Shift left click will add an event if the mouse cursor is close to the line, so you have to be above or below the line a certain amount if you want to draw a ramp and start ahead of the events.
In other words it would take 2 new modifiers to fix it.
Last edited by Tod; 11-01-2019 at 09:23 AM.
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11-01-2019, 10:17 AM
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#24
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Human being with feelings
Join Date: Sep 2018
Location: lugansk
Posts: 153
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Quote:
Since mouse modifiers are receiving some attention could it be possible to add a mouse modifier to not move the play cursor in midi editor when you click on velocity or CC lanes?
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Dear developers, please see this problem
https://forum.cockos.com/showthread.php?t=226162
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11-01-2019, 10:30 AM
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#25
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Human being with feelings
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
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Quote:
Originally Posted by mccrabney
you mean edit cursor, not play cursor.
and while i don't understand you people, i support your request for the option
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Yeah sorry, this is what I meant.
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11-01-2019, 11:36 AM
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#26
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Auto-stretch vs take envelopes:
When items are set to auto-stretch, take envelopes do not properly stretch when copy/pasting. This does work properly when mouse-dragging** (and also works when timebase = Beats (length, position, rate)).
A small suggestion: In the context menu, the order of timebases should be
time -> beats (position only) -> beats (position length rate) -> beats (auto-stretch).
** EDIT: This reminds me: Several Automation Item functions that have been implemented as mouse modifier functions (and that work very well in that context), do not yet work properly as Actions, including Ctrl-drag vs copy/paste.
Last edited by juliansader; 11-01-2019 at 11:55 AM.
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11-01-2019, 12:01 PM
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#27
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Timebase vs stretch markers:
How is the auto-stretch timebase-inserted stretch markers intended to interact with user-inserted stretch markers? I have tried to use stretch markers in auto-stretch items, but the results get weird.
If user-inserted stretch markers are not supposed to be used with auto-stretch timebase, it is particularly important that the old Timebase = Beats (p, l & r) should work properly with stretch markers.
At present, if timebase = beats (p,l&r), stretch markers properly adjust to tempo changes when mouse-dragging to new positions, but not when copy/pasting, in which case only the overall rate changes.
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11-02-2019, 05:29 AM
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#28
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by juliansader
Timebase vs stretch markers:
How is the auto-stretch timebase-inserted stretch markers intended to interact with user-inserted stretch markers? I have tried to use stretch markers in auto-stretch items, but the results get weird.
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It is intended to work, so if you have a case where it doesn't work, please let us know!
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11-02-2019, 12:25 PM
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#29
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Human being with feelings
Join Date: Dec 2017
Posts: 85
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Quote:
Originally Posted by Arthur
Dear Devs, can you fix this ? If not difficult, please.
After changing the shapes of points from square to linear on tempo map,the points loses synchronization with bar lines, grid divisions.
https://www.youtube.com/watch?v=ygYOlNiNucg
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Ah, i understand, this action (on my toolbar) is for other envelope types, not for tempo map, (because via right click on selected point(s), the action : Set shape for selected points - linear, works correctly), however in action list, no such action,for tempo map.
It's not a problem, we can use the action from right click menu,
just need to know about it. Sorry to bother you.
Last edited by Arthur; 11-02-2019 at 01:51 PM.
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11-02-2019, 02:21 PM
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#30
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by Arthur
Ah, i understand, this action (on my toolbar) is for other envelope types, not for tempo map, (because via right click on selected point(s), the action : Set shape for selected points - linear, works correctly), however in action list, no such action,for tempo map.
It's not a problem, we can use the action from right click menu,
just need to know about it. Sorry to bother you.
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Curiously, there are several actions that work differently, depending on whether they are run from the right-click context menu or Actions list. It seems that the timebase=beats setting of the tempo/timesig markers are ignored:
Right-click context menu: Create new point
Tempo envelope: When copy/pasting points, incorrectly acts as if Timebase=Time
Partial measures when changing tempo transitions to linear
Last edited by juliansader; 11-02-2019 at 03:11 PM.
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11-02-2019, 03:59 PM
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#31
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Human being with feelings
Join Date: Dec 2017
Posts: 85
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Quote:
Originally Posted by juliansader
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Yes, and i think it should be so, timebase settings should be ignored by all types of envelopes, except tempo map's envelope. And therefore, these actions are not compatible with tempo map. For the tempo map we need to use the actions directly from the tempo map's menu.Hopefully now i understand how it works.
Last edited by Arthur; 11-02-2019 at 06:38 PM.
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11-03-2019, 01:15 PM
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#32
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Track Manager messed up.......
The Track Manager has the tracks misaligned.
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11-03-2019, 02:11 PM
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#33
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by Tod
The Track Manager has the tracks misaligned.
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You have the track manager sorted by track color -- see the sort arrow in the header row.
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11-03-2019, 06:55 PM
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#34
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,759
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Quote:
Originally Posted by schwa
You have the track manager sorted by track color -- see the sort arrow in the header row.
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Ooh noooo..
Ha ha, I don't know how that happened, I'd never have a reason to sort by colors, and I didn't even know that option was available.
So many options.......
Thanks schwa, I hopefully won't make that mistake again.
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11-04-2019, 12:09 PM
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#35
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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Quote:
Originally Posted by schwa
It is intended to work, so if you have a case where it doesn't work, please let us know!
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It seems that the weirdness only occurs when copy/pasting, not when mouse-dragging, so the problem is probably similar to the one that I mentioned before for timebase = Beats (p,l&r).
This screenshot shows the original audio items on the left, both with timebase = auto-stretch, and the copy/pasted or Ctrl-dragged copies to the right. Ctrl-drag works fine even if the items contains user-inserted stretch markers, whereas copy/paste only works if the item contains no stretch markers:
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11-04-2019, 12:21 PM
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#36
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Good catch Julian.
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11-06-2019, 11:51 AM
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#37
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,127
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Quote:
Originally Posted by deeb
could you please consider a move (maybe create too) modifier which only allow moving a cc event to existing neighbour value. This allows control and precision in a very quick way and avoid in most cases the need of LFO panel or GUI scripts (at least me), because it is so quick and precise. Another use is doing a simple straight line.
(Envelopes would benefit with similar modifier)
In this example the drag would be only allowed (and actually visually moving) when the Y Axis reaches already existing CC values in this midi item.
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Deeb you're pretty much describing a Snap to Nearby Points type of thing which I agree is really smart and necessary. The only workaround I can think of is to copy/paste the point you're wanting to create a line with and then dragging it to where you want, taking advantage of the (odd) default behaviour of Locking Horizontal/Vertical in the CC lane, which strangely does not match the Automation lane behaviour.
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11-07-2019, 06:43 PM
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#38
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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cool! i edit points values manually, but this would be far far far far more beautiful and flexible Between i'll edit my FR for the way you named
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