Quote:
Originally Posted by mespotine
And create some kind of log, which stem/track clipped at which projecttime during rendering, so "debugging" a project to avoid clippings before retrying rendering would be easier to do.
With many stems trial and error is a mess.
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Maybe even an error message stopping a render if a stem went over 0db. My clip indicator lights at 0db even with a limiter on the track. It would be awesome if it lit at over 0db.