Old 02-18-2022, 12:17 PM   #1
Meo-Ada Mespotine
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Default v6.48rc1 - February 18 2022

v6.48rc1 - February 18 2022
  • + Actions window: fix issue with SWS cycle action editor on macOS/Linux (Windows will require sws update) [p=2527059]
  • + Custom actions: fix add of actions to custom action via keyboard
  • + Custom menus: fix support for more than 1024 menu items per menu
  • + Custom menus: fix support for more than 32 submenus per menu
  • + FX envelopes: copy/move envelopes correctly between instances of ReaSurroundPan with different configurations [p=2526379]
  • + JSFX: channel_mapper uses dropdown instead of +/- buttons to set number of channels
  • + JSFX: fix adjusting user-mix faders [p=2528443]
  • + Knobs: improve alignment of wet/dry knobs
  • + Media explorer: cancel metadata edit if file list is scrolled
  • + Media explorer: prevent unnecessary scroll-to-left when browsing
  • + Media item properties: reset volume/pan slider on double-click [t=263028]
  • + Media item ruler: always label item start and end if possible [t=262144]
  • + Media items: fix possible incorrect calculation when running action to clear and recalculate auto-stretch at project tempo changes
  • + Media items: fix possible stretch marker corruption when applying auto-stretch at tempo changes [t=257439]
  • + Media items: recalculate auto-stretch markers when undoing tempo envelope edits [t=257439]
  • + Media items: set default normalization mode to peak for new users
  • + Menus/toolbars: in customize menus/toolbars window, leave OK button enabled even if there have been no changes [p=2526098]
  • + Preferences: include mouseover help text in search terms
  • + ReaLimit: rename "link" control to "constant gain"
  • + ReaLimit: set default threshold and ceiling both to 0dB
  • + ReaScript: IDEs allow changing font name via ide_font_face= in reaper.ini
  • + ReaScript: do not run scripts from cwd rather than reascript path [t=262921]
  • + Render: fix persistence of preference to embed XMP markers [t=263105]
  • + Render: fix rendering to mp3 when sample rate is set higher than 48k [t=263248]
  • + Render: support jumping to loudest sample in project after render (including dry run render)
  • + Takes: fix theme preference to display colored bar on active take when empty, not-displayed take lanes exist [t=262607]
  • + VST3: set channel index context correctly for track 1 [t=263201]
  • + VST: fix various UI sizing quirks
  • + macOS: disable input event throttling by default
  • + macOS: fix ExecProcess() handle leakage [t=263197]
  • + macOS: fix Metal issue where an occluded window would end up stale on macOS 12
  • + macOS: fix knob background drawing after switching to/from dark-mode
  • # FX: improve sizing of certain plugins when auto-resize is not enabled [p=2526450]
  • # JSFX: fix radio buttons in channel_mapper
  • # VST: enable container wrapper windows by default for vst2 [p=2524015]
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.

Changelog - Pre-Releases

Generated by X-Raym's REAPER ChangeLog to BBCode
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Last edited by Meo-Ada Mespotine; 02-18-2022 at 12:20 PM. Reason: Now, in full technicolor on your television sets.
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Old 02-18-2022, 01:09 PM   #2
Paul Eye
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+ ReaLimit: rename "link" control to "constant gain"
Any particlar reason for this? Apart from the possible confusion with "stereo link" that I remember came up when ReaLimit was still in the +dev versions. I'm not sure if "constant gain" gets the function of the checkbox across any better. Of course, keeping the gain constant is what it does, by linking the values of the threshold and ceiling faders, so now it's just swapping the checkbox name to the other part of what it does.
Yeah, I know, probably just nitpicking
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Old 02-18-2022, 04:07 PM   #3
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v6.48rc1 - February 18 2022[*]+ Render: support jumping to loudest sample in project after render (including dry run render)
It would be so nice to have an option that creates a marker at every clipping sample.
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Old 02-19-2022, 01:22 AM   #4
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It would be so nice to have an option that creates a marker at every clipping sample.
You're right. I second this too!
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Old 02-19-2022, 03:10 AM   #5
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Originally Posted by Gass n Klang View Post
It would be so nice to have an option that creates a marker at every clipping sample.
Nice idea, if the clips are just a few.
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Old 02-19-2022, 03:30 AM   #6
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Item lanes and Oversampling definitely dropped?
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Old 02-19-2022, 03:31 AM   #7
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You're right. I second this too!
This will be really nice!
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Old 02-19-2022, 03:49 AM   #8
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Nice idea, if the clips are just a few.
yes, could be also just an option to jump to clipping samples. I think sequoia can do that. Quite helpful!
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Old 02-19-2022, 05:10 AM   #9
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Item lanes and Oversampling definitely dropped?
Not dropped, but not yet ready to be released. These features will continue to be in +dev builds for now.
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Old 02-19-2022, 10:15 AM   #10
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Not dropped, but not yet ready to be released. These features will continue to be in +dev builds for now.
Good to know! I really appreciate the work y’all are putting in on oversampling FX. Loving that feature!
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Old 02-19-2022, 11:04 AM   #11
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Originally Posted by Gass n Klang View Post
It would be so nice to have an option that creates a marker at every clipping sample.
Clipping when rendering ? I.e. feeding the information from the rendering process back into the project ?

(I suppose we don't have an infinite count of markers )

-Michael
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Old 02-19-2022, 01:07 PM   #12
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Quote:
Originally Posted by Gass n Klang View Post
It would be so nice to have an option that creates a marker at every clipping sample.
+1,that would be really helpful

Quote:
Originally Posted by mschnell View Post
Clipping when rendering ? I.e. feeding the information from the rendering process back into the project ?

(I suppose we don't have an infinite count of markers )

-Michael
Regions perhaps instead of markers? For areas with a lot of clippings coming one after another.

If not feasible, some actions to go forward/backwards through the found clipping positions from the last used render would be helpful too.
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Old 02-19-2022, 03:00 PM   #13
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Clipping when rendering ? I.e. feeding the information from the rendering process back into the project ?

(I suppose we don't have an infinite count of markers )

-Michael
well, reaper already shows read lines where clipping occurs. So jumping to these points shouldn't be a big thing.
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Old 02-19-2022, 11:24 PM   #14
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That would mean leaving the render result window open while restarting to work in the project, avoiding additional "clip markers".
Seems viable.

-Michael
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Old 02-20-2022, 12:14 AM   #15
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i think we have

.Jump to the first clip position in project

in dry run
just click the stats button

.

greetings
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Old 02-20-2022, 07:49 AM   #16
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Quote:
Originally Posted by Meo-Ada Mespotine;2528604[*
+ macOS: disable input event throttling by default
I'm guessing this would impact mousewheel events. I noticed that mousewheeling over FX Paramaters suddenly had a way bigger effect than I was used to. I'd also recently installed Smooze Pro to improve mousewheel scrolling using a third-party mouse. Anyway, turning "disable input even throttling" back on improved the behavior. Just not sure what the rationale was for turning it off by default was, and/or the overall pros and cons. On my particular setup, definitely preferred it on.
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Old 02-20-2022, 02:30 PM   #17
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Default tempo map & stretch marker bug

When I open a file with stretch markers mapped to tempo changes the first stretch marker gets moved.

I've attached a project that shows the bug. Open it with v6.45 and you will see the first stretch marker is at 1.0 stretch (and track lines up with click).

Open the same project with v6.48 and the first marker is changed to 0.97 stretch (and the track is out time with click until the next stretch marker).

Stretch markers at around bar 25, 63, 76 also seem to have wrong stretch values.

(I can't attach the rar of the project file--says I need a security key) Here's a link to rar:

https://www.dropbox.com/s/9n7w6tkdc8...poBug.rar?dl=0

Last edited by gkurtenbach; 02-20-2022 at 03:04 PM. Reason: added email notification
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Old 02-20-2022, 03:04 PM   #18
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When I open a file with stretch markers mapped to tempo changes the first stretch marker gets moved.
Ah, thank you for posting the project. This bug was caused by the fix to this bug!

We'll put out a new build shortly with the fix.
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Old 02-20-2022, 03:20 PM   #19
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Thanks!

Yeah, kill one bug and another shows up for the funeral, as they say.
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Old 02-20-2022, 07:36 PM   #20
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Originally Posted by Meo-Ada Mespotine View Post
+ Custom menus: fix support for more than 1024 menu items per menu
+ Custom menus: fix support for more than 32 submenus per menu
Thank you so much for this!

Last edited by Breeder; 02-20-2022 at 08:06 PM.
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