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Old 07-01-2015, 04:47 AM   #41
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Quote:
Originally Posted by airon View Post
I could test this with the editor I collaborate with on the Tf2 Top 10 series. Well, I know mostly Premiere users in the Youtube world.
The unlicensed version will convert the whole timeline but not fill in item details for items after first 5 mins of timeline. After this they will be placed correctly but appear empty. This is so people can check if the conversion looks right before upgrading.

The free version will also copy and transcode all the media and bundle it up. This is so that you can get a client to run the free version, which will pack up all the media but with a limited REAPER project, which they can zip up to send you. Then regenerate the RPP at your end with a license to complete the process. This is so sound editors don't have to convince clients to buy it. Only one person needs a license, not both ends.

For short videos of course it is fully functional. There are a number of youtube users using the free version who never seem to upgrade because their videos are always really short!
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Old 07-01-2015, 04:52 AM   #42
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Ok thanks for the infos

Well, I think that I may be handy for the audio guy (if it the same than d the video editing) to have a consistent color coding bewteen softwares, so I added a conditionnal "Color tracks with Premiere Pro color" function.

As with defaults names, new default colors can be set by editing the script. There is a nice/simple user area for this.
As there is a build in Code editor in REAPER, this shouldn't be too difficult to put in place.
Note that real color display is influenced by theme.

Here is a demo:


Do you like it ?
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Old 07-01-2015, 04:58 AM   #43
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Do you like it ?
That's great! Thanks.

Will it also replace substrings in the child tracks? The child tracks VORDIO creates for each 'role' have the colour name embedded i.e. "2: Cerulean 3"
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Old 07-01-2015, 05:02 AM   #44
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Ok nice

So I just put my script online in my pack (link in my signature). It is avaible for free. It required REAPER v5 (which should come really soon as we are in RC3).

Hope it will help other Premiere Pro/Vordio/REAPER users ! :P

Script name:
  • X-Raym_Rename and recolor tracks created by Vordio from a Premiere Pro XML export.lua
Folder: Track Properties.
Cheers !

Last edited by X-Raym; 07-01-2015 at 05:19 AM.
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Old 07-01-2015, 05:07 AM   #45
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Quote:
Originally Posted by mrlimbic
Will it also replace substrings in the child tracks?
Substrings and color.

The recognition of "what is a Vordio from Premiere Pro exported tracks" is only based on label keywords.

Fortunately, there are pretty special, I don't think anyone will have "Caribbean" as track name.
That said, if anyone have aproblem with its project, he can still make a FR, I am open to comments.
I didn't want to be too complex at first, but I may be more strict with the recognition if required.

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Old 07-01-2015, 05:18 AM   #46
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Originally Posted by X-Raym View Post
Ok nice

So I just put my script online in my pack (link in my signature). It is avaible for free. It required REAPER v5 (which should come really soon as we are in RC3).

Hope it will help other Premiere Pro/Vordio/REAPER users ! :P

Cheers !
I will mention your script when I get around to making a VORDIO explainer video for Premiere workflows. However, I am going to do the FCPX workflow video first though as that is the most advanced currently.

Now that I have Premiere myself (although it crashes a lot. Grrrr!), I will be able to improve the configuration mappings a lot over the next few months.
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Old 07-01-2015, 05:23 AM   #47
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Quote:
I will mention your script
Thanks

I think this kind of "little things" that make the switch between one software to another more transparent can be a real plus in User Experience.
And I don't wont any track named "Cerulean" in my projects, haha

Sure, more video explaination is always great, as it is a live demonstration of how your software work, why, etc.

Quote:
Premiere myself (although it crashes a lot. Grrrr!)
Even the 2015 version ?
bad luck =/
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Old 07-01-2015, 07:39 AM   #48
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Quote:
Originally Posted by X-Raym View Post
Thanks

I think this kind of "little things" that make the switch between one software to another more transparent can be a real plus in User Experience.
And I don't wont any track named "Cerulean" in my projects, haha

Sure, more video explaination is always great, as it is a live demonstration of how your software work, why, etc.


Even the 2015 version ?
bad luck =/
Yes. I was hoping the recent update would fix the crashes but it is just as bad. It hates XDCAM wrapped in MOVs but most of my footage is in that format. That means I have to transcode footage before using it which is just a pain. I don't think I'll be using Premiere much apart from some tests for VORDIO and learning it just in case I need to know it someday.
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Old 07-01-2015, 09:06 AM   #49
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For sure, it could be software made ever, if it doesn't work with your cam, it become far less intersting.
Untill they fix the error (i guess someusers already bug report it).

Did you try to work with DaVinci ?
The upcoming v12 aim to be a full NLE with multicam support and even VST support. I can't wait to see that.
Release in July !
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Old 07-01-2015, 09:10 AM   #50
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Originally Posted by X-Raym View Post
For sure, it could be software made ever, if it doesn't work with your cam, it become far less intersting.
Untill they fix the error (i guess someusers already bug report it).

Did you try to work with DaVinci ?
The upcoming v12 aim to be a full NLE with multicam support and even VST support. I can't wait to see that.
Release in July !
You are right. I should test how VORDIO copes with XML exports from Davincci Resolve too.
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Old 07-01-2015, 09:26 AM   #51
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You are right. I should test how VORDIO copes with XML exports from Davincci Resolve too.
I just tested Resolve exports for FCPXML and XML.

VORDIO dies due to expected but missing information. Resolve is not putting in project sample rate (but I could default that to 48K if missing) and also missing out sequence IDs (bit more tricky but probably can use some other unique identifier).

So it wouldn't be a lot of work to manage these quirks and get VORDIO working with Resolve.
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Old 07-01-2015, 11:11 AM   #52
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Arf that's too bad !
Maybe this could be request on their forum ?

Does the sample rate issue have any influence of the item position in the XML ?
Cause if not, I guess we could set the sample rate we want (if we don't want 48kz) in REAPER after export ?

Do you have any idea how to manage "Audio types" as you did with PPro and FCPX ?

Let me know if I can help.
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Old 07-01-2015, 12:43 PM   #53
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Originally Posted by X-Raym View Post

Did you try to work with DaVinci ?
The upcoming v12 aim to be a full NLE with multicam support and even VST support. I can't wait to see that.
Release in July !
Can't get audio to work in v11 on my Mac. Hope they get that fixed because otherwise it's a really sweet app.
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Old 07-01-2015, 03:02 PM   #54
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Originally Posted by X-Raym View Post
Arf that's too bad ! of the item position in the XML ?
Cause if not, I guess we could set the sample rate we want (if we don't want 48kz) in REAPER after export ?
It is not a problem. The sample rate doesn't affect clip sync. The sync is all based on video frames in the XML. It just would be nice to tell REAPER the audio settings. But it is nearly always 48k, so a default won't matter.

Quote:
Originally Posted by X-Raym View Post
Do you have any idea how to manage "Audio types" as you did with PPro and FCPX ?

Let me know if I can help.
Not sure yet. I will experiment. At the moment Vordio just puts the audio back together into it's original form. I need to look at how audio is configured & split in Premiere. I know the XML for FCPX pretty well but not so much for Premiere yet.
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Old 07-02-2015, 07:21 AM   #55
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Can't get audio to work in v11 on my Mac. Hope they get that fixed because otherwise it's a really sweet app.
I've been using Resolve for a while now. No problem with audio. What's not working for you?
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Old 07-02-2015, 07:50 AM   #56
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Quote:
Originally Posted by mrlimbic
I need to look at how audio is configured & split in Premiere. I know the XML for FCPX pretty well but not so much for Premiere yet.
I meant with Davinci too

Let's test the "most comaptible audio post production solution in the world" as they called themself on the french website ! :P
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Old 07-02-2015, 11:16 AM   #57
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I meant with Davinci too

Let's test the "most comaptible audio post production solution in the world" as they called themself on the french website ! :P
Haha. Really? Davinci don't seem to follow the XMEML spec any better than Adobe do!
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Old 07-02-2015, 11:58 AM   #58
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I've been using Resolve for a while now. No problem with audio. What's not working for you?
stuttering, choppy sound with a single mono wav file in the project. Internal speakers or firewire interface.
No sound for AVCHD clips.

Unfortunate deal breakers for me.
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Old 07-02-2015, 01:42 PM   #59
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stuttering, choppy sound with a single mono wav file in the project. Internal speakers or firewire interface.
No sound for AVCHD clips.

Unfortunate deal breakers for me.
Choppy sound on internal speakers?

Must be something really wrong with your setup. I support computers in the AV sector, never seen a Mac to have choppy sound over internal audio unless there is a serious config problem.

Anyhow, hasn't got anything to do with Vordio and I'm excited that Da Vinci Resolve will be supported too. It's a great tool, allowing more people to work together without lock-in.
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Old 07-02-2015, 01:50 PM   #60
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Anyhow, hasn't got anything to do with Vordio and I'm excited that Da Vinci Resolve will be supported too. It's a great tool, allowing more people to work together without lock-in.
Incidentally, Da Vinci Resolve now recommends FCPXML over XML wherever possible.

I know why too. The metadata is so much richer. Even for audio.
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Old 07-02-2015, 02:00 PM   #61
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XML is supposed to be "extensible" isn't it?
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Old 07-02-2015, 02:08 PM   #62
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Choppy sound on internal speakers?

Must be something really wrong with your setup. I support computers in the AV sector, never seen a Mac to have choppy sound over internal audio unless there is a serious config problem.
It's only in Resolve. MOV files play back fine there. mp3 and wav files glitch.

No problems in REAPER but that can't do AVCHD files or color correction. Premiere can handle everything but is so inflexible and crashes often.
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Old 07-03-2015, 05:59 AM   #63
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Incidentally, a Vordio user pointed out to me that you can also use Resolve lite (which is free) to import an AAF, then export FCPXML to put into VORDIO to get a REAPER project.

EDIT: I am not sure how reliable this is as I haven't tested it myself but they said it worked on the project they tried.

However, I will start testing against Resolve outputs from now on as that gives people another route to REAPER.
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Old 07-03-2015, 06:58 AM   #64
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Maybe you should wait for the upcomind v12 that will came out this month ?
It should have a loooot of updates... maybe better export ?

Edit : for AAF translation, I would rather use AATranslator.

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Old 07-04-2015, 07:23 AM   #65
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It's only in Resolve. MOV files play back fine there. mp3 and wav files glitch.
According to this presentation, the audio engine in Resolve 12 is a complete rewrite.

30 Minute demo of Resolve 12..

http://www.moviemachine.tv/post/30-m...vinci-resolve/
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Old 07-04-2015, 08:55 AM   #66
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did a clean install on my system yesterday with a new SSD. Will test again.
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Old 07-04-2015, 09:09 PM   #67
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Yeah Resolve 11 still runs like crap on a clean system. Bugger.
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Old 07-04-2015, 11:38 PM   #68
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V11 is the old audio system. Be patient (less than a month) and you would be able to test the new !
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Old 07-08-2015, 11:55 AM   #69
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I have been experimenting with adding a UI to reconform today.

I think this is going to get very interesting!

Check the screenshot attached.
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Old 07-08-2015, 12:11 PM   #70
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It can be a bit scary at first sight but indeed it is very interesting. Maybe someways to filter items (names, moved...) can make the representation more readable. Color coding links between input and output items can be nice too, but i'm pretty sure you already have some nice ideas about that in mind.
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Old 07-08-2015, 12:18 PM   #71
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It can be a bit scary at first sight but indeed it is very interesting. Maybe someways to filter items (names, moved...) can make the representation more readable. Color coding links between input and output items can be nice too, but i'm pretty sure you already have some nice ideas about that in mind.
Have no fear. This is an early experiment.

It shows absolutely everything all at once from a pretty large project with many drastic edit changes.

In practice I will break it down into much smaller chunks where you see one change at a time. Colours will be used to help identify what is going on.
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Old 07-09-2015, 12:32 AM   #72
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Funny enough, the project I'm about to start working on in two weeks is being edited in Premiere. Not that the editors are too happy about it, it not being Avid Mediacomposer and all, but I would like to test some workflows while I have the chance.

Maybe I can persuade the picture assistant folks to hand me an XML file or two instead of the OMF exports I get right now, just for testing though. I have to use Protools for this show since the sound department takes absolutely no risks at all in this matter, and so it should be until this workflow is fully tested.

The entire show is being edited(video and audio) and mixed on OSX machines with a central server linked via Fibrechannel. The editing stations are likely MacPros just like our sound stations, one of which doubles as an video edit staiton(some 8k monster with 64GB RAM).


My question for Mrlimbic is how do you go about exporting the relevant XNL files for conversion ? If there's a step-by-step for Premiere, please do point me to it, or write it down in reasonable detail if you have the time.


Outside that project, my friend Luc uses Premiere as well, though on a Windows machine. I've already pointed him to Vordio and I hope we can do some tests very soon. The same information might be required, if we cannot figure this out ourselves .

Thanks for this tool. I'll most likely pick up a license real soon. Vordio and AAtranslator make for a powerful suite of conversion tools. The reconforming feature makes Vordio a good buy in any case.
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Old 07-09-2015, 03:21 AM   #73
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Last night I went for a drink with a Gene hunter.

He showed me some brilliant tools from comparative genomics. They use these to trace genes between different species.

They have some amazing UIs. Look at this screenshot. Amazingly easy to use for comparing very large datasets with great zooming and filtering features.

I am going to adapt ideas from these to reconform.
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Old 07-09-2015, 03:57 AM   #74
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My question for Mrlimbic is how do you go about exporting the relevant XNL files for conversion ? If there's a step-by-step for Premiere, please do point me to it, or write it down in reasonable detail if you have the time.

Outside that project, my friend Luc uses Premiere as well, though on a Windows machine. I've already pointed him to Vordio and I hope we can do some tests very soon. The same information might be required, if we cannot figure this out ourselves
To export XML from Premiere is easy.

1. Open timeline to export in timeline viewer.
2. Make sure timeline viewer is selected, not another panel (highlighted when selected)
3. From menu choose "Export->Final Cut XML"

For a basic conversion in VORDIO:

1. Export XML from video app. Put XML somewhere neutral and writable (the REAPER project folder will be created next to the XML with a log file also).

2. Make sure media is online. Do this on the video machine or else plug in the project media drive to same machine as VORDIO (for windows it must have same drive mapping if plugged into different machine, with OSX it shouldn't matter). VORDIO needs to run on the same OS as the video project used (the paths in Windows & OSX are very different). The REAPER project produced will run on any after creation.

3. Drag XML onto VORDIO UI.

4. Press convert.

5. Check the report at the end. Most important number to check usually is 'offline'. If that is 0 you have all the media. If you want to find out which, look at the end of the log file generated which will list files missing, found etc.

This will create a self contained REAPER project in the same location as the XML (with all media in subfolders inside that). All media with be either copied (if REAPER compatible audio files already) or transcoded to WAV (Non REAPER compatible files such as CAF audio).

Later in 4.3, I am adding some new options such as for linking media instead of creating a self contained project. Currently the idea is to have a project containing everything that can be zipped up to give to someone else. Also target directory (currently assumes where XML is).

The picture editor can use the free version. It will still package up all the media. You can then run VORDIO again on another machine with a license (media can be offline this time as should already have it packaged by the free version) and VORDIO will finish the process and rebuild only the REAPER project but complete this time. You only need one license, not at both ends.

Convert is pretty simple but reconform needs a walkthrough video really as there are some bits of best practice to get the most out of it. For example if all your media files don't have a unique filename it will not work well. Hopefully, I will get a chance to make a VORDIO walkthrough video soon showing best practice.
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Old 07-09-2015, 04:06 AM   #75
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@airon
Quote:
OMF exports
Maybe this feature has been improved in last PrPro version, but I have to admit that with AATranslator and Vordio, there is absolutely no need for that anymore. Fortunately.
OMF exports was really bad: all files were renamed with a generic 32 random characters longs name, destroying all efforts put in organization of the project through good file naming, and if I remember well, file structure was broken as well and all audio files end up in the same folder.
And of course, file were reencoded even if it was not necessary. Disk space waste...
You may do your own experimentation to see if this is the case with newer version of PrPro.

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Haha That is a nice source of inspiration :P
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Old 07-09-2015, 04:19 AM   #76
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OMF exports was really bad: all files were renamed with a generic 32 random characters longs name, destroying all efforts put in organization of the project through good file naming, and if I remember well, file structure was broken as well and all audio files end up in the same folder.
OMF is really old. I won't be supporting it. I may add AAF at some point, but XML is still preferable as the metadata is much richer. That is why I can put things like scene and take numbers in the audio item notes because they are in the XML.

I have just found out that I probably qualify for a business grant that is for micro-businesses that already have a prototype product but needs refining and marketing. If I get it I can do a concentrated amount of work on VORDIO rather than just adding features in between other jobs as I do currently. That will take it to another level if I do get that.
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Old 07-09-2015, 04:26 AM   #77
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@mrlimbic
Don't worry for OMF, e already have other tools for that :P

Oh, it would be nice if you could really live from Vordio's development
You would really be able to push it further... you already have a lot of idea / feature requests in your bag !
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Old 07-09-2015, 04:41 AM   #78
mrlimbic
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Quote:
Originally Posted by X-Raym View Post
all files were renamed with a generic 32 random characters longs name, destroying all efforts put in organization of the project through good file naming, and if I remember well, file structure was broken as well and all audio files end up in the same folder.
I know why they do this. Although it is good practice to always use different media file names, it seems plenty of people don't follow this. This simplest workaround is to rename everything.

This problem is made worse by some equipment such as the Zoom HN4 which gives badly named audio files and even some cameras now also do this! Most video editing programs will prevent name clashes within a folder but not if in different folders.

I had to change VORDIO to put audio in different subfolders to avoid naming conflicts as people were complaining.

This approach works fine for conversion, but reconform MUST have unique media filenames or it just won't work properly.
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Old 07-09-2015, 04:56 AM   #79
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I prefer use files batch renamer such as the very powerful Bulk Rename Utility, than letting a software rename my files in a non-human readable way.
A must have for every portable recorder user :P
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Old 07-09-2015, 05:01 AM   #80
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Originally Posted by X-Raym View Post
I prefer use files batch renamer such as the very powerful Bulk Rename Utility, than letting a software rename my files in a non-human readable way.
A must have for every portable recorder user :P
I only recently discovered that OS X can batch rename in the finder. Been there for ages apparently!

See "Rename 4 items" in screenshot.
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