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02-18-2019, 07:27 AM
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#1
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Human being with feelings
Join Date: May 2010
Posts: 227
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When does Melodyne VST3 / ARA retain settings?
Hi all
For those using the releases which now include ARA, I'm struggling with losing my Melodyne edits (within Melodyne)...
If I perform edits, save a project, quit and reopen, open the melodyne instance, my work is retained and active. But if I freeze and unfreeze, I lose the edits, and the instance of melodyne re-analyses. I was hoping to get around this by using a subproject for each tuned track, but it seems that trying to reopen a subproject also results in lost edits.
How best to approach this? Why can we not retain these edits? Is the only option to continue to use standalone?
Thanks
Jack
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02-18-2019, 07:32 AM
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#2
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Human being with feelings
Join Date: Jun 2006
Posts: 22,560
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xcellent question - it would be great to be able to freeze Melodyne this way
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02-18-2019, 07:35 AM
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#3
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,734
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By design, ARA2 state is projectwide -- ARA plugins can communicate with other ARA plugins in the project. That makes it complicated to support per-track freeze. We may be able to add support for freezing ARA tracks in the future.
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02-18-2019, 08:25 AM
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#4
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Human being with feelings
Join Date: May 2010
Posts: 227
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Okey Dokey - Don't get me wrong, I'm not complaining about this...I understand that there are limitations to what can work...but it would be good to know what we can NOT do...So in this instance, obviously we can't freeze without losing the data. Can we make them offline? I'm thinking no. On my system at least, I can't retain the data in a subproject on re-opening...but I seem to be able to reopen them in the main project. Any chance of clarifying all this stuff? It's just that I HATE tuning, and I don't want to repeat any of it.
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02-19-2019, 08:56 AM
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#5
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Human being with feelings
Join Date: Nov 2017
Location: Edinburgh
Posts: 486
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So, if we can't freeze a track - then I guess we can "render" a track that's used Melodyne/ARA - and just mute the original track?
I've avoided using ARA in the pre-releases, as I don't want to screw things up by going back to "official" (ie not "pre") releases (which don't use ARA).
If I use Melodyne (and ARA) in a pre-release, can I still use the track in a "official" release?
I've already screwed up once, by using Melodyne on a track (no ARA), freezing the track, and then duplicating the track. I had forgotten that I'd used Melodyne to tweak th etrack, and the copied track was not happy
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02-19-2019, 09:54 AM
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#6
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,734
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Quote:
Originally Posted by jbraner
So, if we can't freeze a track - then I guess we can "render" a track that's used Melodyne/ARA - and just mute the original track?
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Yes, the actions "render tracks to... (and mute originals)" should work fine.
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02-19-2019, 02:06 PM
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#7
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Human being with feelings
Join Date: Nov 2017
Location: Edinburgh
Posts: 486
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Quote:
Originally Posted by schwa
Yes, the actions "render tracks to... (and mute originals)" should work fine.
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Thanks schwa.
To me, you just want to use Melodyne to tweak a little, and then "bounce" (render in Reaper speak) the track. Then you also have the original, in case you want to redo the tweaking...
I used Melodyne all the time when I used SONAR, bu tless now that I'm in reaper. Maybe when ARA comes along...
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02-21-2019, 08:27 PM
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#8
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Human being with feelings
Join Date: Nov 2014
Location: Can Tho - Viet Nam
Posts: 305
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Quote:
Originally Posted by jbraner
Thanks schwa.
To me, you just want to use Melodyne to tweak a little, and then "bounce" (render in Reaper speak) the track. Then you also have the original, in case you want to redo the tweaking...
I used Melodyne all the time when I used SONAR, bu tless now that I'm in reaper. Maybe when ARA comes along...
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I also like loading melodyne like sonar
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01-28-2022, 11:14 AM
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#10
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Human being with feelings
Join Date: Apr 2011
Posts: 3,450
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I mean should we keep considering it as a bug or is it a feature not yet implemented?
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01-28-2022, 11:47 AM
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#11
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,112
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Still finding edits disappearing, most specifically with Razor Edits and Regions happen...but can't for the life of me reliably reproduce it.
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01-31-2022, 07:14 AM
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#12
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,734
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Celemony sent us an email this morning saying they are actively looking for more REAPER beta testers, if anyone is interested.
https://www.celemony.com/en/betatest
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01-31-2022, 08:32 AM
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#13
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,112
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Quote:
Originally Posted by schwa
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Thanks shooting them an email.
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02-01-2022, 07:37 AM
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#14
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Human being with feelings
Join Date: Apr 2011
Posts: 3,450
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Quote:
Originally Posted by schwa
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Is the ability to copy tracks/items with Melodyne from one project to another, a bug that we should sort by beta-testing for Celemony? Or is it just a Reaper ARA feature that has not (yet) been implemented? It's a simple question, with no accusations, nor any strings attached.
"Bug" or "not implemented"? (forget the "yet", no strings attached )
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02-01-2022, 07:50 AM
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#15
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,734
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I think that's entirely a REAPER not-yet-implemented issue.
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02-01-2022, 07:58 AM
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#16
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Human being with feelings
Join Date: Apr 2011
Posts: 3,450
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Thank you very much for the response! Good to know
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02-01-2022, 07:59 AM
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#17
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Is anyone else having problems with the window size in Melodyne editor vst3 on windows?
It never opens to the right size for me and doesn't remember it's size when closing and opening again.
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02-21-2022, 05:55 PM
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#18
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,112
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@schwa @justin
Finally was able to single out the seemingly-innocuous but destructive scenario where Melodyne edits disappear. Razor Edits are being used constantly these days (as they are amazing), and I guess have been causing these lost edits the entire time, and I was finally able to pin it down.
1. I show that the tuned notes stay tuned if I resize the item.
2. I Razor Edit the edge, and delete it
3. Notice the notes lose their tuning!
Any clue why this is happening? And truly hope this can be addressed as it might be the most destructive possible quirk going on in ARA2 Melodyne. If this were fixed I think we might be good overall! (Finally!). Trimming items like this is a constant action while editing/producing, and losing edits for such a seemingly simple action is tough.
Thank you.
Last edited by ferropop; 02-23-2022 at 10:03 AM.
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02-23-2022, 10:01 AM
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#19
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,112
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lmk if I should repost this in the Bug Reports forum. Don't want to create duplicates, but if that's a better suited place for this discussion then I can repost!
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02-23-2022, 10:12 AM
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#20
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Human being with feelings
Join Date: Nov 2010
Posts: 1,710
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Quote:
Originally Posted by ferropop
lmk if I should repost this in the Bug Reports forum. Don't want to create duplicates, but if that's a better suited place for this discussion then I can repost!
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Yeah and perhaps add a link to this thread in it :-)
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