I'd love to see proper source-destination editing in Reaper. This would be killer. Reaper already has amazing editing - ripple per track, all tracks, etc... if you added S-D editing it would boost this DAW into Pyramix territory.
I've seen what is possible with the SWS extensions and, although cool, that's really not something that works for me.
So, I dunno... I think this would be a cool addition that would further distinguish Reaper as a serious DAW and set it apart from the crowd. <3
What is "source-destination editing"? Can you describe it?
It is a bit like comping. You build an edited master track using selections from other tracks. So you can make selections in the source tracks and and tell the DAW to paste these selections at position X in the destination track.
This method of editing is helpful if you are constructing an edited version of a larger recording. For example: if your job is to create a highlight reel or a condensed version of a long performance, you can use S-D editing to assemble it based on your client's edit list. Rather than chopping up the original file, you simply select the regions from your source track and say "send to destination" (like fancy copy-paste). The key is that the source and destination tracks have independent positioning, magnification, etc. So you can view a large section of your destination (comp) while zooming in closely to your source to make a precise selection. It can be pretty handy.
Finally! Complete Source-Destination Editing in Reaper!
Announcing Cohler Classical, which is now at beta test version 1.16. Looking for one or two more interested beta testers...
Cohler Classical is a new application built on Reaper and designed from the ground up exclusively for multitrack track-group editing, as is used in classical music, for example. Features include:
Announcing Cohler Classical, which is now at beta test version 1.16. Looking for one or two more interested beta testers...
Cohler Classical is a new application built on Reaper and designed from the ground up exclusively for multitrack track-group editing, as is used in classical music, for example. Features include:
It is a bit like comping. You build an edited master track using selections from other tracks. So you can make selections in the source tracks and and tell the DAW to paste these selections at position X in the destination track.
This method of editing is helpful if you are constructing an edited version of a larger recording. For example: if your job is to create a highlight reel or a condensed version of a long performance, you can use S-D editing to assemble it based on your client's edit list. Rather than chopping up the original file, you simply select the regions from your source track and say "send to destination" (like fancy copy-paste). The key is that the source and destination tracks have independent positioning, magnification, etc. So you can view a large section of your destination (comp) while zooming in closely to your source to make a precise selection. It can be pretty handy.
Ahh, I see.
This method "source-destination editing" seems to be
a method everybody who edits audio tracks is doing
implicitely.
In Reaper you can do it easily if you just copy the
"source-track" and move the item-borders of the copied
audio-item. By iterating the copying you build up your
destination-track.
This is non-destructive and fast. And you have all the
advantages you describe here.
Yes, there's always more than one way to skin a cat. But people who work in specific areas of the industry have highly specialised workflows, equating to speed and accuracy for a particular task (and therefore equating to less time spent/more money earned for them!). Although everything that S-D editing achieves can be done in other ways, for some jobs it's definitely more efficient. I've tried it, but for my work (mainly radio/speech based) it's not too helpful. For multitrack music editing of many takes of the same section of music, it's very clever.
That said, I spent a while on Skype to Jonathan Cohler (above) about his enhancements of Reaper for S-D based editing. He's put a LOT of work into this, and it looks like it could be a real asset to those who need that kind of workflow. Some of his ideas and solutions would also be useful OUTSIDE his S-D tailored environment as well if "spun off" into different scripts.
If there's anyone out there doing large scale multitrack music editing (classical or acoustic), or comes from a Sonic Solutions/Pyramix background, I'd recommend getting in touch with Jonathan and helping to test and develop his system.
As I recall you were looking for the "two-lane" crossfade editor feature that you found useful in speech-based editing. We now have a state-of-the-art two-lane crossfade editor that you might like! Check out the video:
For more details and info, please join us TOMORROW for the FREE Seminar at 10:30am ET Sunday. Email us at info@cohlerclassical.com to get the Zoom link.
Is there any chance this could be a standalone product to use as an extension/script for a standard Reaper installation? I think running the whole of Cohler Classical, with all the changes it makes, would be counterproductive for a speech editing workflow in general.