Old 06-15-2020, 02:00 PM   #41
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Originally Posted by akademie View Post
Now it's brilliant. Broken backward compatibility. Projects using these effects are not compatible in earlier 6.x version due to this slight/big change.
If it's true, it really sucks then.
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Old 06-15-2020, 02:01 PM   #42
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Originally Posted by vitalker View Post
If it's true, it really sucks then.
It is forwards compatibility, not backwards, and forwards compatibility is not nearly as important.
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Old 06-15-2020, 02:05 PM   #43
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It is forwards compatibility, not backwards, and forwards compatibility is not nearly as important.
Oh sorry, you are right. Now it sounds natural.
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Old 06-15-2020, 02:10 PM   #44
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I'm going back to version 6.11. I'm waiting for the bugs to be fixed.
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Old 06-15-2020, 02:10 PM   #45
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Originally Posted by Justin View Post
It is forwards compatibility, not backwards, and forwards compatibility is not nearly as important.
Yes, you're right, I unintentionally used wrong term (backwards vs forwards compatibility), sorry.

It was not about compatibility with myself, but about compatibility with partners using maybe older versions.
But if you see it as unimportant, then I won't argue, OK.
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Old 06-15-2020, 02:13 PM   #46
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Originally Posted by akademie View Post
Yes, you're right, I unintentionally used wrong term (backwards vs forwards compatibility), sorry.

It was not about compatibility with myself, but about compatibility with partners using maybe older versions.
But if you see it as unimportant, then I won't argue, OK.

We try to maintain both backwards compatibility with old projects and, when possible, forward compatibility with old REAPER versions. But almost every new version adds some feature that won't work as expected if you load the project in an older version of REAPER. In a perfect world we'd always be able to predict how things will change in the future!
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Old 06-15-2020, 02:15 PM   #47
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Originally Posted by akademie View Post
It was not about compatibility with myself, but about compatibility with partners using maybe older versions.
But if you see it as unimportant, then I won't argue, OK.
Well if you'd create a project in version with automation items and after that will try to open it in one of the previous versions, then it won't work. Same here. Verstehen?
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Old 06-15-2020, 02:17 PM   #48
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We try to maintain both backwards compatibility with old projects and, when possible, forward compatibility with old REAPER versions.
Forward compatibility isn't important, because it would make implementing features even worse.
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Old 06-15-2020, 02:20 PM   #49
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Thanks for the update - as always!
I'm currently stuck on 6.09 because 6.10 introduced a bug when copying ARA edits (Melodyne 4) - SOME ARA edits don't get copied (results in vanilla untuned audio), some are copied properly, without an obvious logic nor reproducability.
From the changelog I can't find out if that's been adressed, nor can't I find the thread again which lead me to going back to 6.09 (which solved my issues immediately).
So, if anyone's better informed than me: How's the state with ARA/Melodyne 4?
Thanks!
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Old 06-15-2020, 02:20 PM   #50
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Originally Posted by schwa View Post
We try to maintain both backwards compatibility with old projects and, when possible, forward compatibility with old REAPER versions. But almost every new version adds some feature that won't work as expected if you load the project in an older version of REAPER. In a perfect world we'd always be able to predict how things will change in the future!
Sure, but I was talking about maybe only just clicking MONO button on master track and resaving, then sending back to a partner, and viola - he wouldn't be able to open it properly (note that he would send me the project first from the older version). It's not like those error messages about new functions that are not understand by older app (tokens or what etc.), that wouldn't be problem if you are not make use of them (those new additions). So simple open older, check and listen, set track mono and save invalidates it. That was my point.
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Old 06-15-2020, 02:22 PM   #51
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Quote:
Originally Posted by fuseburn View Post
Thanks for the update - as always!
I'm currently stuck on 6.09 because 6.10 introduced a bug when copying ARA edits (Melodyne 4) - SOME ARA edits don't get copied (results in vanilla untuned audio), some are copied properly, without an obvious logic nor reproducability.
From the changelog I can't find out if that's been adressed, nor can't I find the thread again which lead me to going back to 6.09 (which solved my issues immediately).
So, if anyone's better informed than me: How's the state with ARA/Melodyne 4?
Thanks!
There are no ARA changes in this version. I don't recall seeing a reproducible bug report on this subject, so if you're able to find one or create one, please post it (ideally in its own thread), thanks!
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Old 06-15-2020, 02:23 PM   #52
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Originally Posted by vitalker View Post
Well if you'd create a project in version with automation items and after that will try to open it in one of the previous versions, then it won't work. Same here. Verstehen?
Read my answer to schwa ^^^^^.
1) It was about the simplest editing...
2) It was not about adding feature or function, but renaming stuff
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Old 06-15-2020, 02:35 PM   #53
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(VCA Leads vs VCA Master JSFX).
Interesting.
Tried to workaround it (in pre 6.12b versions) by using Project Bay and Replacing instances by older VCA Master JSFX, but then the parameters are reset to defaults, even the effect code is the same.
It looked at the first sight like a way, but it's no go in the end :-(
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Old 06-15-2020, 02:41 PM   #54
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Originally Posted by Dimson View Post
And now the reaper copies not one effect and all at once

There are no such problems in version 6.11
This should now be fixed in 6.12c, just released!
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Old 06-15-2020, 02:47 PM   #55
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Originally Posted by akademie View Post
Read my answer to schwa ^^^^^.
1) It was about the simplest editing...
2) It was not about adding feature or function, but renaming stuff
It's okay.
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Old 06-15-2020, 02:47 PM   #56
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What about the meter showing information when VCA Lead is inserted ?
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Old 06-15-2020, 02:55 PM   #57
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Justin thank you very much, now it's working right
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Old 06-15-2020, 02:59 PM   #58
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Originally Posted by pepe44 View Post
What about the meter showing information when VCA Lead is inserted ?
the VCA lead JSFX generates a signal, so that's correct. Is this your first time using a VCA JSFX?
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Old 06-15-2020, 03:13 PM   #59
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Originally Posted by Justin View Post
the VCA lead JSFX generates a signal, so that's correct. Is this your first time using a VCA JSFX?
In fact it is..need to read about it then.
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Old 06-15-2020, 03:26 PM   #60
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Justin, some food for thoughts

As I just installed v6.12 and then few minutes later v6.12b to test them, I found interesting discrepancy in the ever returning graphic bug with the white places under labels in some Rea plugins (EQ, XComp, Delay and Pitch) and Project Settings.

These are both installed on the same computer runing at the same time side by side (Windows 7 Pro 32-bit), screenshots here:


https://stash.reaper.fm/39646/graphi...abels-v612.png
https://stash.reaper.fm/39647/graphi...bels-v612b.png

Last edited by akademie; 06-15-2020 at 03:27 PM. Reason: typo
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Old 06-15-2020, 03:40 PM   #61
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Quote:
Originally Posted by fuseburn View Post
nor can't I find the thread again which lead me to going back to 6.09
This one I guess?
https://forum.cockos.com/showthread.php?t=237563
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Old 06-15-2020, 05:07 PM   #62
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Thanks for the unmute/unsolo all tracks action! Already have toolbar buttons setup. lots to dig into.
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Old 06-15-2020, 08:59 PM   #63
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Quote:
Originally Posted by akademie View Post
And please:
Option for showing FX Browser's "Filter" edit line and "Clear filter" button at the bottom of the Window - as it always was before.
That new position (on top) totally broke my workflow (not only mine, there are also others requesting it here too).

So, please, +1000 for adding the option. Thanks.
Yes plsssssss
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Old 06-16-2020, 12:03 AM   #64
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Quote:
Originally Posted by Justin View Post
This should now be fixed in 6.12c, just released!
Awesome! Thanks for the quick fix.
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Old 06-16-2020, 10:08 AM   #65
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Originally Posted by akademie View Post
And please:
Option for showing FX Browser's "Filter" edit line and "Clear filter" button at the bottom of the Window - as it always was before.
That new position (on top) totally broke my workflow (not only mine, there are also others requesting it here too).

So, please, +1000 for adding the option. Thanks.
Options are always good, but–in yet another example of how you can never please everyone–I find the new position on top to be a significant improvement.
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Old 06-16-2020, 10:33 AM   #66
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Options are always good, but–in yet another example of how you can never please everyone–I find the new position on top to be a significant improvement.
You're right Quasar, but I've never said opposite. I was for option
It was below for a "decade", then sudden change with no option - just not the Reaper's way.

I am aware that for different workflow or just simple different positioning of FX Browser window/docker matters if you need it (filter/search box and button) above or below.
And mainly - OK and Cancel buttons should foolow the change in position then!
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Old 06-16-2020, 11:26 AM   #67
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Quote:
+ FX browser: allow reordering of user-folders via drag/drop or Ctrl+Up/Down

THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !




Now if we could only do that for FX presets too...
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Old 06-16-2020, 11:46 AM   #68
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Originally Posted by akademie View Post
You're right Quasar, but I've never said opposite. I was for option
It was below for a "decade", then sudden change with no option - just not the Reaper's way.

I am aware that for different workflow or just simple different positioning of FX Browser window/docker matters if you need it (filter/search box and button) above or below.
And mainly - OK and Cancel buttons should foolow the change in position then!
I actually use this filter more than I'd like because I've never been especially happy with the FX Browser sorting options. I wish we had full folder directory control (a la Track Templates). I've made some of my own folders, which helps, but I've never been able to make good sense of Reaper's FX preset organization and so keep them hidden, and often find that the quick filter search is just easier than anything else.

I do appreciate your point about not suddenly jolting you out of a workflow action that has become automatic and reflexive over time. Changes accompanied by choice (as with the add and remove FX bin button location a while back, which was cool) are always best for workflow-effecting UI stuff. The change should not be mandatory if at all possible.
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Old 06-16-2020, 02:03 PM   #69
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Originally Posted by jbraner View Post
Now if we could only do that for FX presets too...
For automation lanes, too
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Old 06-17-2020, 04:25 PM   #70
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My tutorial on this update is out!


https://youtu.be/NmUPFPBW1iM


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Old 06-17-2020, 04:30 PM   #71
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just want to add in a nitpick, something that must have been overlooked and I don't see it in the dev log

Custom menu/toolbar editor - ctrl-up/down to reorder
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Old 06-17-2020, 05:15 PM   #72
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Default 6.12c-- where did the channel inputs go?

I just downloaded Version 6.12c, opened a track, and the Input drop-down is missing; Reaper recognizes my Presonus baord through the ASIO driver, and all of its channels, but I can't find a way of assigning a channel to a track. This sounds like a fubar bug. What did I miss, and how do I revert to a previous version?

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Old 06-17-2020, 05:37 PM   #73
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Quote:
Originally Posted by EpicSounds View Post
just want to add in a nitpick, something that must have been overlooked and I don't see it in the dev log

Custom menu/toolbar editor - ctrl-up/down to reorder
Would be great some updates on the toolbar editor menu!
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Old 06-17-2020, 06:16 PM   #74
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My tutorial on this update is out!

Thanks, that was useful.
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Old 06-17-2020, 06:47 PM   #75
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Originally Posted by willhobbs01 View Post
I just downloaded Version 6.12c, opened a track, and the Input drop-down is missing; Reaper recognizes my Presonus baord through the ASIO driver, and all of its channels, but I can't find a way of assigning a channel to a track. This sounds like a fubar bug. What did I miss, and how do I revert to a previous version?
arm the track. Reaper 6 default layout has input box hidden on disarmed tracks.
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Old 06-17-2020, 08:51 PM   #76
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arm the track. Reaper 6 default layout has input box hidden on disarmed tracks.
Thanks. I've been using earlier versions of 6.x without having to do this, but right-clicking above the new track brought down a menu that included arming, and when I selected that, the channel assignment drop-down menu appeared. Thanks.
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Old 06-18-2020, 04:39 AM   #77
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Default What Theme

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Originally Posted by Dimson View Post
Can you please tell what theme you are using?

Love the look.

Easy to read and very clean.

Thanks
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Old 06-18-2020, 07:22 AM   #78
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It's not special to this version but a tiring recurrence: If you introduce a new modulation parameter, as in Reasamplomatic for example, and this new parameter is in the middle of the parameter list, all modulation parameter links created on previous versions are broken.
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Old 06-19-2020, 03:50 AM   #79
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Quote:
Originally Posted by xpander View Post
+ FX browser: allow reordering of user-folders via drag/drop or Ctrl+Up/Down
Can you add the same to Media Explorer - reordering the folders with Ctrl+Up/Down?

I noticed that moving folders in media explorer is much slower than in FX Browser.
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Old 06-19-2020, 05:57 AM   #80
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For some reason its not possible to create a black overlay with video processor in v 6.12. I just tested it, because someone wrote about problems in the Video subforum. I have no idea why it doesn't work anymore.

Older projects load and show up correctly. The oscilloscope with black background gets transparent in use with the famous black overlay code.
But it is some how impossible to do it with a fresh new project in version 6.12. Could someone please check it?

Black key code
Code:
img1=0;
img2=input_track(0);
gfx_blit(img2);
gfx_mode = 1;
gfx_blit(img1,0);

Many thanks.
Elisa

Edit: Transparency seems to be gone. Even if I use the chroma key presets with green or blue it only shows black but not transparency. If you have an image below and put the oscilloscope over it, you can't get it to shine thru.
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