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11-08-2019, 03:14 PM
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#1
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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v5.984+dev1108 - November 8 2019
v5.984+dev1108 - November 8 2019
- + Linux: fix GDK handle leak when hosting plug-ins
- + MIDI: don't adjust recording when starting near time selection start and option to fit recording to time selection is not set
- # MIDI editor: improve behavior when inserting events with snap enabled
- # MIDI editor: minor adjustment to PC/SYX display in arrange view
- # Mouse modifiers: better behavior when editing item contents to the left respecting snap
- # Render: fix loading "all settings" render presets
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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11-08-2019, 04:11 PM
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#3
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Yeah, that would be sooo cool, please, please, please!
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11-08-2019, 04:40 PM
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#4
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Human being with feelings
Join Date: Jan 2013
Posts: 648
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Quote:
# Mouse modifiers: better behavior when editing item contents to the left respecting snap
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Now it works perfect so far, really useful thing.
__________________
Love is patient and kind; love does not envy or boast; it is not arrogant or rude.
It does not insist on its own way; it is not irritable or resentful;
it does not rejoice at wrongdoing, but rejoices with the truth. Corinthians 13:4-6
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11-08-2019, 04:44 PM
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#5
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Human being with feelings
Join Date: Aug 2019
Posts: 853
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Quote:
Originally Posted by _Stevie_
v5.984+dev1108 - November 8 2019
[*]# Render: fix loading "all settings" render presets
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Awesome, this is working again for me now.
Marquee zoom issue is also fixed now ( https://forum.cockos.com/showpost.ph...04&postcount=4)
Cheers!
If render options are still being looked at then I would be very cool to see the checkbox options at the bottom of the render dialog saved into the render preset too.
Thanks again for your hard work guys!
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11-08-2019, 05:24 PM
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#6
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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Quote:
Originally Posted by strachupl
Now it works perfect so far, really useful thing.
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Nice !
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11-10-2019, 08:22 AM
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#8
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Human being with feelings
Join Date: Feb 2008
Posts: 25
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Coming back to REAPER after a long time away, hoping against hope that the latest dev build would support sharp fonts on a retina display and...holy shit!!! It's actually happened! Could not be more delighted. Thanks for adding this.
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11-10-2019, 03:27 PM
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#9
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Human being with feelings
Join Date: Jan 2010
Location: Kalispell
Posts: 14,745
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Quote:
Originally Posted by Klangfarben
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Quote:
Originally Posted by _Stevie_
Yeah, that would be sooo cool, please, please, please!
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Yes, I agree.
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11-10-2019, 04:26 PM
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#10
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Human being with feelings
Join Date: Nov 2015
Posts: 604
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Quote:
Originally Posted by Tod
Yes, I agree.
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Ok, I have to agree with you too.
# Mouse modifiers: better behavior when editing item contents to the left respecting snap
Works fine now !!! Cool !
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11-11-2019, 05:34 AM
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#11
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Human being with feelings
Join Date: Apr 2016
Location: Beijing, China
Posts: 215
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I would like to report a bug with the new CC system.
The first one is that whenever curves are used, one out of two or three playbacks will have a weird bump in the audio. For example, if I have CC11 going from 0 to 100 then back to 0, it will spike at the second point of 100 without the ramp. I'm not sure if this happens with only certain range or not, as it doesn't happen during every playback.
The graphic representation, however, is accurate.
I would also like to propose a FR. Currently the CC curve is set to squared after recording using controller, regardless of the default setting being set to linear. I also failed to see any related setting regarding default curve of recorded CCs. Why not make recorded CCs using same curve as the default?
Last edited by RCJacH; 11-11-2019 at 07:04 AM.
Reason: This also happens during soloing track
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11-11-2019, 06:23 AM
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#12
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by RCJacH
The first one is that whenever curves are used, one out of two or three playbacks will have a weird bump in the audio. For example, if I have CC11 going from 0 to 100 then back to 0, it will spike at the second point of 100 without the ramp. I'm not sure if this happens with only certain range or not, as it doesn't happen during every playback.
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If you're able to give us any way to reproduce this, even if it's not reliable, that would be helpful!
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11-11-2019, 06:33 AM
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#13
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by RCJacH
Why not make recorded CCs using same curve as the default?
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IMHO that's because CCs you record really do behave like the square waveform (holding their value until you send a different value for a particular CC), and it would be wrong to use any other curve during recording.
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11-11-2019, 07:51 AM
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#14
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Human being with feelings
Join Date: Apr 2016
Location: Beijing, China
Posts: 215
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Quote:
Originally Posted by EvilDragon
IMHO that's because CCs you record really do behave like the square waveform (holding their value until you send a different value for a particular CC), and it would be wrong to use any other curve during recording.
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I understand, and that was the argument before we get CC curves. But since we do have the curves working, why not just leave a setting where we can decide when to use the controller as the square input or curved input. For example, we could use buttons on keyboard or joystick as CC input of value 127 and 0, with curves connecting the two extremes.
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11-11-2019, 08:04 AM
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#15
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Human being with feelings
Join Date: Apr 2016
Location: Beijing, China
Posts: 215
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Quote:
Originally Posted by schwa
If you're able to give us any way to reproduce this, even if it's not reliable, that would be helpful!
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Hi, I'm not able to reproduce this with any reliability lol.
I tried again by creating a new project, added few tracks. With native plugins and midi assigned controls, this doesn't happen at all.
I tried adding Kontakt libraries and after five tracks with independent midi items, this issue occurs again in the new project...but only once, and not the first time I pressed play.
I'll keep a closer look and report back when this happens again.
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11-11-2019, 09:02 AM
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#16
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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Quote:
Originally Posted by EvilDragon
IMHO that's because CCs you record really do behave like the square waveform (holding their value until you send a different value for a particular CC), and it would be wrong to use any other curve during recording.
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Why not an option which allows to automaticely transforme the recorded CC to the default or desired curve (maybe with a reduction points) at the end of the record?
Last edited by ovnis; 11-11-2019 at 03:09 PM.
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