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Old 03-06-2020, 11:20 AM   #1
Edgemeal
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Default v6.05+dev0306 - March 6 2020

v6.05+dev0306 - March 6 2020
+ ARA: more improvements to preventing lost data when doing complex edits [p=2253315]
+ ARA: preserve edits when running complex split actions and using ARA as take FX
+ Items: add per-take marker support
+ Projects: always refresh Track/Region/Marker Manager, Project Bay, etc when switching projects
+ Track manager: notify control surfaces when changing selection
+ Windows: support CPU groups for systems with more than 64 logical CPUs(threads)
# Media explorer: when enabled, apply preview volume to take volume, not media item volume

This thread is for pre-release discussion. Please post other requests in the Feature Requests forum.

Full changelog / Latest pre-releases
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Old 03-06-2020, 11:29 AM   #2
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Thanks! Some great stuff in there!

How does this work though?

+ Items: add per-take marker support
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Old 03-06-2020, 11:30 AM   #3
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Per-take marker support OMG!
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Old 03-06-2020, 11:35 AM   #4
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I think I've found it in actions menu "Add/edit take marker.." but is it or should it be in the mouse modifiers too?
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Old 03-06-2020, 11:35 AM   #5
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Pretty awesome stuff for take markers!

The colors are messed up, though. I pick fully red, I get fully blue instead.
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Old 03-06-2020, 11:40 AM   #6
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Originally Posted by musicbynumbers View Post
Thanks! Some great stuff in there!

How does this work though?

+ Items: add per-take marker support
First rule of checking out new features: check actions list
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Old 03-06-2020, 11:40 AM   #7
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They are amazing! Thanks!

If these could also be locked to via quantize/snap settings that would be cool too.

Bug - Colours don't seem to match for some reason. I'm using default theme near enough
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Old 03-06-2020, 11:41 AM   #8
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Quote:
Originally Posted by EvilDragon View Post
First rule of checking out new features: check actions list
That's the second rule!

First rule of reaper is "Right click everything" lol
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Old 03-06-2020, 11:44 AM   #9
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If they could be included as an option in the snap settings for the dropdown called "Media items snap at:" and also obey the "snap media items to nearby items.." then that would be great for media editing.


Also, they work for Midi too! yay!
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Old 03-06-2020, 11:47 AM   #10
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Can we also have the option in Render window to "include item markers as cue markers"

Or in actions "convert to cue markers".

That would be super useful!
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Old 03-06-2020, 11:51 AM   #11
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using the action "add take marker at cursor" can work over multiple tracks/items.

That's great thanks!
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Old 03-06-2020, 11:54 AM   #12
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Quote:
+ Items: add per-take marker support
cool. i see the obvious, using these to describe item contents - but what else will people be using these for?
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Old 03-06-2020, 11:56 AM   #13
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Stretch markers don't affect Take markers.

Hmm.. Maybe this should be an option but not sure if I can think of a reason for them not to be affected?


Timestretch and rate change do adjust the take marker positions though.
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Old 03-06-2020, 12:02 PM   #14
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Originally Posted by mccrabney View Post
cool. i see the obvious, using these to describe item contents - but what else will people be using these for?
compatibility with video apps like Premiere I think will be a big one
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Old 03-06-2020, 12:15 PM   #15
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Quote:
Originally Posted by Edgemeal View Post
+ Track manager: notify control surfaces when changing selection
Tested and seems to work here (OnTrackSelection() now also called), thanks.

Using actions Track: Go to previous/next track works too, what would be missing I think is selecting specific tracks via action (Track: Select track n), no CS notification / track bank update here for these.
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Old 03-06-2020, 12:15 PM   #16
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Stretch markers don't affect Take markers.

Hmm.. Maybe this should be an option but not sure if I can think of a reason for them not to be affected?

Timestretch and rate change do adjust the take marker positions though.
The behavior should be the same as take envelopes, which also are not affected by stretch markers.
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Old 03-06-2020, 12:17 PM   #17
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Quote:
Originally Posted by Edgemeal View Post
v6.05+dev0306 - March 6 2020
+ Windows: support CPU groups for systems with more than 64 logical CPUs(threads)
Would you mind explaining this a little more?
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Old 03-06-2020, 12:17 PM   #18
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Action to convert item markers to reaper normal arrange markers (and of course, the other way around too) would be super useful too!
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Old 03-06-2020, 12:22 PM   #19
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Quote:
Originally Posted by schwa View Post
The behavior should be the same as take envelopes, which also are not affected by stretch markers.
I'd argue that since markers are normally time specific and are marking out a specific event in the audio then they should adjust with the audio they are tracked with.

I can see why take envelopes don't but a take marker is normally marking something in the audio and if you move (via stretch markers) where the underlying audio now is, then that marker then becomes useless right as it no longer aligns with what it was referring to?

What do other people think about this though?

An option for both per item in item properties would of course be great
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Old 03-06-2020, 12:22 PM   #20
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thank you for take markers!
They don't seem to work on Empty items
I guess this happens because they don't have takes but it would be cool to have them also on empty items.
the menu for take markers is active when right clicking an empty item.
confirming color issue.
Also suggesting that the latest color used could be remembered for next marker insertion.
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Old 03-06-2020, 12:44 PM   #21
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Quote:
Originally Posted by EvilDragon View Post
The colors are messed up, though. I pick fully red, I get fully blue instead.
Quote:
Originally Posted by musicbynumbers View Post

Bug - Colours don't seem to match for some reason. I'm using default theme near enough
colors are working right on mac.


to devs - it's possible to overlap markers, probably the names should adjust to next row?

an action to show/hide markers would be a great addition to this.

Other than that these are working very intuitively. cmd-drag to copy and alt-click to remove is exactly as I expected.
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Old 03-06-2020, 12:46 PM   #22
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Quote:
Originally Posted by mlprod View Post
Would you mind explaining this a little more?
https://www.1014.org/?article=809, I think..

edit:
Wondering to whom applies this here and can test..

Last edited by nofish; 03-06-2020 at 01:18 PM.
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Old 03-06-2020, 02:09 PM   #23
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Per take marker support ? awewome !


I suppose API to get these is on the roadmap ?
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Old 03-06-2020, 02:11 PM   #24
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Quote:
Originally Posted by Edgemeal View Post
+ ARA: preserve edits when running complex split actions and using ARA as take FX
Yep, better now! But after undo there is a reset yet
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Old 03-06-2020, 02:17 PM   #25
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Yep, better now! But after undo there is a reset yet
I don't think this can be fixed considering that Melodyne has its own undo buffer, and the plugin state for Melodyne can have an awful lot of data in it, which means it could easily overwhelm Reaper's undo system with gobs of data...
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Old 03-06-2020, 02:20 PM   #26
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I don't think this can be fixed considering that Melodyne has its own undo buffer, and the plugin state for Melodyne can have an awful lot of data in it, which means it could easily overwhelm Reaper's undo system with gobs of data...
It's just trim items. In addition, trimming at the end works fine. Undo doesn't reset.
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Old 03-06-2020, 02:26 PM   #27
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During trimming, item data is not deleted, if you simply manually return the beginning of the item, then all changes to Melodyne are also returned
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Old 03-06-2020, 02:32 PM   #28
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In general, this is all hypothetically, to some extent unrealistic in practice. But the keyboard shortcut ctrl + z is already an instinct At some unnecessary moment, you may lose everything
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Old 03-06-2020, 03:26 PM   #29
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In general, this is all hypothetically, to some extent unrealistic in practice. But the keyboard shortcut ctrl + z is already an instinct At some unnecessary moment, you may lose everything
I guess that wouldn't be so bad if Redo brought it back, but I'm assuming that isn't the case. BTW, love your render scripts. Keep one on my toolbar at all times.
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Old 03-06-2020, 03:39 PM   #30
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+1 for option to include take markers when rendering
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Old 03-06-2020, 04:07 PM   #31
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Originally Posted by Funkybot View Post
I guess that wouldn't be so bad if Redo brought it back, but I'm assuming that isn't the case. BTW, love your render scripts. Keep one on my toolbar at all times.
I'm glad it came in handy, and which one?

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Old 03-06-2020, 04:09 PM   #32
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+1 for option to include take markers when rendering
+1 to that and for an option to import WAV cue markers as take markers when importing (I know they are already displayed.)
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Old 03-06-2020, 04:36 PM   #33
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I'm glad it came in handy, and which one?
Bounce selection, windowless. Use it all the time!
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Old 03-06-2020, 05:27 PM   #34
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# Media explorer: when enabled, apply preview volume to take volume, not media item volume
One off the bucket list!

It would be great if the preview volume slider would work when previewing through a selected track.

With out being able to gainstage the media item into whatever FX chain it's being previewed through we just have to hope it's the exact right volume (usually not) which severely cripples an amazing feature.

It also makes this new feature a bit wonky because when previewing through a track, the volume is ignored, but when inserted the item volume is applied, meaning the playback in the project is different than what was just previewed.
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Old 03-06-2020, 06:32 PM   #35
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Default CAN THEY WORK WHILE IN RECORD MODE ?

Take Markers: Yay!

While engineering, the first time I hear the performance is the best time to be marking the take. This inevitably occurs while the take is being recorded! Having to go back, listen again and find all the bits and then mark them while in play would take the edge off this new feature. If we could hit the key command for adding take markers while in record and when we finish the recording pass they'd all be retrospectively added (perhaps to the selected track's new take) that would be fabulous
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Old 03-06-2020, 07:01 PM   #36
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Agreed!

Quote:
Originally Posted by PitchSlap View Post
One off the bucket list!

It would be great if the preview volume slider would work when previewing through a selected track.

With out being able to gainstage the media item into whatever FX chain it's being previewed through we just have to hope it's the exact right volume (usually not) which severely cripples an amazing feature.

It also makes this new feature a bit wonky because when previewing through a track, the volume is ignored, but when inserted the item volume is applied, meaning the playback in the project is different than what was just previewed.
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Old 03-06-2020, 07:04 PM   #37
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work while in record mode +1
(actually I was about posting the same request)
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Old 03-07-2020, 03:11 AM   #38
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Quote:
Originally Posted by Edgemeal View Post
v6.05+dev0306 - March 6 2020
+ ARA: more improvements to preventing lost data when doing complex edits [p=2253315]

Yep, this one seems to be fixed too! Thanks! If you get the undo bugs fixed, I think we ll be all set!



Quote:
Originally Posted by Yanick View Post
Yep, better now! But after undo there is a reset yet

https://forum.cockos.com/showpost.ph...9&postcount=10


https://forum.cockos.com/showpost.ph...1&postcount=41


BTW, is there a common denominator that caused all these lost edits bugs? For example, changing the GUID of an item? I am asking so that we know how to not mess things up with our scripts!
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Old 03-07-2020, 03:51 AM   #39
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Take marker color does not respect chosen color
Windows 10 x64

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Old 03-07-2020, 04:16 AM   #40
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Quote:
Originally Posted by musicbynumbers View Post
I'd argue that since markers are normally time specific and are marking out a specific event in the audio then they should adjust with the audio they are tracked with.

I can see why take envelopes don't but a take marker is normally marking something in the audio and if you move (via stretch markers) where the underlying audio now is, then that marker then becomes useless right as it no longer aligns with what it was referring to?

What do other people think about this though?

An option for both per item in item properties would of course be great

Agreed!



Quote:
Originally Posted by Triode View Post
Take Markers: Yay!

While engineering, the first time I hear the performance is the best time to be marking the take. This inevitably occurs while the take is being recorded! Having to go back, listen again and find all the bits and then mark them while in play would take the edge off this new feature. If we could hit the key command for adding take markers while in record and when we finish the recording pass they'd all be retrospectively added (perhaps to the selected track's new take) that would be fabulous

And agreed, too!
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