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03-06-2020, 11:20 AM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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v6.05+dev0306 - March 6 2020
v6.05+dev0306 - March 6 2020
+ ARA: more improvements to preventing lost data when doing complex edits [p=2253315]
+ ARA: preserve edits when running complex split actions and using ARA as take FX
+ Items: add per-take marker support
+ Projects: always refresh Track/Region/Marker Manager, Project Bay, etc when switching projects
+ Track manager: notify control surfaces when changing selection
+ Windows: support CPU groups for systems with more than 64 logical CPUs(threads)
# Media explorer: when enabled, apply preview volume to take volume, not media item volume
This thread is for pre-release discussion. Please post other requests in the Feature Requests forum.
Full changelog / Latest pre-releases
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03-06-2020, 11:29 AM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Thanks! Some great stuff in there!
How does this work though?
+ Items: add per-take marker support
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03-06-2020, 11:30 AM
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#3
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Per-take marker support OMG!
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03-06-2020, 11:35 AM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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I think I've found it in actions menu "Add/edit take marker.." but is it or should it be in the mouse modifiers too?
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03-06-2020, 11:35 AM
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#5
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Pretty awesome stuff for take markers!
The colors are messed up, though. I pick fully red, I get fully blue instead.
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03-06-2020, 11:40 AM
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#6
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by musicbynumbers
Thanks! Some great stuff in there!
How does this work though?
+ Items: add per-take marker support
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First rule of checking out new features: check actions list
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03-06-2020, 11:40 AM
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#7
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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They are amazing! Thanks!
If these could also be locked to via quantize/snap settings that would be cool too.
Bug - Colours don't seem to match for some reason. I'm using default theme near enough
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subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-06-2020, 11:41 AM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by EvilDragon
First rule of checking out new features: check actions list
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That's the second rule!
First rule of reaper is "Right click everything" lol
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03-06-2020, 11:44 AM
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#9
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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If they could be included as an option in the snap settings for the dropdown called "Media items snap at:" and also obey the "snap media items to nearby items.." then that would be great for media editing.
Also, they work for Midi too! yay!
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-06-2020, 11:47 AM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Can we also have the option in Render window to "include item markers as cue markers"
Or in actions "convert to cue markers".
That would be super useful!
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03-06-2020, 11:51 AM
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#11
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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using the action "add take marker at cursor" can work over multiple tracks/items.
That's great thanks!
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03-06-2020, 11:54 AM
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#12
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Human being with feelings
Join Date: Aug 2015
Posts: 3,669
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Quote:
+ Items: add per-take marker support
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cool. i see the obvious, using these to describe item contents - but what else will people be using these for?
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03-06-2020, 11:56 AM
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#13
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Stretch markers don't affect Take markers.
Hmm.. Maybe this should be an option but not sure if I can think of a reason for them not to be affected?
Timestretch and rate change do adjust the take marker positions though.
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03-06-2020, 12:02 PM
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#14
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by mccrabney
cool. i see the obvious, using these to describe item contents - but what else will people be using these for?
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compatibility with video apps like Premiere I think will be a big one
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03-06-2020, 12:15 PM
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#15
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Edgemeal
+ Track manager: notify control surfaces when changing selection
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Tested and seems to work here (OnTrackSelection() now also called), thanks.
Using actions Track: Go to previous/next track works too, what would be missing I think is selecting specific tracks via action (Track: Select track n), no CS notification / track bank update here for these.
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03-06-2020, 12:15 PM
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#16
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,750
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Quote:
Originally Posted by musicbynumbers
Stretch markers don't affect Take markers.
Hmm.. Maybe this should be an option but not sure if I can think of a reason for them not to be affected?
Timestretch and rate change do adjust the take marker positions though.
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The behavior should be the same as take envelopes, which also are not affected by stretch markers.
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03-06-2020, 12:17 PM
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#17
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,343
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Quote:
Originally Posted by Edgemeal
v6.05+dev0306 - March 6 2020
+ Windows: support CPU groups for systems with more than 64 logical CPUs(threads)
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Would you mind explaining this a little more?
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Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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03-06-2020, 12:17 PM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Action to convert item markers to reaper normal arrange markers (and of course, the other way around too) would be super useful too!
__________________
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03-06-2020, 12:22 PM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by schwa
The behavior should be the same as take envelopes, which also are not affected by stretch markers.
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I'd argue that since markers are normally time specific and are marking out a specific event in the audio then they should adjust with the audio they are tracked with.
I can see why take envelopes don't but a take marker is normally marking something in the audio and if you move (via stretch markers) where the underlying audio now is, then that marker then becomes useless right as it no longer aligns with what it was referring to?
What do other people think about this though?
An option for both per item in item properties would of course be great
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-06-2020, 12:22 PM
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#20
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Human being with feelings
Join Date: Jun 2012
Location: Spain
Posts: 7,239
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thank you for take markers!
They don't seem to work on Empty items
I guess this happens because they don't have takes but it would be cool to have them also on empty items.
the menu for take markers is active when right clicking an empty item.
confirming color issue.
Also suggesting that the latest color used could be remembered for next marker insertion.
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03-06-2020, 12:44 PM
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#21
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Human being with feelings
Join Date: Jul 2009
Posts: 7,571
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Quote:
Originally Posted by EvilDragon
The colors are messed up, though. I pick fully red, I get fully blue instead.
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Quote:
Originally Posted by musicbynumbers
Bug - Colours don't seem to match for some reason. I'm using default theme near enough
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colors are working right on mac.
to devs - it's possible to overlap markers, probably the names should adjust to next row?
an action to show/hide markers would be a great addition to this.
Other than that these are working very intuitively. cmd-drag to copy and alt-click to remove is exactly as I expected.
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03-06-2020, 12:46 PM
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#22
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by mlprod
Would you mind explaining this a little more?
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https://www.1014.org/?article=809, I think..
edit:
Wondering to whom applies this here and can test..
Last edited by nofish; 03-06-2020 at 01:18 PM.
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03-06-2020, 02:09 PM
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#23
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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Per take marker support ? awewome !
I suppose API to get these is on the roadmap ?
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03-06-2020, 02:11 PM
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#24
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by Edgemeal
+ ARA: preserve edits when running complex split actions and using ARA as take FX
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Yep, better now! But after undo there is a reset yet
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03-06-2020, 02:17 PM
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#25
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Yanick
Yep, better now! But after undo there is a reset yet
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I don't think this can be fixed considering that Melodyne has its own undo buffer, and the plugin state for Melodyne can have an awful lot of data in it, which means it could easily overwhelm Reaper's undo system with gobs of data...
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03-06-2020, 02:20 PM
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#26
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by EvilDragon
I don't think this can be fixed considering that Melodyne has its own undo buffer, and the plugin state for Melodyne can have an awful lot of data in it, which means it could easily overwhelm Reaper's undo system with gobs of data...
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It's just trim items. In addition, trimming at the end works fine. Undo doesn't reset.
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03-06-2020, 02:26 PM
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#27
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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During trimming, item data is not deleted, if you simply manually return the beginning of the item, then all changes to Melodyne are also returned
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03-06-2020, 02:32 PM
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#28
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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In general, this is all hypothetically, to some extent unrealistic in practice. But the keyboard shortcut ctrl + z is already an instinct At some unnecessary moment, you may lose everything
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03-06-2020, 03:26 PM
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#29
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by Yanick
In general, this is all hypothetically, to some extent unrealistic in practice. But the keyboard shortcut ctrl + z is already an instinct At some unnecessary moment, you may lose everything
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I guess that wouldn't be so bad if Redo brought it back, but I'm assuming that isn't the case. BTW, love your render scripts. Keep one on my toolbar at all times.
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03-06-2020, 03:39 PM
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#30
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Human being with feelings
Join Date: Dec 2017
Posts: 179
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+1 for option to include take markers when rendering
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03-06-2020, 04:07 PM
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#31
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by Funkybot
I guess that wouldn't be so bad if Redo brought it back, but I'm assuming that isn't the case. BTW, love your render scripts. Keep one on my toolbar at all times.
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I'm glad it came in handy, and which one?
Last edited by Yanick; 03-06-2020 at 04:30 PM.
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03-06-2020, 04:09 PM
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#32
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Human being with feelings
Join Date: Nov 2011
Posts: 3,409
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Quote:
Originally Posted by Nostrap
+1 for option to include take markers when rendering
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+1 to that and for an option to import WAV cue markers as take markers when importing (I know they are already displayed.)
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03-06-2020, 04:36 PM
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#33
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by Yanick
I'm glad it came in handy, and which one?
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Bounce selection, windowless. Use it all the time!
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03-06-2020, 05:27 PM
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#34
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,793
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Quote:
Originally Posted by Edgemeal
# Media explorer: when enabled, apply preview volume to take volume, not media item volume
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One off the bucket list!
It would be great if the preview volume slider would work when previewing through a selected track.
With out being able to gainstage the media item into whatever FX chain it's being previewed through we just have to hope it's the exact right volume (usually not) which severely cripples an amazing feature.
It also makes this new feature a bit wonky because when previewing through a track, the volume is ignored, but when inserted the item volume is applied, meaning the playback in the project is different than what was just previewed.
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
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03-06-2020, 06:32 PM
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#35
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Human being with feelings
Join Date: Jan 2012
Posts: 1,180
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CAN THEY WORK WHILE IN RECORD MODE ?
Take Markers: Yay!
While engineering, the first time I hear the performance is the best time to be marking the take. This inevitably occurs while the take is being recorded! Having to go back, listen again and find all the bits and then mark them while in play would take the edge off this new feature. If we could hit the key command for adding take markers while in record and when we finish the recording pass they'd all be retrospectively added (perhaps to the selected track's new take) that would be fabulous
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03-06-2020, 07:01 PM
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#36
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Agreed!
Quote:
Originally Posted by PitchSlap
One off the bucket list!
It would be great if the preview volume slider would work when previewing through a selected track.
With out being able to gainstage the media item into whatever FX chain it's being previewed through we just have to hope it's the exact right volume (usually not) which severely cripples an amazing feature.
It also makes this new feature a bit wonky because when previewing through a track, the volume is ignored, but when inserted the item volume is applied, meaning the playback in the project is different than what was just previewed.
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__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-06-2020, 07:04 PM
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#37
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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work while in record mode +1
(actually I was about posting the same request)
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03-07-2020, 03:11 AM
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#38
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Quote:
Originally Posted by Edgemeal
v6.05+dev0306 - March 6 2020
+ ARA: more improvements to preventing lost data when doing complex edits [p=2253315]
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Yep, this one seems to be fixed too! Thanks! If you get the undo bugs fixed, I think we ll be all set!
Quote:
Originally Posted by Yanick
Yep, better now! But after undo there is a reset yet
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https://forum.cockos.com/showpost.ph...9&postcount=10
https://forum.cockos.com/showpost.ph...1&postcount=41
BTW, is there a common denominator that caused all these lost edits bugs? For example, changing the GUID of an item? I am asking so that we know how to not mess things up with our scripts!
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03-07-2020, 03:51 AM
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#39
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Take marker color does not respect chosen color
Windows 10 x64
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03-07-2020, 04:16 AM
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#40
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Human being with feelings
Join Date: Oct 2013
Location: Argentina
Posts: 1,303
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Quote:
Originally Posted by musicbynumbers
I'd argue that since markers are normally time specific and are marking out a specific event in the audio then they should adjust with the audio they are tracked with.
I can see why take envelopes don't but a take marker is normally marking something in the audio and if you move (via stretch markers) where the underlying audio now is, then that marker then becomes useless right as it no longer aligns with what it was referring to?
What do other people think about this though?
An option for both per item in item properties would of course be great
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Agreed!
Quote:
Originally Posted by Triode
Take Markers: Yay!
While engineering, the first time I hear the performance is the best time to be marking the take. This inevitably occurs while the take is being recorded! Having to go back, listen again and find all the bits and then mark them while in play would take the edge off this new feature. If we could hit the key command for adding take markers while in record and when we finish the recording pass they'd all be retrospectively added (perhaps to the selected track's new take) that would be fabulous
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And agreed, too!
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