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03-02-2020, 12:27 PM
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#41
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Human being with feelings
Join Date: Apr 2018
Posts: 358
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preserve CC shape during copy and paste
It would be nice to preserve the CC shape when doing a copy and paste of CC data from one track to another.
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03-02-2020, 02:04 PM
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#42
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by Swi
It would be nice to preserve the CC shape when doing a copy and paste of CC data from one track to another.
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Not only would it be nice, this is in fact the way it should work. Otherwise, copying and pasting CC data is useless.
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03-02-2020, 03:23 PM
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#43
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Human being with feelings
Join Date: May 2017
Posts: 454
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Quote:
Originally Posted by Klangfarben
Not only would it be nice, this is in fact the way it should work. Otherwise, copying and pasting CC data is useless.
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Totally agree
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03-02-2020, 04:12 PM
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#44
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Quote:
Originally Posted by Yanick
No, it resets. I checked again
Also the action "Item: Trim items to selected area"
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Both actions you mention work fine in my system. Are you sure you are checking this dev build?
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03-02-2020, 04:48 PM
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#45
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
Originally Posted by EvilDragon
Reaper 7 with area selection. So I suppose 5 more years or so
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I've seen you ask for many many things during all the years I've been around in these pre-release threads and many of them are unrelated to the topic at hand so please tell me something: why does it bother you when someone does the same thing eventually? Seriously, I just don't get it. Why is that OK when YOU do it?
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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03-02-2020, 09:39 PM
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#46
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Human being with feelings
Join Date: Feb 2017
Posts: 4,812
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Quote:
Originally Posted by Kenny Gioia
Back in the day, when I was a Pro Tools guru, I used to also be pretty aggressive with my feature requests.
But like you, I also needed to get work done.
So I, being the smart guy I am, devised a system that worked for me using the current tools available. And when you produce music for 12 hours a day over many years, you become really good at whatever that method happens to be. Optimal or not.
And years later when Avid finally fixed my issues, I found I didn't want them. I became so fast at the methods I already had been using, that the "improved way" actually slowed me down.
Anywhoo.
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it's not appliable in area/range selection case. It's like comparing a manual saw and a top technology electrical one. You can do the same on both, but ...
__________________
🙏🏻
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03-03-2020, 04:09 AM
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#47
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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Did ED make a negative comment about the mention of area selection in this thread?
I don't see one...
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03-03-2020, 04:32 AM
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#48
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by amagalma
Both actions you mention work fine in my system. Are you sure you are checking this dev build?
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I'm sure Reaper 6.05rc1, Melodyne 4.2.3.001
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03-03-2020, 04:35 AM
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#49
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by amagalma
Both actions you mention work fine in my system. Are you sure you are checking this dev build?
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Here's a video https://drive.google.com/open?id=1Xh...f9fEaSlFzOE26o
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03-03-2020, 04:45 AM
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#50
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Human being with feelings
Join Date: Apr 2011
Posts: 3,451
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Quote:
Originally Posted by Yanick
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Oh, I see.. that is when you use Melodyne as an item FX, isn't it?
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03-03-2020, 04:50 AM
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#51
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by Yanick
I'm sure Reaper 6.05rc1, Melodyne 4.2.3.001
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Updated to 4.2.4.001 nothing has changed
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03-03-2020, 04:51 AM
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#52
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by amagalma
Oh, I see.. that is when you use Melodyne as an item FX, isn't it?
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Yes, It was more reliable before, but it’s also more convenient
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03-03-2020, 05:01 AM
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#53
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Also more RAM intensive due to extra instances. It's better to use Melodyne as track effect, first in chain.
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03-03-2020, 05:07 AM
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#54
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by EvilDragon
Also more RAM intensive due to extra instances. It's better to use Melodyne as track effect, first in chain.
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I don’t think so. Now Melodyne in item FX on several items is loaded as one instance within the track
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03-03-2020, 05:22 AM
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#55
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Then it's not loaded as item FX really.
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03-03-2020, 06:06 AM
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#56
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Human being with feelings
Join Date: May 2018
Location: Moscow, Russia
Posts: 612
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Quote:
Originally Posted by EvilDragon
Then it's not loaded as item FX really.
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Yes, but it displays as item FX
I have my own shortcut script that loads and opens Melodyne in item FX
However, now there is no difference between item FX and track FX
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03-03-2020, 07:13 AM
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#57
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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ARA FX resource use (ideally) scales with the amount of media being analyzed and edited, not the number of instances or where the instances are inserted.
The issue with take FX losing edits after certain actions will have to wait until the next +dev build for a fix unfortunately.
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03-03-2020, 07:40 AM
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#58
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
# ReaScript: fix setting primary and secondary render format
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What were the fixes for this? Did they change the way they are gotten/set in ReaScript or is this still the way it was in the last dev-release?
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03-03-2020, 07:50 AM
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#59
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by mespotine
What were the fixes for this? Did they change the way they are gotten/set in ReaScript or is this still the way it was in the last dev-release?
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It's the same as in the last +dev build. When we make an rc build, it collects all of the changelog lines from all of the +dev builds, including # lines that are not necessarily relevant any more. We remove those for the final build.
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03-03-2020, 09:27 AM
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#60
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by ferropop
There's zero chance that drawing a box around stuff will be slower than : selecting time, eyeballing that the correct stuff is selected, realizing that either None or All the automation is coming along for the ride and having to plan for that, and in the end probably having to correct an error in duplication because of a million factors (no tactile visual of what is selected, no indicator of where the duplication will occur, itemless automation lanes DO NOT copy).
It's the only DAW in existence like this, and suffers for it plain and simple.
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If you get really fast with your methods (I use right - drag to select items and a time selection together) than it will be slower to learn a newer method.
Quote:
Originally Posted by deeb
it's not appliable in area/range selection case. It's like comparing a manual saw and a top technology electrical one. You can do the same on both, but ...
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It's just muscle memory. Not saying I wouldn't "want" area selection but my current method works as fast as I do. Which is pretty fast.
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03-03-2020, 10:23 AM
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#61
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Human being with feelings
Join Date: Dec 2017
Posts: 302
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just thoughts..
I have idea is to make just two modes Classic and Area Selection.
Area selection mode:
1) Area selection is synchronous with the time selection. But time selection is invisible in this AS mode (This is possible even now)
2) When selecting an area to (hide item selection for clear view)
3) All old functions must be preserved because it is equivalent
time selection and items selection.
4)Actions need to reconstruct:
copying, drag copying , duplication, spliting, cut, drag cut.
5) It is possible to make the playback cursor mode more advanced. Like a pitch cursor in a midi editor, so that we have data on the cursor time and the cursor lane(track or envelope lane)
I believe that I forgot something important, but we need to start to understand)
At the same time as I started with Sexan, I began to do c ++ expansion with the area selection. It`s worked a really faster than lua.
but a lot of things needed to be done. And so did not win a very rare flicker when drawing on the reaper windows in win 10.
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03-03-2020, 10:34 AM
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#62
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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Has either Justin/Schwa ever made an official comment ever on whether they will implement area selection into REAPER?
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03-03-2020, 10:41 AM
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#63
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Defo think area selection should be high if not a top priority for Reaper. If not devs should at the very least assist sexan to get his script working as best as possible on both Win and Mac. Currently, it is not working on mac.
https://forum.cockos.com/showthread.php?t=219705
TEAMWORK MAKES THE DREAM WORK YO
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03-03-2020, 10:52 AM
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#64
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Say what!? I had a strong feeling about this! YAY
Schwa for president! Happy to help, test, anything that comes out of this tread!
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03-03-2020, 11:27 AM
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#65
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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IMHO if the devs are planning to add a real area selection as the other DAWs have, (a rectangle that selects anything that you see inside) it should be also possible to select individually each track or media item lane.(Compared with time selection) The thing is that it definately needs some thought on how to make it easy to select the take envelopes separately from the items..
With this having in mind, my thoughts on how to area select AI's or items separately or both of them with area selection are: if the area selection starts from the item lane it should select only the item, if the selection starts from the AI lane it should select the AI's only, if the selection starts from media item lane and we drag down to the AI lane or vice versa, it should select both.
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03-03-2020, 11:41 AM
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#66
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Human being with feelings
Join Date: Sep 2019
Posts: 42
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Quote:
Originally Posted by nappies
just thoughts..
I have idea is to make just two modes Classic and Area Selection.
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With all due respect, but the new area selecting (if it will be made native) should replace the old one completely like the new MIDI CC Envelopes.
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03-03-2020, 11:43 AM
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#67
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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Schwa made that comment in one of the latest pre-threads, and the comment had nothing to do with area selection.
I'm not sure who branched that comment out into this separate dedicated thread, but that's why I asked if Justin/Schwa ever made an explicit statement on AS.
Because the top post was not originally made about AS at all. It was about a user reported bug in dealing with automation items, etc.
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03-03-2020, 11:48 AM
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#68
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Human being with feelings
Join Date: Feb 2019
Location: Southern Vermont
Posts: 864
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Possibly it is in the works, though, because if it was a moderator that created this thread and not Schwa himself, they probably would have moved this thread to the 'Feature Request' subforum...
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03-03-2020, 11:54 AM
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#69
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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A word of explanation: there are several different topics being discussed in this thread. My post #9, above, explains that this build includes incremental fixes to media item and automation item selection, and acknowledges that there are deeper fixes needed to those behaviors. That then led off into users discussing area selection, which is a separate but related topic.
A well-meaning moderator split my post and the ensuing discussion into its own thread, but with respect to that moderator, I think splitting the threads was misleading, so I've re-merged them.
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03-05-2020, 06:18 PM
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#70
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by Yanick
The Action "Item: Trim items left of cursor" still resets melodyne
The Action "Item edit: Trim left edge of item to edit cursor" works right
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I'm not a Melodyne ARA user but I wanted to bring this up again because there's a report on the SWS tracker that "SWS/AW: Trim selected items to selection or cursor (crop)" which delegates to the "Trim items left of cursor" action (and the "Trim items right of edit cursor" variant) changes the item's/take's GUIDs which I can confirm with official v6.05.
As I'd assume the lost Melodyne edits are also caused by the changing the GUIDs when running these actions(?) will the behaviour of these actions be changed (so that the item's/take's GUID is preserved)?
edit:
Same with "Item: Trim items to selected area".
Last edited by nofish; 03-05-2020 at 06:48 PM.
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03-05-2020, 10:02 PM
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#71
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Human being with feelings
Join Date: Sep 2015
Location: Paris
Posts: 544
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Very good thing that area selection is discussed. Please make it happen soon . It's a necessary feature !!!! SO NECESSARY.
And to those saying it won't happen before Reaper 7, let me remind you that Automation items appeared in a minor update ! So everything is possible. I so fricking hope it will.
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03-06-2020, 08:26 AM
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#72
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by Loulou92
Very good thing that area selection is discussed. Please make it happen soon . It's a necessary feature !!!! SO NECESSARY.
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I don't think you know what that word means.
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03-06-2020, 09:29 AM
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#73
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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Quote:
Originally Posted by Kenny Gioia
I don't think you know what that word means.
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Kenny, recently got around to seeing your video on Area Selection and those modifier combo's, combined with the automation getting copied and pasted, are good and fast enough for my needs. So thanks! Just need to build up the muscle memory to remember the modifiers (just repeat: Alt+Right Drag then Ctrl+Shift+C).
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03-06-2020, 10:56 AM
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#74
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Human being with feelings
Join Date: May 2010
Posts: 4,105
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Quote:
Originally Posted by Funkybot
Kenny, recently got around to seeing your video on Area Selection and those modifier combo's, combined with the automation getting copied and pasted, are good and fast enough for my needs. So thanks! Just need to build up the muscle memory to remember the modifiers (just repeat: Alt+Right Drag then Ctrl+Shift+C).
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You don't even need the modifier for the first part. Just change it (I did) so that the default behavior is to create the time selection on right drag.
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03-06-2020, 05:29 PM
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#75
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Human being with feelings
Join Date: Sep 2015
Location: Paris
Posts: 544
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Quote:
Originally Posted by Kenny Gioia
I don't think you know what that word means.
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Sorry Kenny, I don't get it. Why do you assume I don't know what this is ? Back in 2015 my first posts in here were about this very subject already. I was already looking for a way to have area selection when this was not a thing. I was obviously coming from other daw and could not understand why Reaper, such a powerful horsepower, was so convoluted when it comes to selection.
EDIT : yeah actually the area seleciton you talk about in your content Kenny is definitely NOT what i thought area selection was sorry ^^'. I just want AI, media item, and envelopes to behave the same with the marquee tool. For me what's in the marquee seleciton is the area, and I hope one day we'll be able to select all in one go. Reaper should treat all the datas in the arrange view the same when it comes to the marquee tool. Ne more convoluted priority or specific context to select this or that piece of data.
Last edited by Loulou92; 03-06-2020 at 10:55 PM.
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03-07-2020, 03:06 AM
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#76
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Human being with feelings
Join Date: Jul 2009
Posts: 3,714
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This spamming of every AI-related thread and every pre-release thread with yammering about Area Selection is getting out of hand.
I wasn't the one who split this thread, but I would support a forum-wide effort to delete every new mention of Area Selection outside threads specifically on that topic. Or perhaps such posts can all be moved to a catch-all "Area Selection spam" thread.
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03-07-2020, 03:32 AM
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#77
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Human being with feelings
Join Date: Sep 2015
Location: Paris
Posts: 544
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Quote:
Originally Posted by juliansader
This spamming of every AI-related thread and every pre-release thread with yammering about Area Selection is getting out of hand.
I wasn't the one who split this thread, but I would support a forum-wide effort to delete every new mention of Area Selection outside threads specifically on that topic. Or perhaps such posts can all be moved to a catch-all "Area Selection spam" thread.
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Great, and then it will never happen ! Great idea really ! Let's postpone one if not the biggest flaw of Reaper. Anyway... We'll ask again in two years I guess.
Last edited by Loulou92; 03-07-2020 at 03:52 AM.
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03-08-2020, 01:48 AM
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#78
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Human being with feelings
Join Date: Mar 2019
Posts: 425
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Quote:
Originally Posted by juliansader
This spamming of every AI-related thread and every pre-release thread with yammering about Area Selection is getting out of hand.
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AI behaviour is directly linked to envelope editing behaviour, a lot of us try to tape around the lack of area selection by juggling different envelope editing features. It isn't a surprise that the subject would come up whenever envelope editing is being talked about.
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