Old 06-13-2017, 09:31 AM   #1
benf
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Default LUA and track templates

Hi,

I searched in the API functions, but didn't find any way to load track templates using a lua script. Does anyone know if this is possible ?

Thanks
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Old 06-13-2017, 09:54 AM   #2
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SetTrackStateChunk
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Old 06-13-2017, 03:59 PM   #3
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yes! this is easier than dealing with chunks, but of course you can always do chunks if you need more advanced use.
Quote:
reaper.Main_openProject(string name)

opens a project. will prompt the user to save, etc.
if you pass a .RTrackTemplate file then it adds that to the project instead
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Old 06-14-2017, 07:58 AM   #4
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@MPL :
Yes, of course ! I was focusing on track templates, but this could be a good solution. Easier if track templates are usable chunks !

@Heda :
Thanks for the answer. But my purpose is to open track templates using a lua script, even in an existing project.
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Old 06-14-2017, 02:06 PM   #5
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Quote:
Originally Posted by benf View Post
@Heda :
Thanks for the answer. But my purpose is to open track templates using a lua script, even in an existing project.
it's exactly what it does. it inserts the track template in your existing project. Isn't that what you need?
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Old 06-14-2017, 02:19 PM   #6
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Oh ! Excuse me. Didn't understand that at first. You explained it well, though.
Thanks a lot !
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Old 04-15-2019, 11:32 AM   #7
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Is there a way to specify the track it gets loaded to?

Ideally, I'd like to be able to replace a specific track, although of course I could delete the old track first.

I guess I could add it and move it. I'll try that.
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Old 04-15-2019, 04:31 PM   #8
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Cool, works great!

When I gave it a fully qualified track template path, it loads without prompt.

Now I'm wondering if I can save track templates the same way... doesn't seem like the reaper save method allows me to force a name and extension.

EDIT: Nevermind. I am going to move to saving and loading fxchains instead, I think.
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Last edited by woodslanding; 04-15-2019 at 09:52 PM.
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