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Old 04-12-2017, 02:40 PM   #81
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SoX is still better across the board.
Not by much the sox14.4 vhq linear phase seems better overall-besides the phase and impulse snaps-bit of strangeness there.
From what i see izotope rx adv2 (high steepness) seems the champ=much closer to ideal filter measure?
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Old 04-12-2017, 02:45 PM   #82
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Phase is perfectly linear in SoX Linear Phase.

Impulse pre-ringing is normal for all linear phase resamplers, including RX's.


The question here is: can RX's high steepness be used in realtime? SoX can. Plus, SoX is free.
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Old 04-12-2017, 02:49 PM   #83
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Originally Posted by TryingToMakeMusic View Post
Give me two WAVs that differ by a single bit, and I will give you a VST FX that yields wildly different results when acting on the two WAV's.
Which VST? What I want to hear (pun intended) is the sample rate conversions themselves (the one ED is speaking of) being audible in any real-world scenario, period. Not some obscure test or exception, but converting normal content, in a normal use situation that shows this problem.

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Yet here you are, doing just that. What you really mean is, you don't think anyone should disagree with you, because you think everyone should use their DAW just like you use yours.
No, debating means continuing it, not just offering something to chew on. So with that, you guys have fun with the numbers and minutia ignoring what your ears tell you.
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Old 04-12-2017, 02:53 PM   #84
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Originally Posted by karbomusic View Post
debating means continuing it, not just offering something to chew on.
Maybe EvilDragon is the once just offering something to chew on, and you're the one continuing it. How do we know who's really doing which?

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Which VST? What I want to hear (pun intended) is the sample conversions themselves ED is speaking of being audible in any real-world normal scenario, period.
In the real world, sample-rate-conversion isn't always the final step. Subsequent processing may bring formerly-inaudible differences to the foreground.
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Old 04-12-2017, 02:53 PM   #85
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Phase is perfectly linear in SoX Linear Phase.

Impulse pre-ringing is normal for all linear phase resamplers, including RX's.


The question here is: can RX's high steepness be used in realtime? SoX can. Plus, SoX is free.
Apologies-I meant the sox intermediate phase
Perhaps a new mutant will be born.
Any improvements always welcomed here,as most people just want to forget about this type of nonsense and make music without worrying over qaulities on outputs.
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Old 04-12-2017, 02:54 PM   #86
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Originally Posted by TryingToMakeMusic View Post
Maybe EvilDragon is the once just offering something to chew on, and you're the one continuing it. How do we know who's really doing which?
Pretty easy to figure out if that's really what you want to know, I offered him something, he offered me something, then he and I moved on. That's what he and I have successfully done for years now.

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In the real world, sample-rate-conversion isn't always the final step. Subsequent processing may bring formerly-inaudible differences to the foreground
Win me over.
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Old 04-12-2017, 02:56 PM   #87
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Originally Posted by karbomusic View Post
Pretty easy to figure out, I offered him something, he offered me something, then he and I moved on. That's what he and I have successfully done for years now.
I'm just offering something to chew on, but you keep debating.
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Old 04-12-2017, 02:58 PM   #88
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Nice try.
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Old 04-12-2017, 03:18 PM   #89
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@ EvilDragon-just post 2 working examples to state case-if point is proven-case then has weight to justify.
I mean,come on,this thread is years old-I can see where your coming from< wanting improvements that don't seem to happen as wished for.
Dreams are for dreamers-but dreams can become the realities of the dreamers if they make them so..sometimes the `dreams` become `nightmares` that never seem to go away,because 1 has no control over them.
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Old 04-13-2017, 12:56 AM   #90
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Originally Posted by karbomusic View Post
Nice try.
I forgot, we live in a karbo-centric universe. When karbomusic speaks, he is offering wisdom for us to chew on; when others speak, we are just debating worthlessly.
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Old 04-13-2017, 02:10 AM   #91
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Originally Posted by karbomusic View Post
Win me over.
If your theories about fidelity mattered, the guys in charge would have made Reaper a 14-bit, 36kHz-sample-rate DAW at best.
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Old 04-14-2017, 02:48 AM   #92
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Originally Posted by karbomusic View Post
Win me over.
You can easily hear the difference at Sony's research centre in their OXFR3 control room on their flagship monitors.
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Old 04-14-2017, 04:23 AM   #93
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You can easily hear the difference at Sony's research centre in their OXFR3 control room on their flagship monitors.
I bet.
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Old 05-05-2019, 09:15 AM   #94
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Bumping this one since we're on the cusp of 6.0, SoX resampling would be a hugely useful addition to Reaper.
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Old 05-05-2019, 07:10 PM   #95
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we're on the cusp of 6.0

We are?
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Old 05-22-2019, 11:34 AM   #96
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Not sure how it stacks up to SoX but the dev behind Voxengo has a free SRC library up on GitHub which might also be of interest here: https://github.com/avaneev/r8brain-free-src
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Old 05-22-2019, 12:09 PM   #97
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Originally Posted by mustgroove View Post
Not sure how it stacks up to SoX but the dev behind Voxengo has a free SRC library up on GitHub which might also be of interest here: https://github.com/avaneev/r8brain-free-src
The Voxengo one also suffers from the issue of not supporting dynamic rate changes. (There's not even a lower quality mode that would support that.)
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