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05-19-2022, 10:52 AM
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#1
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Human being with feelings
Join Date: Nov 2012
Location: West Midlands, UK
Posts: 379
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v6.58+dev0519 - May 19 2022
v6.58+dev0519 - May 19 2022
- * Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
- * Includes feature branch: media item fixed lanes
- * Includes feature branch: internal pin management overhaul for future extension
- * Includes feature branch: media explorer user-defined tags
- + FX: add compatibility setting to VST/AU/LV2 to use automatic tail detection, allowing plug-ins to opt-in to project setting
- + FX: add compatibility setting to ignore tail length
- + FX: add oversample options to floating FX window context menu
- + FX: add project setting to auto-bypass all plug-ins that report tail length, with user-defined silence threshold
- + MIDI editor: add undo points when changing time selection via alt+right drag [t=266591]
- + MIDI: fix looped playback issues with multiple simulaneous note-ons
- + Media explorer: add loudness column, populate peak volume and loudness after running action to calculate loudness
- + Media explorer: add option to normalize preview volume to -12LU if loudness has been calculated
- + Media explorer: when normalizing preview volume for loudness, adjust playback volume for mono media because preview is stereo
- + Peaks drawing: more precise peaks drawing at razor edit edges during mouse edits
- + Razor edits: improve video preview display when editing [t=264785]
- + Render: default to .mp4 extension (rather than .m4vwhen rendering mpeg-4) video
- + Render: improve normalization speed when rendering mp4/m4a containing audio stream only
- + Theme: minor adjustments to muted/unsoloed track/item overlay color and mode
- + Video: simplify WMF encoding settings
- + WALTER: fix corner case of parsing .] [t=266668]
- + WALTER: treat 'scalar==vector' in comparisons as 'scalar==vector{0}' rather than 'scalar==0' [p=2557841]
- # Razor edits: when moving a razor edit, preview video at the start of the razor edit, not the start of the first item in the razor edit
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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05-19-2022, 12:16 PM
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#2
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Human being with feelings
Join Date: Dec 2017
Posts: 85
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Dear devs, i noticed that when the midi editor is open, the processor cores work unevenly, there is a heavy load on one of the cores (which causes audio dropouts in heavy loaded projects), while when the midi editor is closed, all processor cores are loaded evenly. Same issue with opened item inline editors. I can't tell exactly what version it started with, maybe it's an old problem, but if it's not difficult, please fix it. I'm on Windows and at the moment i can't check how it works on a Mac.
Thanks.
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05-19-2022, 12:31 PM
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#3
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,823
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It's not new behavior, but Preferences/Audio/Buffering/"Disable media buffering for tracks with open MIDI editors" is enabled by default, so that you can hear edits you make in real-time without buffering. That increases the load on whichever core is processing that track. You can disable that preference for improved CPU usage, but then you won't hear your MIDI editor edits as immediately.
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05-19-2022, 12:43 PM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Quote:
Originally Posted by matt_t
+ FX: add oversample options to floating FX window context menu
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*Chef's kiss*
Thank you!
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05-19-2022, 12:45 PM
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#5
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Human being with feelings
Join Date: Dec 2017
Posts: 85
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Quote:
Originally Posted by schwa
It's not new behavior, but Preferences/Audio/Buffering/"Disable media buffering for tracks with open MIDI editors" is enabled by default, so that you can hear edits you make in real-time without buffering. That increases the load on whichever core is processing that track. You can disable that preference for improved CPU usage, but then you won't hear your MIDI editor edits as immediately.
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Thanks a lot, i'll keep that in mind from now.
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05-19-2022, 02:29 PM
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#6
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Quote:
Originally Posted by matt_t
[*]+ Media explorer: add loudness column, populate peak volume and loudness after running action to calculate loudness
[*]+ Media explorer: add option to normalize preview volume to -12LU if loudness has been calculated
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This is nice, thanks.
I'm thinking an additional option 'normalize preview volume to -12LU (calculates loudness first if necessary)' could be useful (even if previewing expectedly gets delayed in this case).
Because currently when wanting to preview random (not yet loudness calculated) files normalised it's a two step process (first run action to calc. loudness then preview), with this additional option it's more 'set and forget'.
(Yes, I could let Reaper loudness calculate each and every audio file I have on the HD, but that seems a bit like shooting elephants. )
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05-19-2022, 02:52 PM
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#7
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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For the media explorer, a custom tag system like in Repro 5 or DIVA would be great!
For example, we tag the media "kick_funk_08.wav" by "kick" and "funk".
So if we want to find it quickly, we chose the tags "kick" and "funk".
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05-19-2022, 04:13 PM
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#8
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Human being with feelings
Join Date: Apr 2019
Location: Ukraine, Kyiv
Posts: 173
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Quote:
Originally Posted by ovnis
For the media explorer, a custom tag system like in Repro 5 or DIVA would be great!
For example, we tag the media "kick_funk_08.wav" by "kick" and "funk".
So if we want to find it quickly, we chose the tags "kick" and "funk".
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Yes, it's very convenient. Since the custom tag appeared in the Reaper, I have been using it with pleasure.
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05-19-2022, 05:23 PM
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#9
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Human being with feelings
Join Date: May 2017
Posts: 95
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I put reaper to calculate loudness of an entire database consisting of 24k files spread across different folders
it started splitting the scan in batches of 100 files
and I can't cancel the (possibly stupid, I know) task -- EDIT yes, pressing cancel
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05-19-2022, 05:25 PM
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#10
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,583
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Quote:
[*]+ FX: add oversample options to floating FX window context menu
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This is excellent, thank you.
Could you also give us some actions for the oversampling functions, please? It would be great for macros/scripts/key bindings. (Double oversampling, halve oversampling, etc)
Cheers!
Dax.
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05-19-2022, 05:28 PM
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#11
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,823
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Quote:
Originally Posted by kytdkut
I put reaper to calculate loudness of an entire database consisting of 24k files spread across different folders
it started splitting the scan in batches of 100 files
and I can't cancel the (possibly stupid, I know) task -- EDIT yes, pressing cancel
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What happens when you press cancel?
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05-19-2022, 05:41 PM
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#12
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,902
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About loudness in media explorer, can it be populate with BWF metadata loudness values ? Maybe it can save a bit of calculation time, it has already be done in another software for eg.
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05-19-2022, 05:45 PM
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#13
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,823
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fwiw the loudness calculation will change for the next +dev build. There will still be an action to do a dry run render if you want to see all the stats and charts, but the dedicated loudness calculation processing will be faster.
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05-19-2022, 05:55 PM
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#14
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Human being with feelings
Join Date: May 2017
Posts: 95
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Quote:
Originally Posted by schwa
What happens when you press cancel?
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it cancels the entire job, even the queue
effectively cancelling the loudness measurement
Last edited by kytdkut; 05-19-2022 at 06:11 PM.
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05-20-2022, 05:55 AM
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#15
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 914
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Razor edits: improve video preview display when editing
Thanks that you had a look at interaction of razor with video!
Now video scrolls only on editing razor area edge, but it needs on creating area too.
Theme: minor adjustments to muted/unsoloed track/item overlay color and mode
What are the improvements? There are white stripes still between muted tracks in 4th and 5th themes.
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05-20-2022, 06:38 AM
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#16
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Human being with feelings
Join Date: Jan 2020
Posts: 45
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Quote:
Originally Posted by matt_t
v6.58+dev0519 - May 19 2022[*] + Razor edits: improve video preview display when editing [ t=264785][*] + Render: default to .mp4 extension (rather than
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Thanks a lot for those ones!
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05-20-2022, 08:31 AM
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#17
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Human being with feelings
Join Date: Dec 2016
Posts: 880
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Auto Bypass
Quote:
Originally Posted by Justin
If you enable the preference option: it enables it for all plug-ins that declare themselves "silence in silence out"
Otherwise, you would use the per-FX option to set (which works for FX that don't declare silence/silence). Setting it for all plugins in a project would be risky, since some plug-in might not meet that criteria?
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Hi Justin,
I worked with one of the other Reaper forum scripters, HEDA, to build s similar script to your new Auto-Bypass. It is a part of the HEDA Tag's v2 script.
It essentially looks at items and uses track automation to bypass fx when there is no region playing back. Using track automation to bypass plugins isn't ideal but there is one aspect of HEDA's script that I believe could streamline what we're after.
HEDA's script looks at regions instead of detecting audio coming in/ out of plugins.
I am not sure if this helps with false positives in your silence detector but perhaps all VSTs should turn on when there is a region and the user can set a tail length for where there is no region. Do you think this might reduce the number of calls to the processor detecting if there is audio going through a plugin if Reaper is simply looking at regions?
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