Old 06-15-2020, 04:15 AM   #1
jm duchenne
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Default Working with spatial sound objects

Hello,

Here is a little video which shows some examples of the absolutely unique ability of Reaper to work with objects for spatial / multichannel sound.

It is quite different from the "objects oriented mixing" techniques and formats since you will need to do a multichannel rendering at the end, but for production it allows to get rid of concerns or technical limitations, and you can concentrate on creation...

https://www.youtube.com/watch?v=0TD4MpcjUoY
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Old 06-18-2020, 12:25 PM   #2
musicbynumbers
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Cool

I'll take a look at it over the weekend thanks!
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Old 12-01-2020, 05:51 AM   #3
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Item-based workflows rock my world and of course Reaper free item positioning is awesome.

Did you tried to touch corners of the items and create nice crossfades too?
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Old 12-02-2020, 01:20 AM   #4
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Yes of course, and it is wonderful ;-)
Everything is possible in free items mode, and with multichannel items which have their own multichannel plugins and automations it's unparalleled flexibility !
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Old 02-07-2021, 11:08 AM   #5
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Quote:
Originally Posted by jm duchenne View Post
Yes of course, and it is wonderful ;-)
Everything is possible in free items mode, and with multichannel items which have their own multichannel plugins and automations it's unparalleled flexibility !
Awesome!
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