Old 11-25-2021, 06:36 PM   #1
ovnis
Human being with feelings
 
ovnis's Avatar
 
Join Date: Oct 2011
Posts: 2,924
Default Ghost audio item, please! :)

When he use the same sample 200 times, like on drums tracks with hithat, if we apply FX on a sample, it would be great that all other sample with the same audio receive the same FX, instantly.

Same thing for the volume, the pan or the pitch of the samples!

Thx you!

Last edited by ovnis; 11-25-2021 at 06:48 PM.
ovnis is offline   Reply With Quote
Old 11-26-2021, 04:54 AM   #2
deeb
Human being with feelings
 
deeb's Avatar
 
Join Date: Feb 2017
Posts: 4,813
Default

Been asked and talked before many times. would be amazing.
__________________
🙏🏻
deeb is offline   Reply With Quote
Old 11-26-2021, 05:08 AM   #3
enroe
Human being with feelings
 
Join Date: Nov 2017
Posts: 1,576
Default

Yes, +1!

If you look closely, this suggestion is nothing more than
the idea of a kind of "audio box". Edits of related audio
clips are combined in the "audio box" and can be moved,
copied and pool-copied. Your use case is a special case -
and would be present in exactly this concept.

You can find a detailed feature request with a poll and
all known workarounds here.
__________________
free mp3s + info: andy-enroe.de songs and weird stuff: enroe.de
enroe is offline   Reply With Quote
Old 11-26-2021, 05:18 AM   #4
Wallaby
Human being with feelings
 
Wallaby's Avatar
 
Join Date: Jul 2021
Location: Swiss Zürich
Posts: 814
Default sampler

NI Battery did exactly this, why should a DAW take up such job ?
Every software sampler can do this.
Wallaby is online now   Reply With Quote
Old 11-26-2021, 05:17 PM   #5
nofish
Human being with feelings
 
nofish's Avatar
 
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
Default

Wouldn't subprojects be suitable for this?
In this example: hihat = subproject, which can be copied in main project to taste, change in subproject automatically migrates changes to to all instances in main project.
nofish is offline   Reply With Quote
Old 11-26-2021, 06:59 PM   #6
ovnis
Human being with feelings
 
ovnis's Avatar
 
Join Date: Oct 2011
Posts: 2,924
Default

Quote:
Originally Posted by Wallaby View Post
NI Battery did exactly this, why should a DAW take up such job ?
Battery is absolutely inappropriate for what I have to do.


Quote:
Originally Posted by Wallaby View Post
Every software sampler can do this.
No.
ovnis is offline   Reply With Quote
Old 11-27-2021, 04:42 AM   #7
heda
Human being with feelings
 
heda's Avatar
 
Join Date: Jun 2012
Location: Spain
Posts: 7,241
Default

Have a look at the "Item: propagate" actions. It will copy the fx and everything in the item to all the items with the same name

if you apply a fx to a new take... it seems it doesn't work if the new take is the active one... If you make the first original take active, and then propagate, all the items get the new rendered take too. But still with the first take as active. So you need to select all items and press T to switch to next take. This could be a bug, I think it should propagate with the second rendered take active too.
heda is offline   Reply With Quote
Old 11-27-2021, 06:53 AM   #8
ovnis
Human being with feelings
 
ovnis's Avatar
 
Join Date: Oct 2011
Posts: 2,924
Default

Hello, thx for the tip.
I already use this action but it would be faster if ghost items exists.
ovnis is offline   Reply With Quote
Old 11-29-2021, 05:08 PM   #9
ovnis
Human being with feelings
 
ovnis's Avatar
 
Join Date: Oct 2011
Posts: 2,924
Default

Quote:
Originally Posted by nofish View Post
Wouldn't subprojects be suitable for this?
It can be pretty long to switch from the project to the subproject or vice versa.

We can't handle the subproject (FX or sample inside it) when we listen the main project.

Last edited by ovnis; 11-29-2021 at 05:16 PM.
ovnis is offline   Reply With Quote
Old 11-29-2021, 05:16 PM   #10
ovnis
Human being with feelings
 
ovnis's Avatar
 
Join Date: Oct 2011
Posts: 2,924
Default

Quote:
Originally Posted by heda View Post
Have a look at the "Item: propagate" actions. It will copy the fx and everything in the item to all the items with the same name
This is what I use, but it's slower and more fastidious than ghost items.


Quote:
Originally Posted by heda View Post
if you apply a fx to a new take... it seems it doesn't work if the new take is the active one... If you make the first original take active, and then propagate, all the items get the new rendered take too. But still with the first take as active. So you need to select all items and press T to switch to next take. This could be a bug, I think it should propagate with the second rendered take active too.
You can talk about it with the developer.
ovnis is offline   Reply With Quote
Old 11-30-2021, 08:37 AM   #11
heda
Human being with feelings
 
heda's Avatar
 
Join Date: Jun 2012
Location: Spain
Posts: 7,241
Default

I remember doing this script ages ago... https://forum.cockos.com/showthread.php?t=156127
which autopropagates changes to items... but I didn't really continue to update it or use it because I was almost convinced that developers would make ghost/pooled audio items a reality... but it seems they forgot It shouldn't be so hard to implement for them.. using the same ghost button interface that is used for MIDI items.
heda is offline   Reply With Quote
Old 12-01-2021, 02:17 AM   #12
enroe
Human being with feelings
 
Join Date: Nov 2017
Posts: 1,576
Default

Quote:
Originally Posted by heda View Post
... but it seems they forgot
I am sure they didn't.
We had already "container items" in april this year.
But they were withdrawn shortly afterwards.

Quote:
Originally Posted by heda View Post
It shouldn't be so hard to implement for them ...
Hmm, I think it's complicated to implement. The introduction
of tracklanes alone shows how many side effects a change in
the arrange window has.
__________________
free mp3s + info: andy-enroe.de songs and weird stuff: enroe.de
enroe is offline   Reply With Quote
Old 12-02-2021, 11:43 AM   #13
MonkeyBars
Human being with feelings
 
MonkeyBars's Avatar
 
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
Default

I am working on a script which pools audio items and more. Still in alpha, very large project but I will complete it one day https://forum.cockos.com/showthread.php?t=136273
MonkeyBars is offline   Reply With Quote
Old 12-02-2021, 11:58 AM   #14
ovnis
Human being with feelings
 
ovnis's Avatar
 
Join Date: Oct 2011
Posts: 2,924
Default

Amazing!
ovnis is offline   Reply With Quote
Old 12-03-2021, 01:10 AM   #15
deeb
Human being with feelings
 
deeb's Avatar
 
Join Date: Feb 2017
Posts: 4,813
Default

Quote:
Originally Posted by enroe View Post
Hmm, I think it's complicated to implement. The introduction
of tracklanes alone shows how many side effects a change in
the arrange window has.
at this stage almost everything should be complicated, but maybe is reasonable to assume that Audio pooled items as less side effects then something like lanes where every item seats on. But only they know.. Anyway The Request has huge benefits.
__________________
🙏🏻
deeb is offline   Reply With Quote
Old 12-06-2021, 01:50 AM   #16
enroe
Human being with feelings
 
Join Date: Nov 2017
Posts: 1,576
Default

Quote:
Originally Posted by deeb View Post
at this stage almost everything should be complicated, ...
Mmmh, maybe ...

Quote:
Originally Posted by deeb View Post
Anyway The Request has huge benefits.
Yeah, it would be a real structural benefit, whereas
the current "lanes", for example, have a more decorative meaning.
__________________
free mp3s + info: andy-enroe.de songs and weird stuff: enroe.de
enroe is offline   Reply With Quote
Old 12-14-2021, 12:40 AM   #17
enroe
Human being with feelings
 
Join Date: Nov 2017
Posts: 1,576
Default

Quote:
Originally Posted by nofish View Post
Wouldn't subprojects be suitable for this?
In this example: hihat = subproject, which can be copied in main project to taste, change in subproject automatically migrates changes to to all instances in main project.
Yes, this is definitely one of the workarounds for the missing
"ghost items" or "audio-boxes".

User BirdBird put it in these words:

Quote:
Originally Posted by BirdBird

Attempting this with subprojects would be like trying to open a door in another part of your house using a string tied to its door knob.
__________________
free mp3s + info: andy-enroe.de songs and weird stuff: enroe.de
enroe is offline   Reply With Quote
Old 12-14-2021, 09:31 PM   #18
deeb
Human being with feelings
 
deeb's Avatar
 
Join Date: Feb 2017
Posts: 4,813
Default

Quote:
Originally Posted by enroe View Post
Yes, this is definitely one of the workarounds for the missing
"ghost items" or "audio-boxes".
In reaper Ghost Items already work on midi, so making it work on audio is bringing coherency or bring some funtionality present in midi items into audio items.


"audio-boxes" -> is what they abandoned after a few pres of developement/testing? maybe item boxes sounds better? anyway .. At some point hope they bring it back. In cubase they called glued items.

Using subprojects for any of them is not a workaround, but better then editing the RPP manually to do the same
__________________
🙏🏻

Last edited by deeb; 12-14-2021 at 09:49 PM.
deeb is offline   Reply With Quote
Old 12-14-2021, 10:13 PM   #19
MonkeyBars
Human being with feelings
 
MonkeyBars's Avatar
 
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
Default

I have a feeling you guys are gonna love my project!
MonkeyBars is offline   Reply With Quote
Old 12-19-2021, 05:40 AM   #20
enroe
Human being with feelings
 
Join Date: Nov 2017
Posts: 1,576
Default

Quote:
Originally Posted by deeb View Post
In reaper Ghost Items already work on midi, so making it work on audio is bringing coherency or bring some funtionality present in midi items into audio items.
Yes, exactly!

Quote:
Originally Posted by deeb View Post
"audio-boxes" -> is what they abandoned after a few pres of developement/testing? maybe item boxes sounds better? anyway .. At some point hope they bring it back. In cubase they called glued items.
I remember Justin called these items "container items". Look here.
Very much based on grouping.

The list of all names suggested so far:

1. meta-items (andyp24)
2. live-subprojects (mschnell)
3. item-boxes
4. item-container
5. supergroups (andyp24)
6. smart groups
7. item-patterns (Ivannn Bennnettt)
8. audio-boxes (my favourite name, enroe)
9. rea parts (Win Conway)
10. draggable blocks (IadAslan)
11. media items (Justin+John)
12. container items (Justin+John)
13. media container (reveriedive)

BTW in Cubase they are called "shared parts". And Cubase has
a special part-editor - just for audio-clips.

Quote:
Originally Posted by deeb View Post
Using subprojects for any of them is not a workaround, but better then editing the RPP manually to do the same
If you say that, ok.
__________________
free mp3s + info: andy-enroe.de songs and weird stuff: enroe.de
enroe is offline   Reply With Quote
Old 12-19-2021, 12:34 PM   #21
MonkeyBars
Human being with feelings
 
MonkeyBars's Avatar
 
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
Default

While my project has a different name to make it easy and to find in the Actions window, internally I'm calling them "container items" since they are just items which point to metadata.
MonkeyBars is offline   Reply With Quote
Old 12-20-2021, 12:34 AM   #22
deeb
Human being with feelings
 
deeb's Avatar
 
Join Date: Feb 2017
Posts: 4,813
Default

^^ cool!

if there is a visual representation of a container seems item container / items block / items package suits better. With no visual representation i like names like: super glue , or flexy glue or just glue if they substitute the existing "glue" term with something else like:"flat" or "compact" term . :P Could be just "group" items too, but this term already exists in reaper.

I hope it comes with a visual representation tho.
__________________
🙏🏻

Last edited by deeb; 12-20-2021 at 12:40 AM.
deeb is offline   Reply With Quote
Old 12-20-2021, 06:54 AM   #23
MonkeyBars
Human being with feelings
 
MonkeyBars's Avatar
 
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
Default

Quote:
Originally Posted by deeb View Post
I hope it comes with a visual representation tho.
Yes, this was a quite a challenge, as there are only limited options to the ReaScript dev for any visual item demarcation. I hope you like the solutions we came up with.
MonkeyBars is offline   Reply With Quote
Old 12-22-2021, 03:10 AM   #24
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

Quote:
Originally Posted by nofish View Post
Wouldn't subprojects be suitable for this?
In this example: hihat = subproject, which can be copied in main project to taste, change in subproject automatically migrates changes to to all instances in main project.
This, tbh.
EvilDragon is offline   Reply With Quote
Old 12-22-2021, 09:06 AM   #25
deeb
Human being with feelings
 
deeb's Avatar
 
Join Date: Feb 2017
Posts: 4,813
Default

Quote:
Originally Posted by EvilDragon View Post
This, tbh.
How come .. if that is so good they should remove pool items from midi and force users to use sub projects instead ..

That could work for a few situations (and exceptional) .. can you imagine the mess it will become with having so many subprojects in a project if used massively? Just like midi pooled items , audio could be pooled and its fx - handy and clear. That is why the request i think.
__________________
🙏🏻

Last edited by deeb; 12-22-2021 at 09:13 AM.
deeb is offline   Reply With Quote
Old 12-22-2021, 09:33 AM   #26
ovnis
Human being with feelings
 
ovnis's Avatar
 
Join Date: Oct 2011
Posts: 2,924
Default

Quote:
Originally Posted by EvilDragon View Post
This, tbh.
It can be pretty long to switch from the project to the subproject or vice versa.

We can't handle the subproject (FX or sample inside it) when we listen the main project.
ovnis is offline   Reply With Quote
Old 12-23-2021, 01:21 AM   #27
deeb
Human being with feelings
 
deeb's Avatar
 
Join Date: Feb 2017
Posts: 4,813
Default

adding to this request (i think): the need of stretch markers to be applied on pooled items!

Ovni: can you clarify me: what you mean is Pooled Media Items? if not what you mean by "Ghost"?
__________________
🙏🏻
deeb is offline   Reply With Quote
Old 12-23-2021, 04:38 AM   #28
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
Default

Quote:
Originally Posted by ovnis View Post
It can be pretty long to switch from the project to the subproject or vice versa.
Not at all if you use multiple project tabs...
EvilDragon is offline   Reply With Quote
Old 12-24-2021, 07:42 AM   #29
enroe
Human being with feelings
 
Join Date: Nov 2017
Posts: 1,576
Default

Quote:
Originally Posted by EvilDragon View Post
Not at all if you use multiple project tabs...
You can count yourself lucky if you can handle subprojects
successfully. But they're not really elegant.

There are 3 main disadvantages with subprojects, if you use
them for "repetitive parts" in the arrange-window:

1. The creation of subprojects is tedious and cumbersome.
You need to rename the subproject, to create regions
and to make it run synchronously (but these problems
could be possibly cured by an improvement of subprojects)

2. With subprojects you loose all the routing and all fx based
on that routing. You can create subprojects from several items
or tracks, but you will always loose all your routings and fx.

3. With subprojects you can synchronize both, parent and
subproject, but you have to be very careful: You must set
the same loop for both, and you have to fiddle around to
open both project-windows so that you can see both, parent
and subproject, at the same time and synchronized. In the
fast practice this is at least uncomfortable.
__________________
free mp3s + info: andy-enroe.de songs and weird stuff: enroe.de
enroe is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 06:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.