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03-21-2020, 08:09 AM
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#6761
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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Quote:
Originally Posted by lb0
Have you ticked the 2nd bottom option on the track selector menu (Global) Set Track/Strip (page 1) to Dynamic Mode? And ensured FLW is off?
Or do I not understand what you mean?
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aha , OK done.
a few more while we're at it :
Dragging strips : autosnap to the left of the LBX window ?
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03-21-2020, 08:12 AM
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#6762
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by permeke
aha , OK done.
a few more while we're at it :
Dragging strips : autosnap to the left of the LBX window ?
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How do you mean?
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03-21-2020, 10:04 AM
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#6763
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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empty track. when I drag a strip from the browser into the main LBX window, strip positions itself to the center, no matter how I set the settings in the prefs.
Also is it possible to avoid the real fx window popping up when dragging a strip ?
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03-21-2020, 10:52 AM
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#6764
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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correction !
no idea how I managed this but now they do snap to the left.
Options options, too many options
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03-21-2020, 11:29 AM
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#6765
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by permeke
Also is it possible to avoid the real fx window popping up when dragging a strip ?
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The FX GUI's only pop up if the strip was saved with the GUI open. Simply Shift-Right-click on the offending strips strip switcher (above the strip) - Edit Strip - close the FX GUI that pops up - save strip.
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03-21-2020, 11:51 AM
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#6766
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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got it .
Thanks for the patience leon.
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03-21-2020, 12:51 PM
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#6767
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Ignored...
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03-21-2020, 01:15 PM
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#6768
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Quote:
Originally Posted by lb0
Updated to allow unlimited GUI size (well up to 4096) - and surface size of 4096 pixels.
Takes slightly longer to start script - if this is annoying and you don't want > 2048 pixels (previous limit) - then you can disable in Settings->Appearance.
Only tested on Windows - would be interesting to hear if it works on Macs/Linux.
Please let me know of any bugs or weirdness - I had one strange bug with one particular internal bitmap that would keep corrupting when I changed its dimensions (even though I was completely redrawing it afterwards). I fixed it by changing the method of clearing it. Everything else has been fine - but as I don't know what caused that problem - would be good to know how it works on other systems.
Unfortunately - if Stripper is undocked - when you start it - the GUI will always default to max 2048 pixels wide - so you have to drag it out - this appears to be a gfx.init issue (could be wrong - but I'm passing in bigger numbers and it's not doing it).
However - by adding a locations.txt file to the LBXCS_resources folder containing:
Code:
[x]949
[y]1080
[w]1520
[h]1080
[frameless]1
It will place Stripper at the location and size specified by x,y,w,h.
The frameless tag set to 1 means it will remove title and window borders.
Another option would be to place Stripper in a docker - although I've not tested this.
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Yeah! Thanks a lot!
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03-21-2020, 01:29 PM
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#6769
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Skorobagatko
Yeah! Thanks a lot!
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No problem - it's something I wanted to do for a long time - so you made me investigate further.
I don't particularly like the way I have to do it - because of the unneeded extra RAM use - and the fact that loading a large bitmap takes more time than simply instantiating one in code - but it works
By the way - a slight correction about the location text file - it should be called location.txt not locations.txt. Will correct my previous post.
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03-21-2020, 05:26 PM
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#6770
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Zeno
Hey, Leon, I know this is just some kind of a gimmick... nevertheless: do you see the possibility to add a function to the control panel that allows to fade the control animation?
For example, if a button with 128 frames is pressed, it won't jump from 1 to 128, but fades between the two values in x ms? ms time adjustable?
Edit:
Could be useful to implement effects such as the warm-up phase of tubes, bulbs etc.
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Yeah - don't see why not.
But not sure when exactly - will try and do it when I get a bit of spare time.
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03-21-2020, 07:31 PM
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#6771
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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Quote:
Originally Posted by Zeno
Ignored...
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Oops Zeno, you too of course
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03-22-2020, 07:58 AM
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#6772
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by lb0
Yeah - don't see why not.
But not sure when exactly - will try and do it when I get a bit of spare time.
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Nice! Thank you!
PS:
Now I know what you meant about the discrepancy between GR values in the plugin and the api you use.
When creating a gr meter for bx_townhouse I had to use a -log curve to match the values. lol
Last edited by Zeno; 03-22-2020 at 08:03 AM.
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03-23-2020, 12:26 PM
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#6773
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Stripper update 0.94.0185
BUTTON and BUTTON INV control types can now be animated when clicked. CTL OPTIONS page 3 - 2 bottom settings. Should be self explanatory. The options are still visible for other control types - but won't do anything.
Also new Settings (General page) option to ensure a plugin GUI does not open when you add a strip.
Also - LIVE mode only - you can add Input FX and Monitor FX parameters to the page. There's a button next to the top up/down buttons that switches to the Input/Monitoring FX chain. Please note - currently these can not be saved in a strip file (and therefore not suitable to be used in DM mode). If you do save a strip with these parameters in - they will reload with FX missing. Monitor FX can be found on the Master track.
Of course I'd like to add the ability to access the Input FX in DM mode - but that's quite a bit more code tweaking away Likewise for monitoring FX chain - but I cannot even find where the track chunks are for those - so it may simply not be possible (at least with respect to adding and deleting strips to the monitoring FX chain - it may be possible however to view strips for monitoring fx in DM mode - haven't thought about it too much).
And finally - I added code so when the refresh button is pressed in DM mode - all Macro controls retain their value (ie. the control image does not reset to 0).
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03-23-2020, 01:32 PM
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#6774
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Thank you, thank you, thank you !!
Will test it ASAP!
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03-23-2020, 03:10 PM
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#6775
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Human being with feelings
Join Date: Aug 2018
Posts: 113
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Quote:
Originally Posted by Regisfofo
I'd wish we could releave the burden of documentation from Leon's shoulders, so he could spend more time scripting (or whatever such as drinking beers...) and less time explaining them...
Sadly I don't have enough time for doing it on my own, that's why I raised the idea of a wiki.
What do you think about it guys ? We could share the parts beetween users who are willing to, then add whatever is needed and Leon could always verify if it is correct/complete or not.
Best way of presenting would be a mix beetween text, pics and gifs Imho.
I'll gladely take some time to start something during my vacations (in about 2 weeks..)
I personnally miss a global vision on this script, I use it mostly as trashJazzassassin for live playing. Help from other users to think about the wiki's global structure would be more than welcome...
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Any update on the wiki/manual?
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03-23-2020, 05:18 PM
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#6776
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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Quote:
Originally Posted by lb0
Stripper update 0.94.0185
Also new Settings (General page) option to ensure a plugin GUI does not open when you add a strip.
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Toppy !
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03-24-2020, 04:19 AM
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#6777
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Once again: Thanks for the option to animate graphics!
Works great! The different curves are also great
Now I just have to learn how to build decent looking bulbs.
My first try was visually similar to a condom rolled up xD
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03-24-2020, 04:31 AM
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#6778
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Zeno
Once again: Thanks for the option to animate graphics!
Works great! The different curves are also great
Now I just have to learn how to build decent looking bulbs.
My first try was visually similar to a condom rolled up xD
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haha - I guess there is potential for many comedy graphics now.
The graphics bit was definitely not my forte so cannot really provide much help - but if I had to do it - I'd look at finding an image from google (if you wanted photo-realistic) - then play with colours and saturation in knobman...
But I've already seen you provide stuff way beyond what I can do - so I'm sure you'll come up with something great!
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03-24-2020, 09:58 AM
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#6779
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by lb0
but if I had to do it - I'd look at finding an image from google (if you wanted photo-realistic) - then play with colours and saturation in knobman...
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i also use graphics that i find on google. but i find the results more interesting to build the graphics myself and layer them with downloaded images.
like in this example:
My Knobman graphic is backed with the image of a 12AX7 with 14% alpha (maybe I give it a little more at the end) as the backmost layer.
definitely needs some more work, but I think it's gonna look cool in the end when it's lit blue.
Hmm... blue light... I think I'm watching Rambo tonight. xD
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03-26-2020, 03:42 AM
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#6780
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Is there any other setting to enable/disable mousewheel horizontal scroll? I checked this one "Mousewheel scrolls page horizontally" - but no effect, mousewheel doesn't work.
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03-26-2020, 03:49 AM
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#6781
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Skorobagatko
Is there any other setting to enable/disable mousewheel horizontal scroll? I checked this one "Mousewheel scrolls page horizontally" - but no effect, mousewheel doesn't work.
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This only works in LIVE mode - and the mousewheel scrolls page horizontally - option works when you click the mousewheel (middle button) - it brings up scroll arrows - and then the mousewheel will scroll page horizontally.
It's meant to be teamed up with the mousewheel on knob option. So mousewheel normally controls knob value - but when you click the wheel - you can scroll the page.
But yeah - currently - the mousewheel cannot scroll DM mode - even with the mousewheel click. I'll look into when I get a chance. Obviously in DM mode - there are a number of other ways to scroll - grab the background and drag, or use the 'tab' overlay - either click on a strip on the overlay to centre it - or right-click drag to sweep.
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03-26-2020, 03:54 AM
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#6782
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Quote:
Originally Posted by lb0
I'll look into when I get a chance.
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It would be perfect to be able to scroll in DM mode, without any middle clicks etc.
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03-26-2020, 07:31 AM
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#6783
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Hey, Leon,
need a little help here.
Not sure if it's an user error on my site or a script limitation.
Actually the buttons should toggle between their respective value and stereo. They do, but the control graphics (only the graphics) whose value lies between them are also triggered. Is there a way around this?
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03-26-2020, 07:43 AM
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#6784
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Zeno
Hey, Leon,
need a little help here.
Not sure if it's an user error on my site or a script limitation.
Actually the buttons should toggle between their respective value and stereo. They do, but the control graphics (only the graphics) whose value lies between them are also triggered. Is there a way around this?
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Hi Zeno - I definitely need to understand the layout with that Cycle control more...
Each of those buttons Mono/Sides/L/R - are those cycle option radio buttons generated from the cycle option control (which is hidden somewhere)?
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03-26-2020, 07:54 AM
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#6785
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by lb0
Hi Zeno - I definitely need to understand the layout with that Cycle control more...
Each of those buttons Mono/Sides/L/R - are those cycle option radio buttons generated from the cycle option control (which is hidden somewhere)?
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No, then they couldn't toggle between two values.
These are cycle buttons with 2 values: "stereo" and "the value the button should trigger".
Example:
Mono Button (Stereo - Mono)
Sides Button (Stereo - Sides)
Left Button (Stereo - Left)
Right Button (Stereo - Right)
Edit:
some screenshots
Last edited by Zeno; 03-26-2020 at 08:16 AM.
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03-26-2020, 08:28 AM
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#6786
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Zeno
No, then they couldn't toggle between two values.
These are cycle buttons with 2 values: "stereo" and "the value the button should trigger".
Example:
Mono Button (Stereo - Mono)
Sides Button (Stereo - Sides)
Left Button (Stereo - Left)
Right Button (Stereo - Right)
Edit:
some screenshots
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Hmmm - it's hard to get my head around this. But if you're not using radio buttons - then there's every chance the buttons may not reset correctly.
There are issues with cycle buttons - and it's mainly to do with the way the VST reports its values. Some VSTs work really well with cycle buttons - others do not as they use continuous controls for stepped values. Acustica plugins for instance - are useless - they use continuous controls for stepped values - and don't even report the value properly (all the latest Acqua updates just report 0 no matter what the control is set to). SKNote plugins are also difficult but not quite so bad. And then others work really well.
It really probably depends on the VST and the way the parameters you are using are reporting their values.
Also - I think what you're trying to do here is probably pretty complex - I'm not saying you won't get it working - but there are some factors involved out of both your and my control.
It may of course be absolutely fine - in which case flip the tick box controls about in Cycle options and see if anything works - lol! Probably best ensure each one uses the same sequence of ticks - otherwise you will get weird acting controls.
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03-26-2020, 09:36 AM
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#6787
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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@Leon
Thanks for the explanation.
I solved it with macros. It's not perfect, but it's better
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03-26-2020, 04:00 PM
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#6788
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Skorobagatko
It would be perfect to be able to scroll in DM mode, without any middle clicks etc.
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In next update
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03-26-2020, 04:04 PM
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#6789
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Zeno
@Leon
Thanks for the explanation.
I solved it with macros. It's not perfect, but it's better
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Glad you got it 'solved' (worked around).
I guess the update to Macro controls I did the other day has made this more useful!
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03-27-2020, 06:35 AM
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#6790
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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I have no idea what happened.
Just deleted some old stripfiles from the LBX_DMSTRIPS folder.
Now the script cannot be executed anymore!
What can I do about it?
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03-27-2020, 07:28 AM
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#6791
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Zeno
I have no idea what happened.
Just deleted some old stripfiles from the LBX_DMSTRIPS folder.
Now the script cannot be executed anymore!
What can I do about it?
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Have emailed.
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03-29-2020, 08:55 AM
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#6792
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Human being with feelings
Join Date: Mar 2020
Posts: 7
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So I was talking with Leon...
Would anyone have any interest in getting a strip made with any of these features? (Wavetable and anylyzation)
My goal was to get a GUI as complex as a Melda plugin with LBX. I guess it's not possible so far. Love the strip though.
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03-29-2020, 10:36 AM
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#6793
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Human being with feelings
Join Date: Dec 2011
Posts: 2,161
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Hi lb0,
I've been on the sidelines for updating Stripper for awhile ...
Recently I needed to beta-test a product, and required to install the latest Reaper.
For this, I've setup a Portable Reaper v:6.xx installation.
It has been quite some time since first installing STRIPPER, which I would like to now add to this PORTABLE install [good way for me to test outside of my main v:5.977 install].
Would you be so kind as to remind me what I need to do to install the latest Stripper into this Portable install ?
Thanks
RJ
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03-29-2020, 11:09 AM
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#6794
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by RJHollins
Hi lb0,
I've been on the sidelines for updating Stripper for awhile ...
Recently I needed to beta-test a product, and required to install the latest Reaper.
For this, I've setup a Portable Reaper v:6.xx installation.
It has been quite some time since first installing STRIPPER, which I would like to now add to this PORTABLE install [good way for me to test outside of my main v:5.977 install].
Would you be so kind as to remind me what I need to do to install the latest Stripper into this Portable install ?
Thanks
RJ
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Hi RJ,
First install SWS and Julian's API for the portable install.
Then (assuming you're starting from scratch) copy the contents of the LBXCS_resources zip file into Scripts/LBX/ folder.
Then put the latest Lua file into the Scripts/LBX/ folder.
Finally - assuming you want all the strips you created with the old install - copy the old controls/graphics/strips folders across to the new LBXCS_resources folder...
You might want to just copy everything from the old LBXCS_resources folder across - just be careful not to overwrite any newer files. (I suppose you could do it the other way too - copy your old LBXCS_resources folder first into Scripts/LBX/ folder - then overwrite with the new zip file from github.
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03-29-2020, 12:25 PM
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#6795
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Human being with feelings
Join Date: Dec 2011
Posts: 2,161
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Thank You Sir.
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03-30-2020, 06:34 AM
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#6796
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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hey Leon,
would it actually be possible to add a function to the control options that allows values to be displayed only if the corresponding control graphic is used while holding the left mouse button? As it is the case in many plugins?
i noticed again and again that such an option would result in a much tidier and clearer overall picture for some strips without compromising the visual feedback by missing values.
greetings
Zeno
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03-30-2020, 08:14 AM
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#6797
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by Zeno
hey Leon,
would it actually be possible to add a function to the control options that allows values to be displayed only if the corresponding control graphic is used while holding the left mouse button? As it is the case in many plugins?
i noticed again and again that such an option would result in a much tidier and clearer overall picture for some strips without compromising the visual feedback by missing values.
greetings
Zeno
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Ideally I don't want to add this - it would mean adding a delay timer to redraw the controls when you want the value to disappear - and could get messy.
Already though - there is an Info Control - which can be set to display the value of the control under the mouse - so works similarly - except that the value always appears in one place for all the controls (lots of plugins work like this also). You can make it so the control restricts readouts to the strips own controls only.
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03-30-2020, 11:01 AM
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#6798
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Human being with feelings
Join Date: Dec 2011
Posts: 2,161
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update clarification ....
I Exported my v:5.977 Config ... then Imported that into v:6.xx
I did the First install SWS and Julian's API for the portable install.
STRIPPER displays, and I can drag in one of my GUIs.
Wondering ... can I just use the built-in Stripper 'UPDATE' to get the latest version installed? or does this need a 'manual' approach?
thanks
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03-30-2020, 11:26 AM
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#6799
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by RJHollins
update clarification ....
I Exported my v:5.977 Config ... then Imported that into v:6.xx
I did the First install SWS and Julian's API for the portable install.
STRIPPER displays, and I can drag in one of my GUIs.
Wondering ... can I just use the built-in Stripper 'UPDATE' to get the latest version installed? or does this need a 'manual' approach?
thanks
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Yeah - use the update - it just updates all files to latest ones - (apart from SWS and Julian's API - so for that you need to upgrade those manually).
If ever you're worried - just backup the LBXCS_resources folder and the main Stripper lua.
Stripper does not store much data in Reaper anymore - most is held in settings files within the LBXCS_resources folder - so backing up should be enough to get up and running again if something goes wrong. But like I said - apart from a few things still stored in Reaper (via ExtState) - everything is pretty much portable now.
EDIT:
If you mean - in the new portable install - then you would need to add the updater folder to the resources folder before it would be available.
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03-30-2020, 03:33 PM
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#6800
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Human being with feelings
Join Date: Dec 2011
Posts: 2,161
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Well ... it took a few tries ... but I think I got Stripper in the new portable.
Apparently, the Export Config is not as comprehensive as I thought ... or it was due to not installing the SWS and extra API files.
Anyway ... I ended up dragging in my ole Resource file, and then merged in the Resource from GitHub.
I did do the built-in Stripper update ... it downloaded and installed ... but the version number did not change :| v: 0.94.0115
Not sure if anything is different. My custom GUI strip loaded and looks fine.
Was curious about the new Mode [direct ?], but I've not seen/found that.
Guess I'll be re-reading through this thread to learn more ...
Lastly ... this is why I don't do major updates during on-going. Luckily being a portable, I could do this a leisure.
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