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Old 07-04-2019, 09:44 AM   #961
thirstyear
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Default solution to Playtime not properly saving/recalling layouts

lol, gotta respond to brummbear's response to my post #958, and provide the solution i found in hopes it may help someone...

selection of Live vs Prg or other LP Pro mode is somewhat immaterial, the differences being the specifics of communication protocol between the LaunchPad and the host, and the specific MIDI message sent from LP to host upon a trigger, and how the LP responds to MIDI messages from the host, MIDI channels used, etc. which MIDI port is used doesn't really matter (beyond port 3 being the one that is intended for the actual MIDI port on the LPPro rather than USB) - the only thing special about port 1 is that it is set up for communication with Ableton Live, and some device inquiry and response stuff happens automagically between the LP and Live. as a rule, i use port 2 unless i am in fact using Live.

as a degreed EE, a personal mantra is "RTFM", documentation exists for a reason. the Playtime manual has virtually nothing to say about using a LaunchPad Pro, beyond stating that it works and that its layout is ideally suited to use with Playtime.

the issue i was having had nothing to do with how i was using the LPPRo, the issue was a failure of Playtime to properly recall layouts saved from within Playtime.

what i discovered, through a bit of trial and error, is that if i do the trigger assignment BEFORE the clip assignment within Playtime, saved layouts recall/load correctly. if i do clip assignments before trigger assignments, layouts do not reload correctly. so a pretty easy 'fix', i just created a template which has no clip assignments but which has my preferred trigger assignments. once clip assignments are made and the new layout or template is saved within Playtime, it loads correctly down the road.
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Old 07-07-2019, 03:59 AM   #962
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Hi, I had this idea for a feature that could be really powerful for live sessions using Playtime, but I'm not sure that it would be possible within a plugin framework.

The idea is having having Reaper analyze a midi input's tempo and then applying quantization and tempo to the clip afterwards. The purpose would be for playing live without a metronome and without a set tempo beforehand, but have playtime or Reaper set a tempo as soon as Playtime clips are enable.

Thus you could have a dynamic live performance, but still use playtime for looping without having to worry about metronome clicks. When the playtime clips are punched in, you simply use that as you rhythmic baseline, which could be more musical and intuitive way to perform with clips. It could also alleviate problems with input quantization while not being able to hear the metronome, and time issues, if you are a little slow or fast on the beat. You wouldn't need a dedicated headphone mix, when using playtime.

You could add precision to the analyzation by defining what midi notes are set as kick, snare and hi-hat and have it set a tempo based on those factors.

Last edited by Tiggerdyret; 07-07-2019 at 04:15 AM.
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Old 07-14-2019, 11:55 PM   #963
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Originally Posted by helgoboss View Post
Playtime's undo/redo is not mappable yet, will be in the next pre. Yes, some automatic light reset on load/close would make sense. I think I've tried once to implement it for close and didn't have success but I'll try again.
It looks like this project is about to fall asleep. I have searched the statistics of helgoboss (not meant to be offensive). There ist not so much development obviously in the past few months.

I´d love to see further improvements and first of all more launchpad adaptions.
The post I replied to is the last post of Helgoboss in the Playtime thread.
It ist from august last year.

So Helgoboss, I hope you are well and can give some information on this project.

Greetz
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Old 07-20-2019, 12:34 PM   #964
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Default LED Mapping for Quneo

Just sharing my mapping to use the Keith Mcmillen Quneo LED feedback with Playtime! Requires Realearn.

Quneo LED Mapping

This is meant for the grid mode setting, so 64 triggers across the 16 pads.

Put the "Quneo 64.json" file in "C:\ProgramData\Playtime\controllers" and load the "Playtime.quneopreset" template into your Quneo through the Quneo editor.

Also, install Realearn! The track template requires Realearn, as there is an instance in the input FX's which you have to point to your Quneo controller as the midi input.

Then just load the track template in Reaper, set the midi hardware output to the QUNEO, set the "MIDI Control Input" in Realearn to QUNEO, assign tracks for the slot groups you want to use, and you should be good to go.

Hope this helps somebody out!
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Old 07-20-2019, 06:51 PM   #965
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OMG!!!!
Just found this plugin and i freakin love it.
Just got a couple of questions.

1. Is possible to turn on and off individual loops within a scene?
Every time i click on an item it just starts the loop for that item again. I did try it with a Midi app on my phone and managed to get it working that way but using the phone is a pain and i don't have a Launchpad style interface at the moment.

2. Is there a way to set it up so that when i start using Playtime it doesn't skip to the end of the first bar of the next 4bars of where the play head is located?
Eg 1.1, 1.2, 1.3, 1.4 and i want the play head to start at 2.1 doesn't matter where i set the play head it will jump to 2.2.
I have the 4 bar measures colour coded and like the visual reference as to where i want to start the next set of loops from and find it a bit confusing having to start loops at the x.2 bar.
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Old 07-21-2019, 12:51 AM   #966
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Ok so i found exclusive mode allowing single loops to be turned on and off but have just started having some problems with what appears to be a kind of buffering issue especially after about the 4 minute mark.
I have 6 loops one is an audio loop and the rest are Midi triggering a synth, plus 2 of the tracks i am recording on the fly into loop slots.
I have had up to 50 tracks playing in the past using reaper normally without having any buffering issues so i'm wondering if it is a buffering issue or something else.
It pauses for a second or so then continues for a while then pauses again for a second and continues.
I do plan on using this live eventually so would appreciate some help on preventing it from happening.
My laptop is a Windows 10, i7-9750H @ 2.6GHZ and will boost up to 4.5GHZ with 16GB Ram
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Old 07-24-2019, 06:16 PM   #967
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Ok so i have figured out how to stop Playtime jumping one bar at the start of the project.
For anyone else who is trying to figure it out in Playtime under settings set it like this.

Play clips with arrangement: OFF
Play arrangement with clips: ON
Playtime will start from where ever you have the play head set.

Still having issues with the project pausing and starting again. Tried moving the project to my SSD from an external HDD and seems to have made a small difference although it still happens.
Would love some help in trying to figure this out and if anyone else has had this issue.
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Old 09-13-2019, 03:12 PM   #968
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Quote:
Originally Posted by Robbie Hogg View Post
...having some problems with what appears to be a kind of buffering issue especially after about the 4 minute mark.
I have 6 loops one is an audio loop and the rest are Midi triggering a synth, plus 2 of the tracks i am recording on the fly into loop slots.
I have had up to 50 tracks playing in the past using reaper normally without having any buffering issues so i'm wondering if it is a buffering issue or something else.
It pauses for a second or so then continues for a while then pauses again for a second and continues.
I do plan on using this live eventually so would appreciate some help on preventing it from happening.
My laptop is a Windows 10, i7-9750H @ 2.6GHZ and will boost up to 4.5GHZ with 16GB Ram
I have a same problem with live audio looping!
Playtime works fine with live recording MIDI, and with pre-recorded audio, but somehow not with live audio recording!
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Old 09-15-2019, 12:26 AM   #969
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The issues i am having is with live MIDI.

Just started playing around with it again, even if i have the same slots looping without recording anything, after a while it starts pausing then continuing again.
Getting very frustrating.

Anyone know if Playtime is still active or is it no longer being developed?
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Old 09-17-2019, 09:45 AM   #970
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Is this project dead? I see it hasn't been updated in a year and a half, and I found a post from late last year where the dev said he's no longer actively working on it.
If it's dead, I'll just stick with the demo version, and "deal with" the 30 min time limit. Bit of a PITA, but workable. But I don't see any point in purchasing a dead project. ... altho it WOULD get rid of the time limit and project saving limitations I suppose
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Old 09-19-2019, 04:57 PM   #971
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I hope this function officially included in Reaper 6.
or if Benjamin still developing it, I will gladly pay for upgrade.
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Old 09-25-2019, 01:20 PM   #972
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So I installed Playtime the other day to futz about with it. Unfortunately, after installing, Reaper started crashing on every start, complaining about FX in the Monitor chain. I didn't want to deal with the hassle, so I uninstalled Playtime.
Sadly, the crashes continued. It stopped when I disabled all Monitor FX, but started again as I began enabling them.
I ended up having to remove all Monitor FX, restart Reaper, then re-add my Monitor FX. Everything is fine now.
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Old 09-25-2019, 02:44 PM   #973
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Maybe IF the Playtime project is definitely dead, then it is time for Justin to takeover ;-)
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Old 09-25-2019, 11:23 PM   #974
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Hehehe.

Justin and friends obviously (ahnd happily for us) are busy with lots of other important stuff.
It would need to be transferred to be a decent community project.
-Michael
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Old 09-26-2019, 05:36 PM   #975
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I don't think so.

The session view is a basic function of DAW nowadays.
Many DAWs, including old soldiers like Digital Performer, implement the session view.
Roland released hardware sequencers for session view.

Live performances are more needed and important than ever.
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Old 09-26-2019, 05:48 PM   #976
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I don't think so.

The session view is a basic function of DAW nowadays.
Many DAWs, including old soldiers like Digital Performer, implement the session view.
Roland released hardware sequencers for session view.

Live performances are more needed and important than ever.
100% agree
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Old 09-27-2019, 02:57 AM   #977
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The session view is a basic function of DAW nowadays.
Maybe true, but 100% con.

Like many other features (some of which are requested by users over and over again) it is something only a small minority of the users will use.

Reaper does not follow a "one fits all" paradigm, but Cockos wants to provide a manageable product that is extensible with 3rd party additions.

That is why the Reaper distribution (e.g.) does not come with decent virtual instruments (any of those would please only a few clients). But it does feature a VST API to allow 3rd party products to attach.

(And the Reaper devs (very happily) don't care about what other DAW manufactures do.)

-Michael

Last edited by mschnell; 09-27-2019 at 05:43 AM.
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Old 09-27-2019, 04:19 AM   #978
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Originally Posted by mschnell View Post
Like many other features (some of which are requested by users over and over again) it is something only a small minority of the users will use.
Do you have secret insight into Reaper usage statistics or something?
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Old 09-27-2019, 04:48 AM   #979
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Maybe IF the Playtime project is definitely dead, then it is time for Justin to takeover ;-)
Well, I wrote it, because some time ago Justin answered specifically the question of making something like Playtime as Reaper's native feature. He told, that he does not want to take away opportunity for all those developers that are making tools for Reaper. It is nice of him, really, I appreciate his attitude. And that's why I brought it back to table now, as it seems that the 3rd party project is dead (IF TRUE).
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Old 09-27-2019, 11:37 AM   #980
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Default Clips and scenes

Ableton is a huge success. So I think it’s a popular feature
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Old 09-27-2019, 12:06 PM   #981
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Am I right understanding that something like Playtime is the core feature of Ableton (rather than being a general DAW for e.g. mixing multitrack recordings). This in fact is a good thing but nothing Reaper should be considered to follow.

-Michael
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Old 09-27-2019, 12:24 PM   #982
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Am I right understanding that something like Playtime is the core feature of Ableton (rather than being a general DAW for e.g. mixing multitrack recordings). This in fact is a good thing but nothing Reaper should be considered to follow.

-Michael
Well, Ableton pretty much originated that workflow, sure. However, Ableton isn't ONLY that. It's a full DAW too where you can work in a more traditional DAW timeline fashion as well. But using the session view also allows you to live-record "improv" arrangements into the timeline to edit further in a more traditional manner. It's not just for live use.
Numerous other DAWs have adopted/included this workflow as well. It's very useful, and more "flowing" than working in the timeline directly.
And you can also do traditional multi-track recording while you're at it.
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Old 09-27-2019, 12:45 PM   #983
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What Justin should do is hire Benjamin, who is passionate about session view, so he can afford to build out Playtime properly. Otherwise he can’t invest the time
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Old 09-29-2019, 05:18 AM   #984
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I think the great expandability of Reaper is at the same time its strong point but also a big weak point: I bought Playtime several months ago and created some projects with it, thinking that it would be a valid alternative to Ableton Live, with the advantage to have everything integrated into Reaper; now apparently Playtime has been abandoned, so I will have to consider Ableton Live again: even though Playtime still seems to work, sooner or later, with some new Reaper updates, there will probably be more or less serious bugs that will never be fixed.
The same problem concerns ReaLearn, also developed by Helgoboss, a fantastic extension that should be native to Reaper, and that probably will also stop working sooner or later.
I totally appreciate the great work that many external developers are doing with the extensions, often making them available for free, but it starts to be very difficult to establish a professional workflow when some important aspects of the software are entrusted to third-party applications, which could stop work from day to day if the developer decides not to support them anymore.
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Old 09-30-2019, 05:41 AM   #985
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I think the great expandability of Reaper is at the same time its strong point but also a big weak point: I bought Playtime several months ago and created some projects with it, thinking that it would be a valid alternative to Ableton Live, with the advantage to have everything integrated into Reaper; now apparently Playtime has been abandoned, so I will have to consider Ableton Live again: even though Playtime still seems to work, sooner or later, with some new Reaper updates, there will probably be more or less serious bugs that will never be fixed.
The same problem concerns ReaLearn, also developed by Helgoboss, a fantastic extension that should be native to Reaper, and that probably will also stop working sooner or later.
I totally appreciate the great work that many external developers are doing with the extensions, often making them available for free, but it starts to be very difficult to establish a professional workflow when some important aspects of the software are entrusted to third-party applications, which could stop work from day to day if the developer decides not to support them anymore.
I totally agree on this.
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Old 09-30-2019, 06:01 AM   #986
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Hence somebody should create a dedicated "Reaper Extensions" company, hire some cute guys and provide decently expensive high quality stuff and ongoing support for this. see -> https://forum.cockos.com/showthread.php?t=224758
-Michael

Last edited by mschnell; 10-01-2019 at 06:29 AM.
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Old 09-30-2019, 08:30 AM   #987
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Quote:
Originally Posted by maxdis View Post
I think the great expandability of Reaper is at the same time its strong point but also a big weak point: I bought Playtime several months ago and created some projects with it, thinking that it would be a valid alternative to Ableton Live, with the advantage to have everything integrated into Reaper; now apparently Playtime has been abandoned, so I will have to consider Ableton Live again: even though Playtime still seems to work, sooner or later, with some new Reaper updates, there will probably be more or less serious bugs that will never be fixed.
The same problem concerns ReaLearn, also developed by Helgoboss, a fantastic extension that should be native to Reaper, and that probably will also stop working sooner or later.
I totally appreciate the great work that many external developers are doing with the extensions, often making them available for free, but it starts to be very difficult to establish a professional workflow when some important aspects of the software are entrusted to third-party applications, which could stop work from day to day if the developer decides not to support them anymore.
This is true for any existing software.

My solution is to create a portable configuration and don't update it if it already does what you need.

I'm still using track templates based on energyXt 1.4, it's perfect to be used like in a session view and audio and midi parts can be triggered in sync like you do in Ableton.
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Old 09-30-2019, 12:50 PM   #988
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This is true for any existing software.
This is true but, if for example, let's say Steinberg one day decided to stop supporting Cubase, all the whole DAW would stop working at a precise OS update, there would be no strange and sudden bugs in some specific features, besides all the users would be warned in time and would be able to look for alternatives. Certainly there will always be VSTs that will stop being supported by their developers, this is a common problem for all DAWs, but I believe that in Reaper there are too many features scattered among external developers, and this could create many problems. Personally I try to use as few scripts and extensions as possible, but periodically I notice strange bugs, actions that no longer work as before, settings that have changed mysteriously; in this forum there are people who use dozens and dozens of customizations and extensions, building entire workflows around them, and I wonder how reliable this can be, when there are so many variables that can interact in unpredictable ways.




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My solution is to create a portable configuration and don't update it if it already does what you need.
Certainly, but what if a new version comes out with some important bug fixes, or with some new features that could be very useful for your workflow?
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Old 10-01-2019, 03:59 AM   #989
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This is true but, if for example, let's say Steinberg one day decided to stop supporting Cubase, all the whole DAW would stop working at a precise OS update, there would be no strange and sudden bugs in some specific features, besides all the users would be warned in time and would be able to look for alternatives. Certainly there will always be VSTs that will stop being supported by their developers, this is a common problem for all DAWs, but I believe that in Reaper there are too many features scattered among external developers, and this could create many problems. Personally I try to use as few scripts and extensions as possible, but periodically I notice strange bugs, actions that no longer work as before, settings that have changed mysteriously; in this forum there are people who use dozens and dozens of customizations and extensions, building entire workflows around them, and I wonder how reliable this can be, when there are so many variables that can interact in unpredictable ways.

Certainly, but what if a new version comes out with some important bug fixes, or with some new features that could be very useful for your workflow?
Well, big software companies are going for the subscription service direction, this is the way to force customers to pay forever, much more effective than offering paid updates. My point is, if my actual computer configuration works flawlessly for what i do, why do i have to be hungry about updates? In the specific case of audio production, my computer is not different from the studio outboard, if it works I'll keep it as is. As long as i use software that doesn't force the computer to be connected to the internet, i'm not in the updating loop and i don't feel forced to change.
A different story would be if the software forces my computer to be on the internet and in that situation the first priority is to be as safe as possible and using an up to date OS and related software and in that scenario i'd be the first to pretend up to date compatibility from the developers and Reaper allows to be off line, so if something is not working with newer version i keep the working one.
In the case of the Reaper's API, you are offered the chance to use Reaper's already existing features in a custom way, if you need it, use it, if you don't, forget it. i have some customization that works after several upgrades, i would not base my job on something that doesn't work. If Playtime is useful to you as it is today, then keep using it.
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Old 10-04-2019, 01:02 PM   #990
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I totally agree on this.
+1
support with hobbyist always may not be future proof.
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Old 10-05-2019, 12:59 AM   #991
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Contact the original developer, ask for price for open sourcing, run the kickstarter, give it to the scripting forum here, it is the only way forward for this add on.
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Old 10-05-2019, 01:07 AM   #992
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Contact the original developer, ask for price for open sourcing, run the kickstarter, give it to the scripting forum here, it is the only way forward for this add on.
He already still accepts money for an addon he no longer supports.
He does not "deserve" money to add his idea to Reaper.
The Reaper devs can do it better anyhow.
Regardless, it's not like he has IP on that idea. He himself "stole" it from other software. "Stole" in quotes cuz you can't "steal" an idea.
He just implemented in Reaper what had already been implemented in other software.
He's apparently done with that now, so it's time for Cockos to take it up and put it in officially.
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Old 10-07-2019, 06:25 AM   #993
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I think what Reaper can add in version 6 is the ability to have 2 different arrangements in one project.

This would allow for items to be created that do not occupy any real-estate on the actual arrangements.

This would be useful for all the non-linear workflows we are seeing in modern daws.
1) Session view (Ableton and Bitwig)
2) Arrangement Blocks (Reason)
3) Scratchpad (Studio One)
4) Arrangement Track (Studio One)

Being able to define reference-able regions in a secondary arrangement would allow script developers to create multiple workflow tools for spawning quick ideas and jams, in non-committal ways.
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Old 10-07-2019, 07:22 AM   #994
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Bitwig and Mixcraft have a horizontal clip shelf.
Considered it as an arrangement tool, that makes sense.
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Old 10-07-2019, 07:52 AM   #995
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Right.
Allowing us to have a separate arrangement, would allow script developers to create various tools for applying items from it to the main arrangement.

These can be "clips", session view, blocks, scratch pad, etc.

Currently, if one using Playtime, the actual playback of the triggered scenes start way after whatever is currently on the arrangement, not from the beginning.
Simply because, everything goes to that one arrangement. There's no separate place for items to be stored.
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Old 10-10-2019, 11:33 AM   #996
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I settled on using the Ableton lite that came with launchpad wired to reaper with rea route with reaper as the master clock. Got my session view
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Old 10-11-2019, 01:20 AM   #997
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He already still accepts money for an addon he no longer supports.
He does not "deserve" money to add his idea to Reaper.
The Reaper devs can do it better anyhow.
Regardless, it's not like he has IP on that idea. He himself "stole" it from other software. "Stole" in quotes cuz you can't "steal" an idea.
He just implemented in Reaper what had already been implemented in other software.
He's apparently done with that now, so it's time for Cockos to take it up and put it in officially.
I would not be so harsh about helgo boss. He had a great idea an put it into my favorite DAW.
It lacks further development, that´s true. But on the other hand it works as a clip launcher for 20 €.
I would hope that Justin might adopt this great idea into something natively provided by Reaper.
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Old 10-19-2019, 01:12 AM   #998
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I don't suppose there will ever be support for the brand-new Launchpad X or Launchpad Mini MK3, at this point... will there be? I hope so.... ugh
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Old 10-19-2019, 02:07 AM   #999
Piszpan
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If Novation were smart, they would turn to Helgoboss with an offer to finance this project.
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Old 10-19-2019, 08:23 AM   #1000
zookthespook
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development abandoned >?
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