Quote:
Originally Posted by mschnell
1) when using MPE, articulations are not polyphonic but per voice.
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That's not my point. The point is that if you start using MPE outside its intended function, you will likely experience issues if/when plugins start using MPE as part of its playback structure.
Here's a different analogy. Let's say we Reaper uses CC32 for articulation mapping (UACC). We immediately run into issues and workarounds if the VSTi library uses CC32 for anything. The same logical problem exists with trying to use MPE for articulation mapping. At some point you will run into issues for a VSTi that actually uses standard MPE.