Thread: IPlug2 or JUCE
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Old 01-25-2020, 12:21 PM   #9
Nikolaos
Human being with feelings
 
Join Date: Dec 2019
Posts: 29
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Quote:
Originally Posted by olilarkin View Post
Your image is invalid for some reason. How tall/wide is your bitmap? NanoVG is a GPU backend and loads images in to textures. There is a hard limit on the dimensions of textures (seems to be 16384px). That might be the issue. We should probably bail out at an earlier stage, rather than failing when trying to read the null bitmap
I tried a bitmap that comes in an example project: switch.png
(60 x 40) and continue giving the same error.

IVcontrols work, but bitmaps give this error.

Apparently he always thinks it's a horizontal button.
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