Thread: IPlug2 or JUCE
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Old 01-25-2020, 04:50 AM   #8
olilarkin
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Join Date: Apr 2009
Location: UK
Posts: 1,208
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Your image is invalid for some reason. How tall/wide is your bitmap? NanoVG is a GPU backend and loads images in to textures. There is a hard limit on the dimensions of textures (seems to be 16384px). That might be the issue. We should probably bail out at an earlier stage, rather than failing when trying to read the null bitmap
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