Quote:
Originally Posted by Joystick
If something like that could be implemented in Reaper Region-Export pipeline, it could make it THE TOP SEQUENCER for Game Audio.
I have big experience on the field, not only by beiing a pro 11 years now but also I'm a Game Audio Lecturer in SAE Institute, which is the biggest camp in my country and after so many classes of audio engineers I trained I can now clearly see, this is a killer feature for a Game Sound Designer.
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Yes, I agree. Before I used to work with a combination of Sound Forge, Vegas, and custom tools our audio programmers wrote for me, but Reaper is now very close to being perfect for my needs (audio for large AAA game projects, each juggling 100,000+ files, 13 yrs experience in pro game audio). In fact, I've been almost able to almost remove Sound Forge from my workflow because of Reaper.
I know that Reaper seems to have a specific direction of development and seems to be geared to recording music more than anything, but perhaps it could work towards being the perfect game audio DAW - it's certainly an ever expanding niche that does not yet have that perfect tool.