Quote:
Originally Posted by SaulT
It introduces a crap ton of latency due to the zero crossing maximizer portion, a few hundred milliseconds I think is the default. Can't really get around it, you can always reduce the buffer size down to whatever doesn't glitch.
I basically just smashed the two effects together, tweaked some settings to try and make them play better together, then added oversampling. Probably time to push an update, I'll do some testing and see what I come up with.
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thanks... I hope you can find a solution