@sinkmusic and all other feature requestors
Please use the
issue tracker to propose the features. You don't have to register there, so just one click on the "Create issue" top right on the screen. Thanks!
@PitchSlap
About the follow actions: Please also propose it on the issue tracker. I will consider it if it gets a reasonable number of votes. Currently, it's not on the top of the list because it's not that trivial to implement and I want to fix/add the things first that hurt most.
Better undo support is already on my list.
@gwok
You don't have to dedicate 8 tracks for Playtime playback. Playtime is very flexible concerning the tracks. It's not like in Ableton where each column corresponds to one track. You can have all 64 slots trigger items in one track (one extreme). Or you can have 64 slots trigger items on 64 different tracks (the other extreme).
The looping (cycle mode) is disabled whenever you start triggering a clip because Playtime achieves the looping by extending the items and the traditional cycle mode would get in its way. The looping in Playtime is more powerful than the one you get by simply enabling cycle mode. You see, every clip can have a different number of bars. In cycle mode, this fact will be just ignored. All clips will be repeated after the same amount of time. In Playtime, each clip is repeated according to its length.
Nonetheless I'm planning to support cycle mode in future - of course with restrictions because naturally these two approaches of looping don't fit.
Oh, and nothing will be overwritten on the timeline. The reason why Playtime always starts at bar 2 in your case is that your project ends on bar 2. The rational behind this is the following: If transport is stopped and I trigger a clip, I expect
only that clip to be played and nothing else which is already on the timeline. I think that's also the case in Live, isn't it? So Playtime just seamlessly jumps to the end of the project where it has empty playground. If you want to "jam" along with the items already on the timeline, you just hit the normal REAPER play button and
then trigger clips in Playtime.
@Jed
The first feature you requested should be very easy to implement. Please propose it on the
issue tracker. The second feature is already on the list
@BenK-msx
Interesting ideas here! Please also use the
issue tracker.
@mehmethan
Not possible yet to hide parts of the GUI. That's a candidate for the
issue tracker again
@all
Thanks for the feedback and praise.
Ben