Quote:
Originally Posted by EvilDragon
IMHO that's because CCs you record really do behave like the square waveform (holding their value until you send a different value for a particular CC), and it would be wrong to use any other curve during recording.
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I understand, and that was the argument before we get CC curves. But since we do have the curves working, why not just leave a setting where we can decide when to use the controller as the square input or curved input. For example, we could use buttons on keyboard or joystick as CC input of value 127 and 0, with curves connecting the two extremes.