Quote:
Originally Posted by krabbencutter
Interesting idea, but probably works better for music & recordings. I'm currently playing around with sound design/game audio, where the audio sources don't have any natural ambience.
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I work only with game audio too, like 99%.
Yes what you propose could work too. My recommendation work for both games and music if you balance the localization/diffusion aesthetics right according to your needs.
If you produce any ambience to get into the game as a per-rendered loop, maybe you wanna avoid the center and LFE channels and produce a clean quad. It's more compatible with the end users' setups.
I would love to hear what you've done.
Cheers!