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Old 12-09-2020, 04:14 AM   #3
krabbencutter
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Join Date: Feb 2012
Posts: 19
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Quote:
Originally Posted by Joystick View Post
Interesting idea, but probably works better for music & recordings. I'm currently playing around with sound design/game audio, where the audio sources don't have any natural ambience.
But after reading through dolby's documentation, I think the easiest solution are re-renders.
- Dolby recommends using a 5.1 re-render for final loudness measurements
- objects would be initially mixed without reverb. Once the mix is done, all objects could be grouped together and rendered to a 7.1.2 stem. This could then be mixed back into the reverb on the original bed track and might give a good approximation of space, while keeping the flexibility of objects intact.

I'll report back once I've tried that out
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