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Old 01-13-2019, 08:03 PM   #2322
Geoff Waddington
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Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
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Quote:
Originally Posted by Travesty View Post
I think I understand, so I could create a zone which was just the pads on Maschine, then use a modifier to change just how that zone behaves?
Exactly, or even things like:

Each row is a zone
Each column is a zone
Each quadrant (2x2 buttons on a Maschine) is a zone
etc.

This, along with Layers on the axt/fxt side, seems to make much more sense than the discussion about a matrix approach we had a while back.

Seems like navigation doesn't really make sense in a huge row column way, but rather in a "clusters" of surface controls/actions way.

Perhaps a better word for Layer is Overlay, that conveys the sense that these are temporary overrides of the normal functionality (e.g. fxt overlay), dunno...
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