Quote:
Originally Posted by MixMonkey
Though it's a lot longer, I think it will be easier to understand.
In the current format, when you look at the contents of the Channel...ChannelEnd construct in the .rst, you don't really get a sense of how many controls are being represented.
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Agreed.
Quote:
Originally Posted by MixMonkey
Also, if i'm right in interpreting it this way, you would now have individual access to any Widget (or group of Widgets) on the surface.
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Yup.
Quote:
Originally Posted by MixMonkey
Conceivably you could decide to have 7 channels on your 8 channel surface dedicated to regular channel duties and bankable, and the 8th channel dedicated to Send for the currently channel.
Or am I jumping the gun here
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Not jumping the gun at all, you could even have an Overlay/Zone setup where the odd channels were bankable representing tracks and the even channels were Send 1 for each of those tracks -- just a made up example, not sure it's useful in any way, but it shows the flexibility of moving those definitions out of the surface definition file