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Old 01-14-2020, 12:05 PM   #31
Meo-Ada Mespotine
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Join Date: May 2017
Location: Leipzig
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Quote:
Originally Posted by tack View Post
This would be great! And it should be dynamic as well, so e.g. I can bump up the refresh rate during some sort of animation or active user inaction, and lower it when the script is otherwise idle.
Yes, exactly. And if I only need to run my script once per second, it would need only 1/30th of ressources+some overhead on Reaper's side for the scheduling-management.

And an occasional bump possible with this isn't something I have thought about, but it would be awesome as well to have that kind of control
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