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Old 08-16-2019, 07:43 AM   #18
Breeder
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Join Date: Nov 2010
Location: Croatia
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Quote:
Originally Posted by EvilDragon View Post
In short: the way tracks are displayed and processed in TCP and MCP has been heavily optimized so that we can have larger track counts with less CPU usage, but this broke how you did your mouse context calculations. Justin fixed some of that and there's a SWS build on LoL with those fixes (and there's also some new APIs to access track data in TCP/MCP, etc.).
Shit, Cockos actually fixed SWS! Awesome! Thanks guys!!!!

edit: and that was 9 days ago - it seems reaper_next stands for a new branch on SWS GitHub

Last edited by Breeder; 08-16-2019 at 07:54 AM.
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