Quote:
Originally Posted by noise_construct
Using samples, "vintage analog emulations" and fx emulating classic hardware consoles etc is just lol.
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Where do you draw the lolz line?
Is flanger lol? Ring modulation? Delay? Soft clipping, overdrive and saturation? Reverb?
When you take out everything that is emulating an analogue effect, what are you left with? Bit crusher?
If you expect digital audio stuff to behave exactly like analogue stuff, then that is somewhat naive. However, if you treat these emulations as simulacra to be used on their own terms, and judged by their own merits, then there's no reason they are at all inferior to more "computery" stuff.
What does it matter if one person adds a high-pass and some harmonic distortion, and another just pulls out a console emulation? Is one funny and the other not?