thanks, dafarkias, but i think i want something much simpler as a standalone that i can add together with other simple actions to make a custom action. i appreciate your asking, though.
thanks, x. this appears to work on all track. i was looking for something that would work on a single selected track. i was planning on combining it with actions to:
1. unselect all tracks
2. select a specific track, in my case 3
3. this script
i did find a script from Archie that i was able to make some changes to and have gotten to work. it needs work but as a preliminary test it does work.
Code:
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local function No_Undo()end; local function no_undo()reaper.defer(No_Undo)end
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local SelTrack = reaper.GetSelectedTrack( 0, 0 )
if not SelTrack then no_undo() return end
local CountTrItem = reaper.CountTrackMediaItems( SelTrack )
if CountTrItem > 0 then
local Name = "test"
for i = 1,CountTrItem do
local Tr_item = reaper.GetTrackMediaItem( SelTrack, i-1 )
local Take = reaper.GetActiveTake( Tr_item )
if Take ~= nil then
local Take_Name = reaper.GetTakeName( Take )
if Take_Name == Name then
reaper.SelectAllMediaItems( 0, 0 )
reaper.SetMediaItemSelected( Tr_item, 1 )
undo = 1
break
end
end
end
end
if undo == 1 then
reaper.Undo_BeginBlock()
reaper.Undo_EndBlock( [[Select first item from cursor
position in first selected track]],-1)
else
no_undo()
end
since this is intended to work with a template and stock items, the item names would be standardized and i thought i would hard-code them into the script. here it's just called 'test' but i thought i would make a new script for each of the roughly 20 stock items, each with its own name coded in. it will make things much faster in this context than having to take user input each time the stock item is sought. i do want to make a version that asks for user input but just as a variation.
maybe someone could confirm that i haven't done anything horrible in the changes?
thanks,
babag