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Old 06-20-2016, 10:19 AM   #18
plush2
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Join Date: May 2006
Location: Saskatoon, Canada
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Quote:
Originally Posted by RobinGShore View Post
Sorry to derail this even more, but what platforms are you guys mixing for that can decode a TOA mix? So far most of the VR content I've worked on has been bound for youtube, which only supports FOA. I'm sure TOA would be a nice step up, but I can't see a good reason to start working in it if the final delivery mechanism can't actually use it.
A good point certainly. YouTube will support TOA eventually as it is in their published spec. I am attempting to code some of my own web based and app based delivery methods so TOA is a very likely future for me. For web based, a frequent contributor on the surrsound mailing list just posted this web audio TOA library.

The video from TumbleAndYaw should serve well as a test video.
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