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Old 08-17-2018, 07:24 PM   #1750
MixMonkey
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Location: London, England.
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Quote:
Originally Posted by Geoff Waddington View Post
No worries, I'm just glad you're willing to put in all of this testing effort !!
Happy to CSI is shaping up nicely! Top work Geoff!

Speed of surface response is really good, even with a couple of hundred tracks (way more than I'd ever use!) All the Channel controls are working, Sends are taken care of and the displays are functioning.

I think we now have a way of getting FX into the game in a realistic way on the C4 and hopefully the MCU (when you don't have a C4)

All that's really left on the FX front is some way to target the selected FX (and not the others) in the FX chain, so that the sum total of all the parameters defined in the .fxt files for all the FX on the selected track don't all appear on the surface at once (phew!)

This is really as an alternative to the Console One style, where the controls are essentially pre-defined by the labelling- you have a compressor section, an EQ section etc. This style can be replicated on the C4 as it has so many controls, but when fewer controls are available (say just the MCU rotaries) targeting an individual FX becomes essential.

In the same way as TrackOnSelection MapFXToWidgets targets all the FX on the selected track, maybe something like TrackOnSelection MapSelectedFXToWidgets could map just the highlighted FX in the FX chain window to the surface- it would certainly make those 8 MCU rotaries go a lot further!
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