Quote:
Originally Posted by grandfougue
Oky than a lot
|
I appreciate this is probably a bug - but it is easily fixed by using a large enough background bitmap. I could code it to add borders when using bitmaps that aren't large enough - but due to the many possible different sizes of the background area - it would be difficult to know what size is best to use (and doing it dynamically when the surface size is changed would cause an additional CPU hit) - and also this would mess up other background display options such as tiling/stretch ing etc.
So probably best just to customize the background to the size that works best for you.