View Single Post
Old 11-14-2010, 02:58 AM   #12
HOFX
Human being with feelings
 
HOFX's Avatar
 
Join Date: Jan 2008
Location: Oslo, Norway
Posts: 381
Default

Quote:
Originally Posted by yep View Post
4. This is huge: get in touch with your parametric EQ. For reasons unknown to me, digital guitar effects, even when they sound quite good, tend to leave a certain imprint of fizzy trash at certain frequencies, most often in the 2kHz~11kHz range. Set up a parametric eq with a sharp boost (say, +10dB with a Q of 3 or higher), and sweep around that upper midrange. What you are looking for is places where the EQ'd guitar sounds like a steady-state whine, with no change between notes, chords, beats, or whatever. Ten-to-one says you find at least one such frequency. When you do, zero in on the most obnoxious, offensive frequency (the one that sounds most like high-pitched fan noise, for lack of a better example) and turn the boost into a cut. You'll have to play around with Q and cut amount to find the best compromise, but a one or two such rips can make a huge improvement in a fizzy or nasal guitar tone (analog or digital, but digital amp emulators seem to be the worst offenders). You might find similar offenders in the lower mids, or anywhere else. It's trial-and-error to figure out how much and how many cuts you can get away with before killing the guitar sound, and sometimes it works better BEFORE the distortion/amp simulator, but usually after. But once you have it set up, it tends to work pretty well as a preset/template for that guitar sound.
Any chance of supplying some audio examples of the sweep, finding the EQ notch, then before and after comparison?
HOFX is offline   Reply With Quote