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Old 02-22-2018, 07:27 PM   #30
junh1024
Human being with feelings
 
Join Date: Feb 2014
Posts: 240
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Quote:
Originally Posted by Megagoth1702 View Post
Imagine being underneath a tree in VR, I would love to "layer" diffused sounds up there, instead of placing many, many, many individual sounds to create an illusion of a "sound cloud", which falls apart as soon as the listener is too close and can hear the individual sources spatially.

I know, extreme scenario and probably other ways to do it. It's just something that I put into my head to try out for HOAs.

The FB360 suite has a "spread" control for sounds and I'd love to have full manual control like we have with the awesome ATK.
You want a 1oa Panner. 1oa is blurrier than 3oa. This is exactly what I do for my music projects. If I want to blur, i use a 1oa instead of 3.

Although I haven't used FB360 much, the spread control might lower the HOAs bringing 2.6oa down to 1oa. It should be a very simple job.

Just axe ch 5+ or make your track 4ch wide. If you need more blur, turn down XYZ too.

And even then, under a tree there might be some very directional birds above.

Last edited by junh1024; 02-22-2018 at 09:08 PM.
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